display.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name:        display.cpp
// Purpose:     MSW Implementation of wxDisplay class
// Author:      Royce Mitchell III
// Modified by: VZ (resolutions enumeration/change support, DirectDraw, ...)
//		    Ryan Norton (IsPrimary override)
// Created:     06/21/02
// RCS-ID:      $Id: display.cpp,v 1.16 2005/02/28 02:00:12 RN Exp $
// Copyright:   (c) wxWidgets team
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ===========================================================================
// declarations
// ===========================================================================

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
    #pragma implementation "display.h"
#endif

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

#if wxUSE_DISPLAY

#ifndef WX_PRECOMP
   #include "wx/app.h"
   #include "wx/dynarray.h"
   #include "wx/frame.h"
#endif

#include "wx/dynload.h"

#include "wx/display.h"

// the following define is necessary to access the multi-monitor function
// declarations in a manner safe to use w/ Windows 95
#define COMPILE_MULTIMON_STUBS

// if you don't have multimon.h you can download the file from:
//
//  http://www.microsoft.com/msj/0697/monitor/monitortextfigs.htm#fig4
//

#ifdef _MSC_VER
    // as (m)any standard header(s), this one doesn't compile without warnings
    // with VC++ 6 <sigh>
    #pragma warning(disable:4706)
#endif

// with mingw32, we must include windows.h first and it doesn't hurt with other
// compilers
#include <windows.h>

#include <multimon.h>

#ifdef _MSC_VER
    #pragma warning(default:4706)
#endif

#include <ddraw.h>

// we don't want to link with ddraw.lib which contains the real
// IID_IDirectDraw2 definition
const GUID wxIID_IDirectDraw2 =
    { 0xB3A6F3E0, 0x2B43, 0x11CF, { 0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 } };

// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------

#ifdef _UNICODE
    #define WINFUNC(x)  _T(#x) L"W"
#else
    #define WINFUNC(x) #x "A"
#endif

// ----------------------------------------------------------------------------
// typedefs for dynamically loaded Windows functions
// ----------------------------------------------------------------------------

typedef LONG (WINAPI *ChangeDisplaySettingsEx_t)(LPCTSTR lpszDeviceName,
                                                 LPDEVMODE lpDevMode,
                                                 HWND hwnd,
                                                 DWORD dwFlags,
                                                 LPVOID lParam);

typedef BOOL (PASCAL *DDEnumExCallback_t)(GUID *pGuid,
                                          LPTSTR driverDescription,
                                          LPTSTR driverName,
                                          LPVOID lpContext,
                                          HMONITOR hmon);

typedef HRESULT (WINAPI *DirectDrawEnumerateEx_t)(DDEnumExCallback_t lpCallback,
                                                  LPVOID lpContext,
                                                  DWORD dwFlags);

typedef HRESULT (WINAPI *DirectDrawCreate_t)(GUID *lpGUID,
                                             LPDIRECTDRAW *lplpDD,
                                             IUnknown *pUnkOuter);

// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------

class wxDisplayInfo
{
public:
    // handle of this monitor used by MonitorXXX() functions, never NULL
    HMONITOR m_hmon;

    // IDirectDraw object used to control this display, may be NULL
    IDirectDraw2 *m_pDD2;

    // DirectDraw GUID for this display, only valid when using DirectDraw
    GUID m_guid;

    // the entire area of this monitor in virtual screen coordinates
    wxRect m_rect;

    // the display device name for this monitor, empty initially and retrieved
    // on demand by DoGetName()
    wxString m_devName;

    wxDisplayInfo() { m_hmon = NULL; m_pDD2 = NULL; }
    ~wxDisplayInfo() { if ( m_pDD2 ) m_pDD2->Release(); }
};

WX_DECLARE_OBJARRAY(wxDisplayInfo, wxDisplayInfoArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxDisplayInfoArray);

// this module is used to cleanup gs_displays array
class wxDisplayModule : public wxModule
{
public:
    virtual bool OnInit() { return true; }
    virtual void OnExit();

    DECLARE_DYNAMIC_CLASS(wxDisplayModule)
};

