splitter.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name:        src/generic/splitter.cpp
// Purpose:     wxSplitterWindow implementation
// Author:      Julian Smart
// Modified by:
// Created:     01/02/97
// RCS-ID:      $Id: splitter.cpp,v 1.116 2005/08/05 22:34:24 VZ Exp $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
    #pragma implementation "splitter.h"
#endif

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#if wxUSE_SPLITTER

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

#ifndef WX_PRECOMP
    #include "wx/string.h"
    #include "wx/utils.h"
    #include "wx/log.h"

    #include "wx/dcscreen.h"

    #include "wx/window.h"
    #include "wx/dialog.h"
    #include "wx/frame.h"

    #include "wx/settings.h"
#endif

#ifdef __WXMAC__
    #include "wx/mac/private.h"
#endif

#include "wx/renderer.h"

#include "wx/splitter.h"

#include <stdlib.h>

DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_UNSPLIT)

IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)

/*
    TODO PROPERTIES
        style wxSP_3D
        sashpos (long , 0 )
        minsize (long -1 )
        object, object_ref
        orientation
*/

IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxNotifyEvent)

BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow)
    EVT_PAINT(wxSplitterWindow::OnPaint)
    EVT_SIZE(wxSplitterWindow::OnSize)
    EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent)

#if defined( __WXMSW__ ) || defined( __WXMAC__)
    EVT_SET_CURSOR(wxSplitterWindow::OnSetCursor)
#endif // wxMSW

    WX_EVENT_TABLE_CONTROL_CONTAINER(wxSplitterWindow)
END_EVENT_TABLE()

WX_DELEGATE_TO_CONTROL_CONTAINER(wxSplitterWindow);

bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
                                   const wxPoint& pos,
                                   const wxSize& size,
                                   long style,
                                   const wxString& name)
{
    // allow TABbing from one window to the other
    style |= wxTAB_TRAVERSAL;

    // we draw our border ourselves to blend the sash with it
    style &= ~wxBORDER_MASK;
    style |= wxBORDER_NONE;

    if ( !wxWindow::Create(parent, id, pos, size, style, name) )
        return false;

    if (size.x >= 0)
        m_lastSize.x = size.x;
    if (size.y >= 0)
        m_lastSize.y = size.y;
    
    m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;

    // FIXME: with this line the background is not erased at all under GTK1,
    //        so temporary avoid it there
#if !defined(__WXGTK__) || defined(__WXGTK20__)
    // don't erase the splitter background, it's pointless as we overwrite it
    // anyhow
    SetBackgroundStyle(wxBG_STYLE_CUSTOM);
#endif

    return true;
}

void wxSplitterWindow::Init()
{
    m_container.SetContainerWindow(this);

    m_splitMode = wxSPLIT_VERTICAL;
    m_permitUnsplitAlways = true;
    m_windowOne = (wxWindow *) NULL;
    m_windowTwo = (wxWindow *) NULL;
    m_dragMode = wxSPLIT_DRAG_NONE;
    m_oldX = 0;
    m_oldY = 0;
    m_firstX = 0;
    m_firstY = 0;
    m_sashPosition = m_requestedSashPosition = 0;
    m_sashGravity = 0.0;
    m_sashSize = -1; // -1 means use the native sash size
    m_lastSize = wxSize(0,0);
    m_checkRequestedSashPosition = false;
    m_minimumPaneSize = 0;
    m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
    m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
    m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);

    m_needUpdating = false;
    m_isHot = false;
}

wxSplitterWindow::~wxSplitterWindow()
{
    delete m_sashTrackerPen;
}

// ----------------------------------------------------------------------------
// entering/leaving sash
// ----------------------------------------------------------------------------

void wxSplitterWindow::RedrawIfHotSensitive(bool isHot)
{
    if ( wxRendererNative::Get().GetSplitterParams(this).isHotSensitive )
    {
        m_isHot = isHot;

        wxClientDC dc(this);
        DrawSash(dc);
    }
    //else: we don't change our appearance, don't redraw to avoid flicker
}

void wxSplitterWindow::OnEnterSash()
{
    SetResizeCursor();

    RedrawIfHotSensitive(true);
}

void wxSplitterWindow::OnLeaveSash()
{
    SetCursor(*wxSTANDARD_CURSOR);

