splitter.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 1,049 行 · 第 1/2 页
CPP
1,049 行
int x1, y1;
int x2, y2;
if ( m_splitMode == wxSPLIT_VERTICAL )
{
x1 = x; y1 = 2;
x2 = x; y2 = h-2;
if ( x1 > w )
{
x1 = w; x2 = w;
}
else if ( x1 < 0 )
{
x1 = 0; x2 = 0;
}
}
else
{
x1 = 2; y1 = y;
x2 = w-2; y2 = y;
if ( y1 > h )
{
y1 = h;
y2 = h;
}
else if ( y1 < 0 )
{
y1 = 0;
y2 = 0;
}
}
ClientToScreen(&x1, &y1);
ClientToScreen(&x2, &y2);
screenDC.SetLogicalFunction(wxINVERT);
screenDC.SetPen(*m_sashTrackerPen);
screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
screenDC.DrawLine(x1, y1, x2, y2);
screenDC.SetLogicalFunction(wxCOPY);
}
int wxSplitterWindow::GetWindowSize() const
{
wxSize size = GetClientSize();
return m_splitMode == wxSPLIT_VERTICAL ? size.x : size.y;
}
int wxSplitterWindow::AdjustSashPosition(int sashPos) const
{
wxWindow *win;
win = GetWindow1();
if ( win )
{
// the window shouldn't be smaller than its own minimal size nor
// smaller than the minimual pane size specified for this splitter
int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth()
: win->GetMinHeight();
if ( minSize == -1 || m_minimumPaneSize > minSize )
minSize = m_minimumPaneSize;
minSize += GetBorderSize();
if ( sashPos < minSize )
sashPos = minSize;
}
win = GetWindow2();
if ( win )
{
int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth()
: win->GetMinHeight();
if ( minSize == -1 || m_minimumPaneSize > minSize )
minSize = m_minimumPaneSize;
int maxSize = GetWindowSize() - minSize - GetBorderSize() - GetSashSize();
if ( maxSize > 0 && sashPos > maxSize )
sashPos = maxSize;
}
return sashPos;
}
bool wxSplitterWindow::DoSetSashPosition(int sashPos)
{
int newSashPosition = AdjustSashPosition(sashPos);
if ( newSashPosition == m_sashPosition )
return false;
m_sashPosition = newSashPosition;
return true;
}
void wxSplitterWindow::SetSashPositionAndNotify(int sashPos)
{
// we must reset the request here, otherwise the sash would be stuck at
// old position if the user attempted to move the sash after invalid
// (e.g. smaller than minsize) sash position was requested using
// SetSashPosition():
m_requestedSashPosition = INT_MAX;
// note that we must send the event in any case, i.e. even if the sash
// position hasn't changed and DoSetSashPosition() returns false because we
// must generate a CHANGED event at the end of resizing
DoSetSashPosition(sashPos);
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, this);
event.m_data.pos = m_sashPosition;
(void)DoSendEvent(event);
}
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSplitterWindow::SizeWindows()
{
// check if we have delayed setting the real sash position
if ( m_checkRequestedSashPosition && m_requestedSashPosition != INT_MAX )
{
int newSashPosition = ConvertSashPosition(m_requestedSashPosition);
if ( newSashPosition != m_sashPosition )
{
DoSetSashPosition(newSashPosition);
}
if ( newSashPosition <= m_sashPosition
&& newSashPosition >= m_sashPosition - GetBorderSize() )
{
// don't update it any more
m_requestedSashPosition = INT_MAX;
}
}
int w, h;
GetClientSize(&w, &h);
if ( GetWindow1() && !GetWindow2() )
{
GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
w - 2*GetBorderSize(), h - 2*GetBorderSize());
}
else if ( GetWindow1() && GetWindow2() )
{
const int border = GetBorderSize(),
sash = GetSashSize();
int size1 = GetSashPosition() - border,
size2 = GetSashPosition() + sash;
int x2, y2, w1, h1, w2, h2;
if ( GetSplitMode() == wxSPLIT_VERTICAL )
{
w1 = size1;
w2 = w - 2*border - sash - w1;
h1 =
h2 = h - 2*border;
x2 = size2;
y2 = border;
}
else // horz splitter
{
w1 =
w2 = w - 2*border;
h1 = size1;
h2 = h - 2*border - sash - h1;
x2 = border;
y2 = size2;
}
GetWindow2()->SetSize(x2, y2, w2, h2);
GetWindow1()->SetSize(border, border, w1, h1);
}
wxClientDC dc(this);
DrawSash(dc);
SetNeedUpdating(false);
}
// Set pane for unsplit window
void wxSplitterWindow::Initialize(wxWindow *window)
{
wxASSERT_MSG( (!window || (window && window->GetParent() == this)),
_T("windows in the splitter should have it as parent!") );
if (window && !window->IsShown())
window->Show();
m_windowOne = window;
m_windowTwo = (wxWindow *) NULL;
DoSetSashPosition(0);
}
// Associates the given window with window 2, drawing the appropriate sash
// and changing the split mode.
