📄 button.cpp
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}
//else: already has correct style
}
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
bool wxButton::SendClickEvent()
{
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
event.SetEventObject(this);
return ProcessCommand(event);
}
void wxButton::Command(wxCommandEvent & event)
{
ProcessCommand(event);
}
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
bool processed = false;
switch ( param )
{
// NOTE: Apparently older versions (NT 4?) of the common controls send
// BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
// buttons, so in order to send two EVT_BUTTON events we should
// catch both types. Currently (Feb 2003) up-to-date versions of
// win98, win2k and winXP all send two BN_CLICKED messages for
// all button types, so we don't catch BN_DOUBLECLICKED anymore
// in order to not get 3 EVT_BUTTON events. If this is a problem
// then we need to figure out which version of the comctl32 changed
// this behaviour and test for it.
case 1: // message came from an accelerator
case BN_CLICKED: // normal buttons send this
processed = SendClickEvent();
break;
}
return processed;
}
WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
// when we receive focus, we want to temporarily become the default button in
// our parent panel so that pressing "Enter" would activate us -- and when
// losing it we should restore the previous default button as well
if ( nMsg == WM_SETFOCUS )
{
SetTmpDefault();
// let the default processing take place too
}
else if ( nMsg == WM_KILLFOCUS )
{
UnsetTmpDefault();
}
else if ( nMsg == WM_LBUTTONDBLCLK )
{
// emulate a click event to force an owner-drawn button to change its
// appearance - without this, it won't do it
(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
// and continue with processing the message normally as well
}
#if wxUSE_UXTHEME
else if ( nMsg == WM_THEMECHANGED )
{
// need to recalculate the best size here
// as the theme size might have changed
InvalidateBestSize();
}
else if ( wxUxThemeEngine::GetIfActive() )
{
// we need to Refresh() if mouse has entered or left window
// so we can update the hot tracking state
// must use m_mouseInWindow here instead of IsMouseInWindow()
// since we need to know the first time the mouse enters the window
// and IsMouseInWindow() would return true in this case
if ( ( nMsg == WM_MOUSEMOVE && !m_mouseInWindow ) ||
nMsg == WM_MOUSELEAVE )
{
Refresh();
}
else if ( nMsg == WM_LBUTTONDOWN )
{
::SetCapture(GetHwnd());
}
}
#endif // wxUSE_UXTHEME
// let the base class do all real processing
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
// owner-drawn buttons support
// ----------------------------------------------------------------------------
#ifdef __WIN32__
// drawing helpers
static void DrawButtonText(HDC hdc,
RECT *pRect,
const wxString& text,
COLORREF col)
{
COLORREF colOld = SetTextColor(hdc, col);
int modeOld = SetBkMode(hdc, TRANSPARENT);
if ( text.find(_T('\n')) != wxString::npos )
{
// draw multiline label
// first we need to compute its bounding rect
RECT rc;
::CopyRect(&rc, pRect);
::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
// now center this rect inside the entire button area
const LONG w = rc.right - rc.left;
const LONG h = rc.bottom - rc.top;
rc.left = (pRect->right - pRect->left)/2 - w/2;
rc.right = rc.left+w;
rc.top = (pRect->bottom - pRect->top)/2 - h/2;
rc.bottom = rc.top+h;
::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
}
else // single line label
{
// Note: we must have DT_SINGLELINE for DT_VCENTER to work.