IMPLEMENT_DYNAMIC_CLASS(wxDisplayModule, wxModule)

// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------

// do we use DirectX?
static bool gs_useDirectX = false;

// dynamically resolved DirectDrawCreate()
static DirectDrawCreate_t gs_DirectDrawCreate = NULL;

// this is not really MT-unsafe as wxDisplay is only going to be used from the
// main thread, i.e. we consider that it's a GUI class and so don't protect it
static wxDisplayInfoArray *gs_displays = NULL;

// ===========================================================================
// implementation
// ===========================================================================

// ----------------------------------------------------------------------------
// callbacks for monitor/modes enumeration stuff
// ----------------------------------------------------------------------------

static BOOL CALLBACK wxmswMonitorEnumProc (
  HMONITOR hMonitor,        // handle to display monitor
  HDC WXUNUSED(hdcMonitor), // handle to monitor-appropriate device context
  LPRECT lprcMonitor,       // pointer to monitor intersection rectangle
  LPARAM WXUNUSED(dwData)   // data passed from EnumDisplayMonitors (unused)
)
{
    wxDisplayInfo *info = new wxDisplayInfo();

    // we need hMonitor to be able to map display id to it which is needed for
    // MonitorXXX() functions, in particular MonitorFromPoint()
    info->m_hmon = hMonitor;

    // we also store the display geometry
    info->m_rect.SetX ( lprcMonitor->left );
    info->m_rect.SetY ( lprcMonitor->top );
    info->m_rect.SetWidth ( lprcMonitor->right - lprcMonitor->left );
    info->m_rect.SetHeight ( lprcMonitor->bottom - lprcMonitor->top );

    // now add this monitor to the array
    gs_displays->Add(info);

    // continue the enumeration
    return true;
}

BOOL PASCAL
wxDDEnumExCallback(GUID *pGuid,
                   LPTSTR WXUNUSED(driverDescription),
                   LPTSTR driverName,
                   LPVOID WXUNUSED(lpContext),
                   HMONITOR hmon)
{
    if ( pGuid )
    {
        wxDisplayInfo *info = new wxDisplayInfo();

        info->m_hmon = hmon;
        info->m_guid = *pGuid;
        info->m_devName = driverName;

        gs_displays->Add(info);
    }
    //else: we're called for the primary monitor, skip it

    // continue the enumeration
    return true;
}

HRESULT WINAPI wxDDEnumModesCallback(LPDDSURFACEDESC lpDDSurfaceDesc,
                                     LPVOID lpContext)
{
    // we need at least the mode size
    static const DWORD FLAGS_REQUIRED = DDSD_HEIGHT | DDSD_WIDTH;
    if ( (lpDDSurfaceDesc->dwFlags & FLAGS_REQUIRED) == FLAGS_REQUIRED )
    {
        wxArrayVideoModes * const modes = (wxArrayVideoModes *)lpContext;

        modes->Add(wxVideoMode(lpDDSurfaceDesc->dwWidth,
                               lpDDSurfaceDesc->dwHeight,
                               lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount,
                               lpDDSurfaceDesc->dwRefreshRate));
    }

    // continue the enumeration
    return DDENUMRET_OK;
}

// ----------------------------------------------------------------------------
// local functions
// ----------------------------------------------------------------------------

// initialize gs_displays using DirectX functions
static bool DoInitDirectX()
{
#if wxUSE_LOG
    // suppress the errors if ddraw.dll is not found
    wxLog::EnableLogging(false);
#endif

    wxDynamicLibrary dllDX(_T("ddraw.dll"));

#if wxUSE_LOG
    wxLog::EnableLogging();
#endif

    if ( !dllDX.IsLoaded() )
        return false;

    DirectDrawEnumerateEx_t pDDEnumEx = (DirectDrawEnumerateEx_t)
        dllDX.GetSymbol(WINFUNC(DirectDrawEnumerateEx));
    if ( !pDDEnumEx )
        return false;