// Does nothing and returns false if the window is already split.
bool wxSplitterWindow::DoSplit(wxSplitMode mode,
wxWindow *window1, wxWindow *window2,
int sashPosition)
{
if ( IsSplit() )
return false;
wxCHECK_MSG( window1 && window2, false,
_T("can not split with NULL window(s)") );
wxCHECK_MSG( window1->GetParent() == this && window2->GetParent() == this, false,
_T("windows in the splitter should have it as parent!") );
if (! window1->IsShown())
window1->Show();
if (! window2->IsShown())
window2->Show();
m_splitMode = mode;
m_windowOne = window1;
m_windowTwo = window2;
// remember the sash position we want to set for later if we can't set it
// right now (e.g. because the window is too small)
m_requestedSashPosition = sashPosition;
m_checkRequestedSashPosition = false;
DoSetSashPosition(ConvertSashPosition(sashPosition));
SizeWindows();
return true;
}
int wxSplitterWindow::ConvertSashPosition(int sashPosition) const
{
if ( sashPosition > 0 )
{
return sashPosition;
}
else if ( sashPosition < 0 )
{
// It's negative so adding is subtracting
return GetWindowSize() + sashPosition;
}
else // sashPosition == 0
{
// default, put it in the centre
return GetWindowSize() / 2;
}
}
// Remove the specified (or second) window from the view
// Doesn't actually delete the window.
bool wxSplitterWindow::Unsplit(wxWindow *toRemove)
{
if ( ! IsSplit() )
return false;
wxWindow *win;
if ( toRemove == NULL || toRemove == m_windowTwo)
{
win = m_windowTwo ;
m_windowTwo = (wxWindow *) NULL;
}
else if ( toRemove == m_windowOne )
{
win = m_windowOne ;
m_windowOne = m_windowTwo;
m_windowTwo = (wxWindow *) NULL;
}
else
{
wxFAIL_MSG(wxT("splitter: attempt to remove a non-existent window"));
return false;
}
OnUnsplit(win);
DoSetSashPosition(0);
SizeWindows();
return true;
}
// Replace a window with another one
bool wxSplitterWindow::ReplaceWindow(wxWindow *winOld, wxWindow *winNew)
{
wxCHECK_MSG( winOld, false, wxT("use one of Split() functions instead") );
wxCHECK_MSG( winNew, false, wxT("use Unsplit() functions instead") );
if ( winOld == m_windowTwo )
{
m_windowTwo = winNew;
}
else if ( winOld == m_windowOne )
{
m_windowOne = winNew;
}
else
{
wxFAIL_MSG(wxT("splitter: attempt to replace a non-existent window"));
return false;
}
SizeWindows();
return true;
}
void wxSplitterWindow::SetMinimumPaneSize(int min)
{
m_minimumPaneSize = min;
int pos = m_requestedSashPosition != INT_MAX ? m_requestedSashPosition : m_sashPosition;
SetSashPosition(pos); // re-check limits
}
void wxSplitterWindow::SetSashPosition(int position, bool redraw)
{
// remember the sash position we want to set for later if we can't set it
// right now (e.g. because the window is too small)
m_requestedSashPosition = position;
m_checkRequestedSashPosition = false;
DoSetSashPosition(ConvertSashPosition(position));
if ( redraw )
{
SizeWindows();
}
}
// Make sure the child window sizes are updated. This is useful
// for reducing flicker by updating the sizes before a
// window is shown, if you know the overall size is correct.
