splitter.cpp
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CPP
1,049 行
/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/splitter.cpp
// Purpose: wxSplitterWindow implementation
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: splitter.cpp,v 1.116 2005/08/05 22:34:24 VZ Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "splitter.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_SPLITTER
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/utils.h"
#include "wx/log.h"
#include "wx/dcscreen.h"
#include "wx/window.h"
#include "wx/dialog.h"
#include "wx/frame.h"
#include "wx/settings.h"
#endif
#ifdef __WXMAC__
#include "wx/mac/private.h"
#endif
#include "wx/renderer.h"
#include "wx/splitter.h"
#include <stdlib.h>
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_UNSPLIT)
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
/*
TODO PROPERTIES
style wxSP_3D
sashpos (long , 0 )
minsize (long -1 )
object, object_ref
orientation
*/
IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxNotifyEvent)
BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow)
EVT_PAINT(wxSplitterWindow::OnPaint)
EVT_SIZE(wxSplitterWindow::OnSize)
EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent)
#if defined( __WXMSW__ ) || defined( __WXMAC__)
EVT_SET_CURSOR(wxSplitterWindow::OnSetCursor)
#endif // wxMSW
WX_EVENT_TABLE_CONTROL_CONTAINER(wxSplitterWindow)
END_EVENT_TABLE()
WX_DELEGATE_TO_CONTROL_CONTAINER(wxSplitterWindow);
bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// allow TABbing from one window to the other
style |= wxTAB_TRAVERSAL;
// we draw our border ourselves to blend the sash with it
style &= ~wxBORDER_MASK;
style |= wxBORDER_NONE;
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
return false;
if (size.x >= 0)
m_lastSize.x = size.x;
if (size.y >= 0)
m_lastSize.y = size.y;
m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
// FIXME: with this line the background is not erased at all under GTK1,
// so temporary avoid it there
#if !defined(__WXGTK__) || defined(__WXGTK20__)
// don't erase the splitter background, it's pointless as we overwrite it
// anyhow
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
#endif
return true;
}
void wxSplitterWindow::Init()
{
m_container.SetContainerWindow(this);
m_splitMode = wxSPLIT_VERTICAL;
m_permitUnsplitAlways = true;
m_windowOne = (wxWindow *) NULL;
m_windowTwo = (wxWindow *) NULL;
m_dragMode = wxSPLIT_DRAG_NONE;
m_oldX = 0;
m_oldY = 0;
m_firstX = 0;
m_firstY = 0;
m_sashPosition = m_requestedSashPosition = 0;
m_sashGravity = 0.0;
m_sashSize = -1; // -1 means use the native sash size
m_lastSize = wxSize(0,0);
m_checkRequestedSashPosition = false;
m_minimumPaneSize = 0;
m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
m_needUpdating = false;
m_isHot = false;
}
wxSplitterWindow::~wxSplitterWindow()
{
delete m_sashTrackerPen;
}
// ----------------------------------------------------------------------------
// entering/leaving sash
// ----------------------------------------------------------------------------
void wxSplitterWindow::RedrawIfHotSensitive(bool isHot)
{
if ( wxRendererNative::Get().GetSplitterParams(this).isHotSensitive )
{
m_isHot = isHot;
wxClientDC dc(this);
DrawSash(dc);
}
//else: we don't change our appearance, don't redraw to avoid flicker
}
void wxSplitterWindow::OnEnterSash()
{
SetResizeCursor();
RedrawIfHotSensitive(true);
}
void wxSplitterWindow::OnLeaveSash()
{
SetCursor(*wxSTANDARD_CURSOR);
RedrawIfHotSensitive(false);
}
void wxSplitterWindow::SetResizeCursor()
{
SetCursor(m_splitMode == wxSPLIT_VERTICAL ? m_sashCursorWE
: m_sashCursorNS);
}
// ----------------------------------------------------------------------------
// other event handlers
// ----------------------------------------------------------------------------
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
DrawSash(dc);
}
void wxSplitterWindow::OnInternalIdle()
{
wxWindow::OnInternalIdle();
// if this is the first idle time after a sash position has potentially
// been set, allow SizeWindows to check for a requested size.
if (!m_checkRequestedSashPosition)
{
m_checkRequestedSashPosition = true;
SizeWindows();
return; // it won't needUpdating in this case
}
if (m_needUpdating)
SizeWindows();
}
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
int x = (int)event.GetX(),
y = (int)event.GetY();
if (GetWindowStyle() & wxSP_NOSASH)
return;
// with wxSP_LIVE_UPDATE style the splitter windows are always resized
// following the mouse movement while it drags the sash, without it we only
// draw the sash at the new position but only resize the windows when the
// dragging is finished
#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1
bool isLive = true ;
#else
bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
#endif
if (event.LeftDown())
{
if ( SashHitTest(x, y) )
{
// Start the drag now
m_dragMode = wxSPLIT_DRAG_DRAGGING;
// Capture mouse and set the cursor
CaptureMouse();
SetResizeCursor();
if ( !isLive )
{
// remember the initial sash position and draw the initial
// shadow sash
m_sashPositionCurrent = m_sashPosition;
DrawSashTracker(x, y);
}
m_oldX = x;
m_oldY = y;
SetResizeCursor();
return;
}
}
else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
{
// We can stop dragging now and see what we've got.
