sashwin.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name:        sashwin.cpp
// Purpose:     wxSashWindow implementation. A sash window has an optional
//              sash on each edge, allowing it to be dragged. An event
//              is generated when the sash is released.
// Author:      Julian Smart
// Modified by:
// Created:     01/02/97
// RCS-ID:      $Id: sashwin.cpp,v 1.46 2004/12/14 20:41:53 ABX Exp $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "sashwin.h"
#endif

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#pragma hdrstop
#endif

#if wxUSE_SASH

#ifndef WX_PRECOMP
    #include "wx/dialog.h"
    #include "wx/frame.h"
    #include "wx/settings.h"
#endif

#include "wx/math.h"

#include <stdlib.h>

#include "wx/dcscreen.h"
#include "wx/sashwin.h"
#include "wx/laywin.h"

DEFINE_EVENT_TYPE(wxEVT_SASH_DRAGGED)

IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
IMPLEMENT_DYNAMIC_CLASS(wxSashEvent, wxCommandEvent)

BEGIN_EVENT_TABLE(wxSashWindow, wxWindow)
    EVT_PAINT(wxSashWindow::OnPaint)
    EVT_SIZE(wxSashWindow::OnSize)
    EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
#if defined( __WXMSW__ ) || defined( __WXMAC__)
    EVT_SET_CURSOR(wxSashWindow::OnSetCursor)
#endif // wxMSW

END_EVENT_TABLE()

bool wxSashWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
    const wxSize& size, long style, const wxString& name)
{
    return wxWindow::Create(parent, id, pos, size, style, name);
}

wxSashWindow::~wxSashWindow()
{
    delete m_sashCursorWE;
    delete m_sashCursorNS;
}

void wxSashWindow::Init()
{
    m_draggingEdge = wxSASH_NONE;
    m_dragMode = wxSASH_DRAG_NONE;
    m_oldX = 0;
    m_oldY = 0;
    m_firstX = 0;
    m_firstY = 0;
    m_borderSize = 3;
    m_extraBorderSize = 0;
    m_minimumPaneSizeX = 0;
    m_minimumPaneSizeY = 0;
    m_maximumPaneSizeX = 10000;
    m_maximumPaneSizeY = 10000;
    m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
    m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
    m_mouseCaptured = false;
    m_currentCursor = NULL;

    // Eventually, we'll respond to colour change messages
    InitColours();
}

void wxSashWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
    wxPaintDC dc(this);

    DrawBorders(dc);
    DrawSashes(dc);
}

void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
{
    wxCoord x, y;
    event.GetPosition(&x, &y);

    wxSashEdgePosition sashHit = SashHitTest(x, y);

    if (event.LeftDown())
    {
        CaptureMouse();
        m_mouseCaptured = true;

        if ( sashHit != wxSASH_NONE )
        {
            // Required for X to specify that
            // that we wish to draw on top of all windows
            // - and we optimise by specifying the area
            // for creating the overlap window.
            // Find the first frame or dialog and use this to specify
            // the area to draw on.
            wxWindow* parent = this;

            while (parent && !parent->IsKindOf(CLASSINFO(wxDialog)) &&
                             !parent->IsKindOf(CLASSINFO(wxFrame)))
              parent = parent->GetParent();

            wxScreenDC::StartDrawingOnTop(parent);

            // We don't say we're dragging yet; we leave that
            // decision for the Dragging() branch, to ensure
            // the user has dragged a little bit.
            m_dragMode = wxSASH_DRAG_LEFT_DOWN;
            m_draggingEdge = sashHit;
            m_firstX = x;
            m_firstY = y;

            if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
            {
                if (m_currentCursor != m_sashCursorWE)
                {
                    SetCursor(*m_sashCursorWE);
                }
                m_currentCursor = m_sashCursorWE;
            }
            else
            {
                if (m_currentCursor != m_sashCursorNS)
                {
                    SetCursor(*m_sashCursorNS);
                }
                m_currentCursor = m_sashCursorNS;
            }
        }
    }
    else if ( event.LeftUp() && m_dragMode == wxSASH_DRAG_LEFT_DOWN )
    {
        // Wasn't a proper drag
        if (m_mouseCaptured)
            ReleaseMouse();
        m_mouseCaptured = false;

        wxScreenDC::EndDrawingOnTop();
        m_dragMode = wxSASH_DRAG_NONE;
        m_draggingEdge = wxSASH_NONE;
    }
    else if (event.LeftUp() && m_dragMode == wxSASH_DRAG_DRAGGING)
    {
        // We can stop dragging now and see what we've got.
        m_dragMode = wxSASH_DRAG_NONE;
        if (m_mouseCaptured)
            ReleaseMouse();
        m_mouseCaptured = false;

        // Erase old tracker
        DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);