    RedrawIfHotSensitive(false);
}

void wxSplitterWindow::SetResizeCursor()
{
    SetCursor(m_splitMode == wxSPLIT_VERTICAL ? m_sashCursorWE
                                              : m_sashCursorNS);
}

// ----------------------------------------------------------------------------
// other event handlers
// ----------------------------------------------------------------------------

void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
    wxPaintDC dc(this);

    DrawSash(dc);
}

void wxSplitterWindow::OnInternalIdle()
{
    wxWindow::OnInternalIdle();

    // if this is the first idle time after a sash position has potentially
    // been set, allow SizeWindows to check for a requested size.
    if (!m_checkRequestedSashPosition)
    {
        m_checkRequestedSashPosition = true;
        SizeWindows();
        return; // it won't needUpdating in this case
    }

    if (m_needUpdating)
        SizeWindows();
}

void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
    int x = (int)event.GetX(),
        y = (int)event.GetY();

    if (GetWindowStyle() & wxSP_NOSASH)
        return;

    // with wxSP_LIVE_UPDATE style the splitter windows are always resized
    // following the mouse movement while it drags the sash, without it we only
    // draw the sash at the new position but only resize the windows when the
    // dragging is finished
#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1
    bool isLive = true ;
#else
    bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
#endif
    if (event.LeftDown())
    {
        if ( SashHitTest(x, y) )
        {
            // Start the drag now
            m_dragMode = wxSPLIT_DRAG_DRAGGING;

            // Capture mouse and set the cursor
            CaptureMouse();
            SetResizeCursor();

            if ( !isLive )
            {
                // remember the initial sash position and draw the initial
                // shadow sash
                m_sashPositionCurrent = m_sashPosition;

                DrawSashTracker(x, y);
            }

            m_oldX = x;
            m_oldY = y;

            SetResizeCursor();
            return;
        }
    }
    else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
    {
        // We can stop dragging now and see what we've got.
        m_dragMode = wxSPLIT_DRAG_NONE;

        // Release mouse and unset the cursor
        ReleaseMouse();
        SetCursor(* wxSTANDARD_CURSOR);

        // exit if unsplit after doubleclick
        if ( !IsSplit() )
        {
            return;
        }

        // Erase old tracker
        if ( !isLive )
        {
            DrawSashTracker(m_oldX, m_oldY);
        }

        // the position of the click doesn't exactly correspond to
        // m_sashPosition, rather it changes it by the distance by which the
        // mouse has moved
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;

        int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
        int posSashNew = OnSashPositionChanging(posSashOld + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
        {
            // Deal with possible unsplit scenarios
            if ( posSashNew == 0 )
            {
                // We remove the first window from the view
                wxWindow *removedWindow = m_windowOne;
                m_windowOne = m_windowTwo;
                m_windowTwo = (wxWindow *) NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
                event.m_data.win = removedWindow;
                (void)DoSendEvent(event);
                SetSashPositionAndNotify(0);
            }
            else if ( posSashNew == GetWindowSize() )
            {
                // We remove the second window from the view
                wxWindow *removedWindow = m_windowTwo;
                m_windowTwo = (wxWindow *) NULL;
                OnUnsplit(removedWindow);
                wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
                event.m_data.win = removedWindow;
                (void)DoSendEvent(event);
                SetSashPositionAndNotify(0);
            }
            else
            {
                SetSashPositionAndNotify(posSashNew);
            }
        }
        else
        {
            SetSashPositionAndNotify(posSashNew);
        }

        SizeWindows();
    }  // left up && dragging
    else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE))
    {
        if ( event.Leaving() || !SashHitTest(x, y) )
            OnLeaveSash();
        else
            OnEnterSash();
    }
    else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
    {
        int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
        if ( !diff )
        {
            // nothing to do, mouse didn't really move far enough
            return;
        }

        int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
        int posSashNew = OnSashPositionChanging(posSashOld + diff);
        if ( posSashNew == -1 )
        {
            // change not allowed
            return;
        }

        if ( posSashNew == m_sashPosition )
            return;

        // Erase old tracker
        if ( !isLive )
        {
            DrawSashTracker(m_oldX, m_oldY);
        }

        if (m_splitMode == wxSPLIT_VERTICAL)
            x = posSashNew;
        else
            y = posSashNew;

