evtloop.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 425 行
CPP
425 行
///////////////////////////////////////////////////////////////////////////////
// Name: msw/evtloop.cpp
// Purpose: implements wxEventLoop for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id: evtloop.cpp,v 1.32.2.1 2005/12/22 17:55:36 KO Exp $
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "evtloop.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/tooltip.h"
#include "wx/except.h"
#include "wx/ptr_scpd.h"
#include "wx/msw/private.h"
#if wxUSE_THREADS
#include "wx/thread.h"
// define the list of MSG strutures
WX_DECLARE_LIST(MSG, wxMsgList);
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxMsgList);
#endif // wxUSE_THREADS
// ----------------------------------------------------------------------------
// helper class
// ----------------------------------------------------------------------------
// this object sets the wxEventLoop given to the ctor as the currently active
// one and unsets it in its dtor
class wxEventLoopActivator
{
public:
wxEventLoopActivator(wxEventLoop **pActive,
wxEventLoop *evtLoop)
{
m_pActive = pActive;
m_evtLoopOld = *pActive;
*pActive = evtLoop;
}
~wxEventLoopActivator()
{
// restore the previously active event loop
*m_pActive = m_evtLoopOld;
}
private:
wxEventLoop *m_evtLoopOld;
wxEventLoop **m_pActive;
};
// ============================================================================
// wxEventLoop implementation
// ============================================================================
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
wxWindowMSW *wxEventLoop::ms_winCritical = NULL;
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
wxEventLoop::wxEventLoop()
{
m_shouldExit = false;
m_exitcode = 0;
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing
// ----------------------------------------------------------------------------
void wxEventLoop::ProcessMessage(WXMSG *msg)
{
// give us the chance to preprocess the message first
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
::TranslateMessage(msg);
::DispatchMessage(msg);
}
}
bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
{
while ( win )
{
if ( win == ms_winCritical )
return true;
win = win->GetParent();
}
return false;
}
bool wxEventLoop::PreProcessMessage(WXMSG *msg)
{
HWND hwnd = msg->hwnd;
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
wxWindow *wnd;
// this might happen if we're in a modeless dialog, or if a wx control has
// children which themselves were not created by wx (i.e. wxActiveX control children)
if ( !wndThis )
{
while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
{
hwnd = ::GetParent(hwnd);
// If the control has a wx parent, break and give the parent a chance
// to process the window message
wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
if (wndThis != NULL)
break;
}
if ( !wndThis )
{
// this may happen if the event occurred in a standard modeless dialog (the
// only example of which I know of is the find/replace dialog) - then call
// IsDialogMessage() to make TAB navigation in it work
// NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
// them) if we call it for the control itself
return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
}
}
if ( !AllowProcessing(wndThis) )
{
// not a child of critical window, so we eat the event but take care to
// stop an endless stream of WM_PAINTs which would have resulted if we
// didn't validate the invalidated part of the window
if ( msg->message == WM_PAINT )
::ValidateRect(hwnd, NULL);
return true;
}
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
if ( msg->message == WM_MOUSEMOVE )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
{
tt->RelayEvent((WXMSG *)msg);
}
}
#endif // wxUSE_TOOLTIPS
// allow the window to prevent certain messages from being
// translated/processed (this is currently used by wxTextCtrl to always
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
{
return false;
}
// try translations first: the accelerators override everything
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage((WXMSG *)msg))
return true;
// stop at first top level window, i.e. don't try to process the key
// strokes originating in a dialog using the accelerators of the parent
// frame - this doesn't make much sense
if ( wnd->IsTopLevel() )
break;
}
// now try the other hooks (kbd navigation is handled here)
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above
{
if ( wnd->MSWProcessMessage((WXMSG *)msg) )
return true;
}
// Stop at first top level window (as per comment above).
// If we don't do this, pressing ESC on a modal dialog shown as child of a modal
// dialog with wxID_CANCEL will cause the parent dialog to be closed, for example
if (wnd->IsTopLevel())
break;
}
// no special preprocessing for this message, dispatch it normally
return false;
}
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
bool wxEventLoop::IsRunning() const
{
return ms_activeLoop == this;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(&ms_activeLoop, this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't
// have anything else to do
while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
;
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_shouldExit )
{
while ( Pending() )
Dispatch();
break;
}
// a message came or no more idle processing to do, sit in
// Dispatch() waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, we do *not* use PostQuitMessage() here because we're not
// sure that WM_QUIT is going to be processed by the correct event loop: it
// is possible that another one is started before this one has a chance to
// process WM_QUIT
::PostMessage(NULL, WM_NULL, 0, 0);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
MSG msg;
return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
MSG msg;
BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
return false;
}
if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError(wxT("GetMessage"));
// still break from the loop
return false;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = true;
static wxMsgList s_aSavedMessages;
// if a secondary thread owning the mutex is doing GUI calls, save all
// messages for later processing - we can't process them right now because
// it will lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = false;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
{
MSG* pMsg = new MSG(msg);
s_aSavedMessages.Append(pMsg);
}
return true;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = true;
wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
while (node)
{
MSG* pMsg = node->GetData();
s_aSavedMessages.Erase(node);
ProcessMessage(pMsg);
delete pMsg;
node = s_aSavedMessages.GetFirst();
}
}
}
#endif // wxUSE_THREADS
ProcessMessage(&msg);
return true;
}
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