m_dragMode = wxSPLIT_DRAG_NONE;
// Release mouse and unset the cursor
ReleaseMouse();
SetCursor(* wxSTANDARD_CURSOR);
// exit if unsplit after doubleclick
if ( !IsSplit() )
{
return;
}
// Erase old tracker
if ( !isLive )
{
DrawSashTracker(m_oldX, m_oldY);
}
// the position of the click doesn't exactly correspond to
// m_sashPosition, rather it changes it by the distance by which the
// mouse has moved
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
int posSashNew = OnSashPositionChanging(posSashOld + diff);
if ( posSashNew == -1 )
{
// change not allowed
return;
}
if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
{
// Deal with possible unsplit scenarios
if ( posSashNew == 0 )
{
// We remove the first window from the view
wxWindow *removedWindow = m_windowOne;
m_windowOne = m_windowTwo;
m_windowTwo = (wxWindow *) NULL;
OnUnsplit(removedWindow);
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
event.m_data.win = removedWindow;
(void)DoSendEvent(event);
SetSashPositionAndNotify(0);
}
else if ( posSashNew == GetWindowSize() )
{
// We remove the second window from the view
wxWindow *removedWindow = m_windowTwo;
m_windowTwo = (wxWindow *) NULL;
OnUnsplit(removedWindow);
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
event.m_data.win = removedWindow;
(void)DoSendEvent(event);
SetSashPositionAndNotify(0);
}
else
{
SetSashPositionAndNotify(posSashNew);
}
}
else
{
SetSashPositionAndNotify(posSashNew);
}
SizeWindows();
} // left up && dragging
else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE))
{
if ( event.Leaving() || !SashHitTest(x, y) )
OnLeaveSash();
else
OnEnterSash();
}
else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
{
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
if ( !diff )
{
// nothing to do, mouse didn't really move far enough
return;
}
int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
int posSashNew = OnSashPositionChanging(posSashOld + diff);
if ( posSashNew == -1 )
{
// change not allowed
return;
}
if ( posSashNew == m_sashPosition )
return;
// Erase old tracker
if ( !isLive )
{
DrawSashTracker(m_oldX, m_oldY);
}
if (m_splitMode == wxSPLIT_VERTICAL)
x = posSashNew;
else
y = posSashNew;
// Remember old positions
m_oldX = x;
m_oldY = y;
#ifdef __WXMSW__
// As we captured the mouse, we may get the mouse events from outside
// our window - for example, negative values in x, y. This has a weird
// consequence under MSW where we use unsigned values sometimes and
// signed ones other times: the coordinates turn as big positive
// numbers and so the sash is drawn on the *right* side of the window
// instead of the left (or bottom instead of top). Correct this.
if ( (short)m_oldX < 0 )
m_oldX = 0;
if ( (short)m_oldY < 0 )
m_oldY = 0;
#endif // __WXMSW__
// Draw new one
if ( !isLive )
{
m_sashPositionCurrent = posSashNew;
DrawSashTracker(m_oldX, m_oldY);
}
else
{
DoSetSashPosition(posSashNew);
m_needUpdating = true;
}
}
else if ( event.LeftDClick() && m_windowTwo )
{
OnDoubleClickSash(x, y);
}
}
void wxSplitterWindow::OnSize(wxSizeEvent& event)
{
// only process this message if we're not iconized - otherwise iconizing
// and restoring a window containing the splitter has a funny side effect
// of changing the splitter position!
wxWindow *parent = wxGetTopLevelParent(this);
bool iconized;
wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
if ( winTop )
{
iconized = winTop->IsIconized();
}
else
{
wxFAIL_MSG(wxT("should have a top level parent!"));
iconized = false;
}
if ( iconized )
{
m_lastSize = wxSize(0,0);
event.Skip();
return;
}
if ( m_windowTwo )
{
int w, h;
GetClientSize(&w, &h);
int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;
int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;
if ( old_size != 0 )
{
int delta = (int) ( (size - old_size)*m_sashGravity );
if ( delta != 0 )
{
int newPosition = m_sashPosition + delta;
if( newPosition < m_minimumPaneSize )
newPosition = m_minimumPaneSize;
SetSashPositionAndNotify(newPosition);
}
}
if ( m_sashPosition >= size - 5 )
SetSashPositionAndNotify(wxMax(10, size - 40));
m_lastSize = wxSize(w,h);
}
SizeWindows();
}
void wxSplitterWindow::SetSashGravity(double gravity)
{
wxCHECK_RET( gravity >= 0. && gravity <= 1.,
_T("invalid gravity value") );
m_sashGravity = gravity;
}
bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
{
if ( m_windowTwo == NULL || m_sashPosition == 0)
return false; // No sash
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
int hitMin = m_sashPosition - tolerance;
int hitMax = m_sashPosition + GetSashSize() + tolerance;
return z >= hitMin && z <= hitMax;
}
int wxSplitterWindow::GetSashSize() const
{
return m_sashSize > -1 ? m_sashSize : wxRendererNative::Get().GetSplitterParams(this).widthSash;
}
int wxSplitterWindow::GetBorderSize() const
{
return wxRendererNative::Get().GetSplitterParams(this).border;
}
// Draw the sash
void wxSplitterWindow::DrawSash(wxDC& dc)
{
if (HasFlag(wxSP_3DBORDER))
wxRendererNative::Get().DrawSplitterBorder
(
this,
dc,
GetClientRect()
);
// don't draw sash if we're not split
if ( m_sashPosition == 0 || !m_windowTwo )
return;
// nor if we're configured to not show it
if ( HasFlag(wxSP_NOSASH) )
return;
wxRendererNative::Get().DrawSplitterSash
(
this,
dc,
GetClientSize(),
m_sashPosition,
m_splitMode == wxSPLIT_VERTICAL ? wxVERTICAL
: wxHORIZONTAL,
m_isHot ? (int)wxCONTROL_CURRENT : 0
);
}
// Draw the sash tracker (for whilst moving the sash)
void wxSplitterWindow::DrawSashTracker(int x, int y)
{
int w, h;
GetClientSize(&w, &h);
wxScreenDC screenDC;
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