        // Remember old positions
        m_oldX = x;
        m_oldY = y;

#ifdef __WXMSW__
        // As we captured the mouse, we may get the mouse events from outside
        // our window - for example, negative values in x, y. This has a weird
        // consequence under MSW where we use unsigned values sometimes and
        // signed ones other times: the coordinates turn as big positive
        // numbers and so the sash is drawn on the *right* side of the window
        // instead of the left (or bottom instead of top). Correct this.
        if ( (short)m_oldX < 0 )
            m_oldX = 0;
        if ( (short)m_oldY < 0 )
            m_oldY = 0;
#endif // __WXMSW__

        // Draw new one
        if ( !isLive )
        {
            m_sashPositionCurrent = posSashNew;

            DrawSashTracker(m_oldX, m_oldY);
        }
        else
        {
            DoSetSashPosition(posSashNew);
            m_needUpdating = true;
        }
    }
    else if ( event.LeftDClick() && m_windowTwo )
    {
        OnDoubleClickSash(x, y);
    }
}

void wxSplitterWindow::OnSize(wxSizeEvent& event)
{
    // only process this message if we're not iconized - otherwise iconizing
    // and restoring a window containing the splitter has a funny side effect
    // of changing the splitter position!
    wxWindow *parent = wxGetTopLevelParent(this);
    bool iconized;

    wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
    if ( winTop )
    {
        iconized = winTop->IsIconized();
    }
    else
    {
        wxFAIL_MSG(wxT("should have a top level parent!"));

        iconized = false;
    }

    if ( iconized )
    {
        m_lastSize = wxSize(0,0);

        event.Skip();

        return;
    }

    if ( m_windowTwo )
    {
        int w, h;
        GetClientSize(&w, &h);

        int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;

        int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;
        if ( old_size != 0 )
        {
            int delta = (int) ( (size - old_size)*m_sashGravity );
            if ( delta != 0 )
            {
                int newPosition = m_sashPosition + delta;
                if( newPosition < m_minimumPaneSize )
                    newPosition = m_minimumPaneSize;
                SetSashPositionAndNotify(newPosition);
            }
        }

        if ( m_sashPosition >= size - 5 )
            SetSashPositionAndNotify(wxMax(10, size - 40));
        m_lastSize = wxSize(w,h);
    }

    SizeWindows();
}

void wxSplitterWindow::SetSashGravity(double gravity)
{
    wxCHECK_RET( gravity >= 0. && gravity <= 1.,
                    _T("invalid gravity value") );

    m_sashGravity = gravity;
}

bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
{
    if ( m_windowTwo == NULL || m_sashPosition == 0)
        return false; // No sash

    int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
    int hitMin = m_sashPosition - tolerance;
    int hitMax = m_sashPosition + GetSashSize() + tolerance;

    return z >=  hitMin && z <= hitMax;
}

int wxSplitterWindow::GetSashSize() const
{
    return m_sashSize > -1 ? m_sashSize : wxRendererNative::Get().GetSplitterParams(this).widthSash;
}

int wxSplitterWindow::GetBorderSize() const
{
    return wxRendererNative::Get().GetSplitterParams(this).border;
}

// Draw the sash
void wxSplitterWindow::DrawSash(wxDC& dc)
{
    if (HasFlag(wxSP_3DBORDER))
        wxRendererNative::Get().DrawSplitterBorder
                            (
                                this,
                                dc,
                                GetClientRect()
                            );

    // don't draw sash if we're not split
    if ( m_sashPosition == 0 || !m_windowTwo )
        return;

    // nor if we're configured to not show it
    if ( HasFlag(wxSP_NOSASH) )
        return;

    wxRendererNative::Get().DrawSplitterSash
                            (
                                this,
                                dc,
                                GetClientSize(),
                                m_sashPosition,
                                m_splitMode == wxSPLIT_VERTICAL ? wxVERTICAL
                                                                : wxHORIZONTAL,
                                m_isHot ? (int)wxCONTROL_CURRENT : 0
                            );
}

// Draw the sash tracker (for whilst moving the sash)
void wxSplitterWindow::DrawSashTracker(int x, int y)
{
    int w, h;
    GetClientSize(&w, &h);

    wxScreenDC screenDC;

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