dib.cpp
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CPP
804 行
///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/dib.cpp
// Purpose: implements wxDIB class
// Author: Vadim Zeitlin
// Modified by:
// Created: 03.03.03 (replaces the old file with the same name)
// RCS-ID: $Id: dib.cpp,v 1.63 2005/07/29 11:17:28 VZ Exp $
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
TODO: support for palettes is very incomplete, several functions simply
ignore them (we should select and realize the palette, if any, before
caling GetDIBits() in the DC we use with it.
*/
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/log.h"
#endif //WX_PRECOMP
#if wxUSE_WXDIB
#include "wx/bitmap.h"
#include "wx/intl.h"
#include "wx/file.h"
#include <stdio.h>
#include <stdlib.h>
#if !defined(__MWERKS__) && !defined(__SALFORDC__)
#include <memory.h>
#endif
#include "wx/image.h"
#include "wx/msw/dib.h"
#ifdef __WXWINCE__
#include <shellapi.h> // for SHLoadDIBitmap()
#endif
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
// calculate the number of palette entries needed for the bitmap with this
// number of bits per pixel
static inline WORD GetNumberOfColours(WORD bitsPerPixel)
{
// only 1, 4 and 8bpp bitmaps use palettes (well, they could be used with
// 24bpp ones too but we don't support this as I think it's quite uncommon)
return (WORD)(bitsPerPixel <= 8 ? 1 << bitsPerPixel : 0);
}
// wrapper around ::GetObject() for DIB sections
static inline bool GetDIBSection(HBITMAP hbmp, DIBSECTION *ds)
{
// note that at least under Win9x (this doesn't seem to happen under Win2K
// but this doesn't mean anything, of course), GetObject() may return
// sizeof(DIBSECTION) for a bitmap which is *not* a DIB section and the way
// to check for it is by looking at the bits pointer
return ::GetObject(hbmp, sizeof(DIBSECTION), ds) == sizeof(DIBSECTION) &&
ds->dsBm.bmBits;
}
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxDIB creation
// ----------------------------------------------------------------------------
bool wxDIB::Create(int width, int height, int depth)
{
// we don't support formats using palettes right now so we only create
// either 24bpp (RGB) or 32bpp (RGBA) bitmaps
wxASSERT_MSG( depth, _T("invalid image depth in wxDIB::Create()") );
if ( depth < 24 )
depth = 24;
// allocate memory for bitmap structures
static const int sizeHeader = sizeof(BITMAPINFOHEADER);
BITMAPINFO *info = (BITMAPINFO *)malloc(sizeHeader);
wxCHECK_MSG( info, false, _T("malloc(BITMAPINFO) failed") );
memset(info, 0, sizeHeader);
info->bmiHeader.biSize = sizeHeader;
info->bmiHeader.biWidth = width;
// we use positive height here which corresponds to a DIB with normal, i.e.
// bottom to top, order -- normally using negative height (which means
// reversed for MS and hence natural for all the normal people top to
// bottom line scan order) could be used to avoid the need for the image
// reversal in Create(image) but this doesn't work under NT, only Win9x!
info->bmiHeader.biHeight = height;
info->bmiHeader.biPlanes = 1;
info->bmiHeader.biBitCount = (WORD)depth;
info->bmiHeader.biSizeImage = GetLineSize(width, depth)*height;
m_handle = ::CreateDIBSection
(
0, // hdc (unused with DIB_RGB_COLORS)
info, // bitmap description
DIB_RGB_COLORS, // use RGB, not palette
&m_data, // [out] DIB bits
NULL, // don't use file mapping
0 // file mapping offset (not used here)
);
free(info);
if ( !m_handle )
{
wxLogLastError(wxT("CreateDIBSection"));
return false;
}
m_width = width;
m_height = height;
m_depth = depth;
return true;
}
bool wxDIB::Create(const wxBitmap& bmp)
{
wxCHECK_MSG( bmp.Ok(), false, _T("wxDIB::Create(): invalid bitmap") );
if ( !Create(GetHbitmapOf(bmp)) )
return false;
m_hasAlpha = bmp.HasAlpha();
return true;
}
bool wxDIB::Create(HBITMAP hbmp)
{
// this bitmap could already be a DIB section in which case we don't need
// to convert it to DIB
DIBSECTION ds;
if ( GetDIBSection(hbmp, &ds) )
{
m_handle = hbmp;
// wxBitmap will free it, not we
m_ownsHandle = false;
// copy all the bitmap parameters too as we have them now anyhow
m_width = ds.dsBm.bmWidth;
m_height = ds.dsBm.bmHeight;
m_depth = ds.dsBm.bmBitsPixel;
m_data = ds.dsBm.bmBits;
}
else // no, it's a DDB -- convert it to DIB
{
// prepare all the info we need
BITMAP bm;
if ( !::GetObject(hbmp, sizeof(bm), &bm) )
{
wxLogLastError(wxT("GetObject(bitmap)"));
return false;
}
int d = bm.bmBitsPixel;
if ( d <= 0 )
d = wxDisplayDepth();
if ( !Create(bm.bmWidth, bm.bmHeight, d) || !CopyFromDDB(hbmp) )
return false;
}
return true;
}