    // we'll also need DirectDrawCreate() later, resolve it right now
    gs_DirectDrawCreate = (DirectDrawCreate_t)
        dllDX.GetSymbol(_T("DirectDrawCreate"));
    if ( !gs_DirectDrawCreate )
        return false;

    if ( (*pDDEnumEx)(wxDDEnumExCallback,
                      NULL,
                      DDENUM_ATTACHEDSECONDARYDEVICES) != DD_OK )
    {
        return false;
    }

    // ok, it seems like we're going to use DirectDraw and so we're going to
    // need ddraw.dll all the time, don't unload it
    dllDX.Detach();

    return true;
}

// initialize gs_displays using the standard Windows functions
static void DoInitStdWindows()
{
    // enumerate all displays
    if ( !::EnumDisplayMonitors(NULL, NULL, wxmswMonitorEnumProc, 0) )
    {
        wxLogLastError(wxT("EnumDisplayMonitors"));

        // TODO: still create at least one (valid) entry in gs_displays for the
        //       primary display!
    }
}

// this function must be called before accessing gs_displays array as it
// creates and initializes it
static void InitDisplays()
{
    if ( gs_displays )
        return;

    gs_displays = new wxDisplayInfoArray();

    if ( !gs_useDirectX || !DoInitDirectX() )
    {
        // either we were told not to try to use DirectX or fall back to std
        // functions if DirectX method failed
        gs_useDirectX = false;

        DoInitStdWindows();
    }
}

// convert a DEVMODE to our wxVideoMode
wxVideoMode ConvertToVideoMode(const DEVMODE& dm)
{
    // note that dmDisplayFrequency may be 0 or 1 meaning "standard one" and
    // although 0 is ok for us we don't want to return modes with 1hz refresh
    return wxVideoMode(dm.dmPelsWidth,
                       dm.dmPelsHeight,
                       dm.dmBitsPerPel,
                       dm.dmDisplayFrequency > 1 ? dm.dmDisplayFrequency : 0);
}

// emulation of ChangeDisplaySettingsEx() for Win95
LONG WINAPI ChangeDisplaySettingsExForWin95(LPCTSTR WXUNUSED(lpszDeviceName),
                                            LPDEVMODE lpDevMode,
                                            HWND WXUNUSED(hwnd),
                                            DWORD dwFlags,
                                            LPVOID WXUNUSED(lParam))
{
    return ::ChangeDisplaySettings(lpDevMode, dwFlags);
}

// ----------------------------------------------------------------------------
// wxDisplayModule
// ----------------------------------------------------------------------------

void wxDisplayModule::OnExit()
{
    delete gs_displays;
}

// ---------------------------------------------------------------------------
// wxDisplay
// ---------------------------------------------------------------------------

/* static */
void wxDisplay::UseDirectX(bool useDX)
{
    wxCHECK_RET( !gs_displays, _T("it is too late to call UseDirectX") );

    gs_useDirectX = useDX;
}

// helper of GetFromPoint() and GetFromWindow()
static int DisplayFromHMONITOR(HMONITOR hmon)
{
    if ( hmon )
    {
        const size_t count = wxDisplay::GetCount();

        for ( size_t n = 0; n < count; n++ )
        {
            if ( hmon == (*gs_displays)[n].m_hmon )
                return n;
        }
    }

    return wxNOT_FOUND;
}

/* static */
size_t wxDisplayBase::GetCount()
{
    InitDisplays();

    //RN: FIXME:  This is wrong - the display info array should reload after every call
    //to GetCount() - otherwise it will not be accurate.
    //The user can change the number of displays in display properties/settings
    //after GetCount or similar is called and really mess this up...  
    //wxASSERT_MSG( gs_displays->GetCount() == (size_t)::GetSystemMetrics(SM_CMONITORS),
    //                _T("So how many displays does this system have?") );

    return gs_displays->GetCount();
}

/* static */
int wxDisplayBase::GetFromPoint ( const wxPoint& pt )
{
    POINT pt2;
    pt2.x = pt.x;
    pt2.y = pt.y;

    return DisplayFromHMONITOR(::MonitorFromPoint(pt2, MONITOR_DEFAULTTONULL));
}

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