void wxSplitterWindow::UpdateSize()
{
m_checkRequestedSashPosition = true;
SizeWindows();
m_checkRequestedSashPosition = false;
}
bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event)
{
return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed();
}
wxSize wxSplitterWindow::DoGetBestSize() const
{
// get best sizes of subwindows
wxSize size1, size2;
if ( m_windowOne )
size1 = m_windowOne->GetAdjustedBestSize();
if ( m_windowTwo )
size2 = m_windowTwo->GetAdjustedBestSize();
// sum them
//
// pSash points to the size component to which sash size must be added
int *pSash;
wxSize sizeBest;
if ( m_splitMode == wxSPLIT_VERTICAL )
{
sizeBest.y = wxMax(size1.y, size2.y);
sizeBest.x = wxMax(size1.x, m_minimumPaneSize) +
wxMax(size2.x, m_minimumPaneSize);
pSash = &sizeBest.x;
}
else // wxSPLIT_HORIZONTAL
{
sizeBest.x = wxMax(size1.x, size2.x);
sizeBest.y = wxMax(size1.y, m_minimumPaneSize) +
wxMax(size2.y, m_minimumPaneSize);
pSash = &sizeBest.y;
}
// account for the border and the sash
int border = 2*GetBorderSize();
*pSash += GetSashSize();
sizeBest.x += border;
sizeBest.y += border;
return sizeBest;
}
// ---------------------------------------------------------------------------
// wxSplitterWindow virtual functions: they now just generate the events
// ---------------------------------------------------------------------------
bool wxSplitterWindow::OnSashPositionChange(int WXUNUSED(newSashPosition))
{
// always allow by default
return true;
}
int wxSplitterWindow::OnSashPositionChanging(int newSashPosition)
{
// If within UNSPLIT_THRESHOLD from edge, set to edge to cause closure.
const int UNSPLIT_THRESHOLD = 4;
// first of all, check if OnSashPositionChange() doesn't forbid this change
if ( !OnSashPositionChange(newSashPosition) )
{
// it does
return -1;
}
// Obtain relevant window dimension for bottom / right threshold check
int window_size = GetWindowSize();
bool unsplit_scenario = false;
if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
{
// Do edge detection if unsplit premitted
if ( newSashPosition <= UNSPLIT_THRESHOLD )
{
// threshold top / left check
newSashPosition = 0;
unsplit_scenario = true;
}
if ( newSashPosition >= window_size - UNSPLIT_THRESHOLD )
{
// threshold bottom/right check
newSashPosition = window_size;
unsplit_scenario = true;
}
}
if ( !unsplit_scenario )
{
// If resultant pane would be too small, enlarge it
newSashPosition = AdjustSashPosition(newSashPosition);
}
// If the result is out of bounds it means minimum size is too big,
// so split window in half as best compromise.
if ( newSashPosition < 0 || newSashPosition > window_size )
newSashPosition = window_size / 2;
// now let the event handler have it
//
// FIXME: shouldn't we do it before the adjustments above so as to ensure
// that the sash position is always reasonable?
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, this);
event.m_data.pos = newSashPosition;
if ( !DoSendEvent(event) )
{
// the event handler vetoed the change
newSashPosition = -1;
}
else
{
// it could have been changed by it
newSashPosition = event.GetSashPosition();
}
return newSashPosition;
}
// Called when the sash is double-clicked. The default behaviour is to remove
// the sash if the minimum pane size is zero.
void wxSplitterWindow::OnDoubleClickSash(int x, int y)
{
wxCHECK_RET(m_windowTwo, wxT("splitter: no window to remove"));
// new code should handle events instead of using the virtual functions
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, this);
event.m_data.pt.x = x;
event.m_data.pt.y = y;
if ( DoSendEvent(event) )
{
if ( GetMinimumPaneSize() == 0 || m_permitUnsplitAlways )
{
wxWindow* win = m_windowTwo;
if ( Unsplit(win) )
{
wxSplitterEvent unsplitEvent(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
unsplitEvent.m_data.win = win;
(void)DoSendEvent(unsplitEvent);
}
}
}
//else: blocked by user
}
void wxSplitterWindow::OnUnsplit(wxWindow *winRemoved)
{
// call this before calling the event handler which may delete the window
winRemoved->Show(false);
}
#if defined( __WXMSW__ ) || defined( __WXMAC__)
// this is currently called (and needed) under MSW only...
void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event)
{
// if we don't do it, the resizing cursor might be set for child window:
// and like this we explicitly say that our cursor should not be used for
// children windows which overlap us
if ( SashHitTest(event.GetX(), event.GetY(), 0) )
{
// default processing is ok
event.Skip();
}
//else: do nothing, in particular, don't call Skip()
}
#endif // wxMSW || wxMac
#endif // wxUSE_SPLITTER
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