// Windows CE doesn't have GetDIBits() so use an alternative implementation
// for it
//
// in fact I'm not sure if GetDIBits() is really much better than using
// BitBlt() like this -- it should be faster but I didn't do any tests, if
// anybody has time to do them and by chance finds that GetDIBits() is not
// much faster than BitBlt(), we could always use the Win CE version here
#ifdef __WXWINCE__
bool wxDIB::CopyFromDDB(HBITMAP hbmp)
{
MemoryHDC hdcSrc;
if ( !hdcSrc )
return false;
SelectInHDC selectSrc(hdcSrc, hbmp);
if ( !selectSrc )
return false;
MemoryHDC hdcDst;
if ( !hdcDst )
return false;
SelectInHDC selectDst(hdcDst, m_handle);
if ( !selectDst )
return false;
if ( !::BitBlt(
hdcDst,
0, 0, m_width, m_height,
hdcSrc,
0, 0,
SRCCOPY
) )
{
wxLogLastError(_T("BitBlt(DDB -> DIB)"));
return false;
}
return true;
}
#else // !__WXWINCE__
bool wxDIB::CopyFromDDB(HBITMAP hbmp)
{
DIBSECTION ds;
if ( !GetDIBSection(m_handle, &ds) )
{
// we're sure that our handle is a DIB section, so this should work
wxFAIL_MSG( _T("GetObject(DIBSECTION) unexpectedly failed") );
return false;
}
if ( !::GetDIBits
(
ScreenHDC(), // the DC to use
hbmp, // the source DDB
0, // first scan line
m_height, // number of lines to copy
ds.dsBm.bmBits, // pointer to the buffer
(BITMAPINFO *)&ds.dsBmih, // bitmap header
DIB_RGB_COLORS // and not DIB_PAL_COLORS
) )
{
wxLogLastError(wxT("GetDIBits()"));
return false;
}
return true;
}
#endif // __WXWINCE__/!__WXWINCE__
// ----------------------------------------------------------------------------
// Loading/saving the DIBs
// ----------------------------------------------------------------------------
bool wxDIB::Load(const wxString& filename)
{
#ifdef __WXWINCE__
m_handle = SHLoadDIBitmap(filename);
#else // !__WXWINCE__
m_handle = (HBITMAP)::LoadImage
(
wxGetInstance(),
filename,
IMAGE_BITMAP,
0, 0, // don't specify the size
LR_CREATEDIBSECTION | LR_LOADFROMFILE
);
#endif // __WXWINCE__
if ( !m_handle )
{
wxLogLastError(_T("Loading DIB from file"));
return false;
}
return true;
}
bool wxDIB::Save(const wxString& filename)
{
wxCHECK_MSG( m_handle, false, _T("wxDIB::Save(): invalid object") );
wxFile file(filename, wxFile::write);
bool ok = file.IsOpened();
if ( ok )
{
DIBSECTION ds;
if ( !GetDIBSection(m_handle, &ds) )
{
wxLogLastError(_T("GetObject(hDIB)"));
}
else
{
BITMAPFILEHEADER bmpHdr;
wxZeroMemory(bmpHdr);
const size_t sizeHdr = ds.dsBmih.biSize;
const size_t sizeImage = ds.dsBmih.biSizeImage;
bmpHdr.bfType = 0x4d42; // 'BM' in little endian
bmpHdr.bfOffBits = sizeof(BITMAPFILEHEADER) + ds.dsBmih.biSize;
bmpHdr.bfSize = bmpHdr.bfOffBits + sizeImage;
// first write the file header, then the bitmap header and finally the
// bitmap data itself
ok = file.Write(&bmpHdr, sizeof(bmpHdr)) == sizeof(bmpHdr) &&
file.Write(&ds.dsBmih, sizeHdr) == sizeHdr &&
file.Write(ds.dsBm.bmBits, sizeImage) == sizeImage;
}
}
if ( !ok )
{
wxLogError(_("Failed to save the bitmap image to file \"%s\"."),
filename.c_str());
}
return ok;
}
// ----------------------------------------------------------------------------
// wxDIB accessors
// ----------------------------------------------------------------------------
void wxDIB::DoGetObject() const
{
// only do something if we have a valid DIB but we don't [yet] have valid
// data
if ( m_handle && !m_data )
{
// although all the info we need is in BITMAP and so we don't really
// need DIBSECTION we still ask for it as modifying the bit values only
// works for the real DIBs and not for the bitmaps and it's better to
// check for this now rather than trying to find out why it doesn't
// work later
DIBSECTION ds;
if ( !GetDIBSection(m_handle, &ds) )
{
wxLogLastError(_T("GetObject(hDIB)"));
return;
}
wxDIB *self = wxConstCast(this, wxDIB);
self->m_width = ds.dsBm.bmWidth;
self->m_height = ds.dsBm.bmHeight;
self->m_depth = ds.dsBm.bmBitsPixel;
self->m_data = ds.dsBm.bmBits;
}
}
// ----------------------------------------------------------------------------
// DDB <-> DIB conversions
// ----------------------------------------------------------------------------
#ifndef __WXWINCE__
HBITMAP wxDIB::CreateDDB(HDC hdc) const
{
wxCHECK_MSG( m_handle, 0, _T("wxDIB::CreateDDB(): invalid object") );
DIBSECTION ds;
if ( !GetDIBSection(m_handle, &ds) )
{
wxLogLastError(_T("GetObject(hDIB)"));
return 0;
}
// how many colours are we going to have in the palette?
DWORD biClrUsed = ds.dsBmih.biClrUsed;
if ( !biClrUsed )
{
// biClrUsed field might not be set
biClrUsed = GetNumberOfColours(ds.dsBmih.biBitCount);
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