        // End drawing on top (frees the window used for drawing
        // over the screen)
        wxScreenDC::EndDrawingOnTop();

        int w, h;
        GetSize(&w, &h);
        int xp, yp;
        GetPosition(&xp, &yp);

        wxSashEdgePosition edge = m_draggingEdge;
        m_draggingEdge = wxSASH_NONE;

        wxRect dragRect;
        wxSashDragStatus status = wxSASH_STATUS_OK;

        // the new height and width of the window - if -1, it didn't change
        int newHeight = wxDefaultCoord,
            newWidth = wxDefaultCoord;

        // NB: x and y may be negative and they're relative to the sash window
        //     upper left corner, while xp and yp are expressed in the parent
        //     window system of coordinates, so adjust them! After this
        //     adjustment, all coordinates are relative to the parent window.
        y += yp;
        x += xp;

        switch (edge)
        {
            case wxSASH_TOP:
                if ( y > yp + h )
                {
                    // top sash shouldn't get below the bottom one
                    status = wxSASH_STATUS_OUT_OF_RANGE;
                }
                else
                {
                    newHeight = h - (y - yp);
                }
                break;

            case wxSASH_BOTTOM:
                if ( y < yp )
                {
                    // bottom sash shouldn't get above the top one
                    status = wxSASH_STATUS_OUT_OF_RANGE;
                }
                else
                {
                    newHeight = y - yp;
                }
                break;

            case wxSASH_LEFT:
                if ( x > xp + w )
                {
                    // left sash shouldn't get beyond the right one
                    status = wxSASH_STATUS_OUT_OF_RANGE;
                }
                else
                {
                    newWidth = w - (x - xp);
                }
                break;

            case wxSASH_RIGHT:
                if ( x < xp )
                {
                    // and the right sash, finally, shouldn't be beyond the
                    // left one
                    status = wxSASH_STATUS_OUT_OF_RANGE;
                }
                else
                {
                    newWidth = x - xp;
                }
                break;

            case wxSASH_NONE:
                // can this happen at all?
                break;
        }

        if ( newHeight == wxDefaultCoord )
        {
            // didn't change
            newHeight = h;
        }
        else
        {
            // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
            newHeight = wxMax(newHeight, m_minimumPaneSizeY);
            newHeight = wxMin(newHeight, m_maximumPaneSizeY);
        }

        if ( newWidth == wxDefaultCoord )
        {
            // didn't change
            newWidth = w;
        }
        else
        {
            // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
            newWidth = wxMax(newWidth, m_minimumPaneSizeX);
            newWidth = wxMin(newWidth, m_maximumPaneSizeX);
        }

        dragRect = wxRect(x, y, newWidth, newHeight);

        wxSashEvent event(GetId(), edge);
        event.SetEventObject(this);
        event.SetDragStatus(status);
        event.SetDragRect(dragRect);
        GetEventHandler()->ProcessEvent(event);
    }
    else if ( event.LeftUp() )
    {
        if (m_mouseCaptured)
           ReleaseMouse();
        m_mouseCaptured = false;
    }
    else if (event.Moving() && !event.Dragging())
    {
        // Just change the cursor if required
        if ( sashHit != wxSASH_NONE )
        {
            if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
            {
                if (m_currentCursor != m_sashCursorWE)
                {
                    SetCursor(*m_sashCursorWE);
                }
                m_currentCursor = m_sashCursorWE;
            }
            else
            {
                if (m_currentCursor != m_sashCursorNS)
                {
                    SetCursor(*m_sashCursorNS);
                }
                m_currentCursor = m_sashCursorNS;
            }
        }
        else
        {
            SetCursor(wxNullCursor);
            m_currentCursor = NULL;
        }
    }
    else if ( event.Dragging() &&
              ((m_dragMode == wxSASH_DRAG_DRAGGING) ||
               (m_dragMode == wxSASH_DRAG_LEFT_DOWN)) )
    {
        if ( (m_draggingEdge == wxSASH_LEFT) || (m_draggingEdge == wxSASH_RIGHT) )
        {
            if (m_currentCursor != m_sashCursorWE)
            {
                SetCursor(*m_sashCursorWE);
            }
            m_currentCursor = m_sashCursorWE;
        }
        else
        {
            if (m_currentCursor != m_sashCursorNS)
            {
                SetCursor(*m_sashCursorNS);
            }
            m_currentCursor = m_sashCursorNS;
        }

        if (m_dragMode == wxSASH_DRAG_LEFT_DOWN)
        {
            m_dragMode = wxSASH_DRAG_DRAGGING;
            DrawSashTracker(m_draggingEdge, x, y);
        }
        else
        {
            if ( m_dragMode == wxSASH_DRAG_DRAGGING )
            {
                // Erase old tracker
                DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);

                // Draw new one

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