::DrawText(hdc, text, text.length(), pRect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
}
SetBkMode(hdc, modeOld);
SetTextColor(hdc, colOld);
}
static void DrawRect(HDC hdc, const RECT& r)
{
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
}
void wxButton::MakeOwnerDrawn()
{
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
// make it so
style |= BS_OWNERDRAW;
SetWindowLong(GetHwnd(), GWL_STYLE, style);
}
}
bool wxButton::SetBackgroundColour(const wxColour &colour)
{
if ( !wxControl::SetBackgroundColour(colour) )
{
// nothing to do
return false;
}
MakeOwnerDrawn();
Refresh();
return true;
}
bool wxButton::SetForegroundColour(const wxColour &colour)
{
if ( !wxControl::SetForegroundColour(colour) )
{
// nothing to do
return false;
}
MakeOwnerDrawn();
Refresh();
return true;
}
/*
The button frame looks like this normally:
WWWWWWWWWWWWWWWWWWB
WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
WH GB H = light grey (LIGHT)
WH GB G = dark grey (SHADOW)
WH GB B = black (DKSHADOW)
WH GB
WGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
When the button is selected, the button becomes like this (the total button
size doesn't change):
BBBBBBBBBBBBBBBBBBB
BWWWWWWWWWWWWWWWWBB
BWHHHHHHHHHHHHHHGBB
BWH GBB
BWH GBB
BWGGGGGGGGGGGGGGGBB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
When the button is pushed (while selected) it is like:
BBBBBBBBBBBBBBBBBBB
BGGGGGGGGGGGGGGGGGB
BG GB
BG GB
BG GB
BG GB
BGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
*/
static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
bool selected, bool pushed)
{
RECT r;
CopyRect(&r, &rectBtn);
HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
r.right--;
r.bottom--;
if ( pushed )
{
DrawRect(hdc, r);
(void)SelectObject(hdc, hpenGrey);
::InflateRect(&r, -1, -1);
DrawRect(hdc, r);
}
else // !pushed
{
if ( selected )
{
DrawRect(hdc, r);
::InflateRect(&r, -1, -1);
}
wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
(void)SelectObject(hdc, hpenWhite);
wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
(void)SelectObject(hdc, hpenLightGr);
wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
(void)SelectObject(hdc, hpenGrey);
wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
}
(void)SelectObject(hdc, hpenOld);
DeleteObject(hpenWhite);
DeleteObject(hpenLightGr);
DeleteObject(hpenGrey);
DeleteObject(hpenBlack);
}
#if wxUSE_UXTHEME
static
void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
HDC hdc = lpDIS->hDC;
UINT state = lpDIS->itemState;
RECT rectBtn;
CopyRect(&rectBtn, &lpDIS->rcItem);
wxUxThemeHandle theme(button, L"BUTTON");
int iState;
if ( state & ODS_SELECTED )
{
iState = PBS_PRESSED;
}
else if ( button->HasCapture() || button->IsMouseInWindow() )
{
iState = PBS_HOT;
}
else if ( state & ODS_FOCUS )
{
iState = PBS_DEFAULTED;
}
else if ( state & ODS_DISABLED )
{
iState = PBS_DISABLED;
}
else
{
iState = PBS_NORMAL;
}
// draw parent background if needed
if ( wxUxThemeEngine::Get()->IsThemeBackgroundPartiallyTransparent(theme,
BP_PUSHBUTTON,
iState) )
{
wxUxThemeEngine::Get()->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
}
// draw background
wxUxThemeEngine::Get()->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
&rectBtn, NULL);
// calculate content area margins
MARGINS margins;
wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
TMT_CONTENTMARGINS, &rectBtn, &margins);
RECT rectClient;
::CopyRect(&rectClient, &rectBtn);
::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
// if focused and !nofocus rect
if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
{
DrawFocusRect(hdc, &rectClient);
}
if ( button->UseBgCol() )
{
COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
// don't overwrite the focus rect
::InflateRect(&rectClient, -1, -1);
FillRect(hdc, &rectClient, hbrushBackground);
::DeleteObject(hbrushBackground);
}
}
#endif // wxUSE_UXTHEME
bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
HDC hdc = lpDIS->hDC;
UINT state = lpDIS->itemState;
RECT rectBtn;
CopyRect(&rectBtn, &lpDIS->rcItem);
#if wxUSE_UXTHEME
if ( wxUxThemeEngine::GetIfActive() )
{
MSWDrawXPBackground(this, wxdis);
}
else
#endif // wxUSE_UXTHEME
{
COLORREF colBg = wxColourToRGB(GetBackgroundColour());
// first, draw the background
HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
FillRect(hdc, &rectBtn, hbrushBackground);
::DeleteObject(hbrushBackground);
// draw the border for the current state
bool selected = (state & ODS_SELECTED) != 0;
if ( !selected )
{
wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
if ( panel )
{
selected = panel->GetDefaultItem() == this;
}
}
bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
DrawButtonFrame(hdc, rectBtn, selected, pushed);
// if focused and !nofocus rect
if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
{
RECT rectFocus;
CopyRect(&rectFocus, &rectBtn);
// I don't know where does this constant come from, but this is how
// Windows draws them
InflateRect(&rectFocus, -4, -4);
DrawFocusRect(hdc, &rectFocus);
}
if ( pushed )
{
// the label is shifted by 1 pixel to create "pushed" effect
OffsetRect(&rectBtn, 1, 1);
}
}
COLORREF colFg = wxColourToRGB(GetForegroundColour());
DrawButtonText(hdc, &rectBtn,
state & ODS_NOACCEL ? wxStripMenuCodes(GetLabel())
: GetLabel(),
state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
: colFg);
return true;
}
#endif // __WIN32__
#endif // wxUSE_BUTTON
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