gsocket.cpp
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CPP
1,551 行
* don't have access to the GSocket struct information.
* Returns true if the flag was set correctly, false if an error occurred
* (ie, if the parameter was NULL)
*/
bool GSocket::SetReusable()
{
/* socket must not be null, and must not be in use/already bound */
if (this && m_fd == INVALID_SOCKET) {
m_reusable = true;
return true;
}
return false;
}
/* Client specific parts */
/* GSocket_Connect:
* For stream (connection oriented) sockets, GSocket_Connect() tries
* to establish a client connection to a server using the peer address
* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
* connection has been successfully established, or one of the error
* codes listed below. Note that for nonblocking sockets, a return
* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
* request can be completed later; you should use GSocket_Select()
* to poll for GSOCK_CONNECTION | GSOCK_LOST, or wait for the
* corresponding asynchronous events.
*
* For datagram (non connection oriented) sockets, GSocket_Connect()
* just sets the peer address established with GSocket_SetPeer() as
* default destination.
*
* Error codes:
* GSOCK_INVSOCK - the socket is in use or not valid.
* GSOCK_INVADDR - the peer address has not been established.
* GSOCK_TIMEDOUT - timeout, the connection failed.
* GSOCK_WOULDBLOCK - connection in progress (nonblocking sockets only)
* GSOCK_MEMERR - couldn't allocate memory.
* GSOCK_IOERR - low-level error.
*/
GSocketError GSocket::Connect(GSocketStream stream)
{
int ret, err;
u_long arg = 1;
assert(this);
/* Enable CONNECTION events (needed for nonblocking connections) */
m_detected &= ~GSOCK_CONNECTION_FLAG;
if (m_fd != INVALID_SOCKET)
{
m_error = GSOCK_INVSOCK;
return GSOCK_INVSOCK;
}
if (!m_peer)
{
m_error = GSOCK_INVADDR;
return GSOCK_INVADDR;
}
/* Streamed or dgram socket? */
m_stream = (stream == GSOCK_STREAMED);
m_server = false;
m_establishing = false;
/* Create the socket */
m_fd = socket(m_peer->m_realfamily,
m_stream? SOCK_STREAM : SOCK_DGRAM, 0);
if (m_fd == INVALID_SOCKET)
{
m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
ioctlsocket(m_fd, FIONBIO, (u_long FAR *) &arg);
gs_gui_functions->Enable_Events(this);
/* Connect it to the peer address, with a timeout (see below) */
ret = connect(m_fd, m_peer->m_addr, m_peer->m_len);
if (ret == SOCKET_ERROR)
{
err = WSAGetLastError();
/* If connect failed with EWOULDBLOCK and the GSocket object
* is in blocking mode, we select() for the specified timeout
* checking for writability to see if the connection request
* completes.
*/
if ((err == WSAEWOULDBLOCK) && (!m_non_blocking))
{
err = Connect_Timeout();
if (err != GSOCK_NOERROR)
{
Close();
/* m_error is set in _GSocket_Connect_Timeout */
}
return (GSocketError) err;
}
/* If connect failed with EWOULDBLOCK and the GSocket object
* is set to nonblocking, we set m_error to GSOCK_WOULDBLOCK
* (and return GSOCK_WOULDBLOCK) but we don't close the socket;
* this way if the connection completes, a GSOCK_CONNECTION
* event will be generated, if enabled.
*/
if ((err == WSAEWOULDBLOCK) && (m_non_blocking))
{
m_establishing = true;
m_error = GSOCK_WOULDBLOCK;
return GSOCK_WOULDBLOCK;
}
/* If connect failed with an error other than EWOULDBLOCK,
* then the call to GSocket_Connect() has failed.
*/
Close();
m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
return GSOCK_NOERROR;
}
/* Datagram sockets */
/* GSocket_SetNonOriented:
* Sets up this socket as a non-connection oriented (datagram) socket.
* Before using this function, the local address must have been set
* with GSocket_SetLocal(), or the call will fail. Returns GSOCK_NOERROR
* on success, or one of the following otherwise.
*
* Error codes:
* GSOCK_INVSOCK - the socket is in use.
* GSOCK_INVADDR - the local address has not been set.
* GSOCK_IOERR - low-level error.
*/
GSocketError GSocket::SetNonOriented()
{
u_long arg = 1;
assert(this);
if (m_fd != INVALID_SOCKET)
{
m_error = GSOCK_INVSOCK;
return GSOCK_INVSOCK;
}
if (!m_local)
{
m_error = GSOCK_INVADDR;
return GSOCK_INVADDR;
}
/* Initialize all fields */
m_stream = false;
m_server = false;
/* Create the socket */
m_fd = socket(m_local->m_realfamily, SOCK_DGRAM, 0);
if (m_fd == INVALID_SOCKET)
{
m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
ioctlsocket(m_fd, FIONBIO, (u_long FAR *) &arg);
gs_gui_functions->Enable_Events(this);
/* Bind to the local address,
* and retrieve the actual address bound.
*/
if ((bind(m_fd, m_local->m_addr, m_local->m_len) != 0) ||
(getsockname(m_fd,
m_local->m_addr,
(WX_SOCKLEN_T *)&m_local->m_len) != 0))
{
Close();
m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
return GSOCK_NOERROR;
}
/* Generic IO */
/* Like recv(), send(), ... */
int GSocket::Read(char *buffer, int size)
{
int ret;
assert(this);
/* Reenable INPUT events */
m_detected &= ~GSOCK_INPUT_FLAG;
if (m_fd == INVALID_SOCKET || m_server)
{
m_error = GSOCK_INVSOCK;
return -1;
}
/* If the socket is blocking, wait for data (with a timeout) */
if (Input_Timeout() == GSOCK_TIMEDOUT)
return -1;
/* Read the data */
if (m_stream)
ret = Recv_Stream(buffer, size);
else
ret = Recv_Dgram(buffer, size);
if (ret == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
m_error = GSOCK_IOERR;
else
m_error = GSOCK_WOULDBLOCK;
return -1;
}
return ret;
}
int GSocket::Write(const char *buffer, int size)
{
int ret;
assert(this);
if (m_fd == INVALID_SOCKET || m_server)
{
m_error = GSOCK_INVSOCK;
return -1;
}
/* If the socket is blocking, wait for writability (with a timeout) */
if (Output_Timeout() == GSOCK_TIMEDOUT)
return -1;
/* Write the data */
if (m_stream)
ret = Send_Stream(buffer, size);
else
ret = Send_Dgram(buffer, size);
if (ret == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
m_error = GSOCK_IOERR;
else
m_error = GSOCK_WOULDBLOCK;
/* Only reenable OUTPUT events after an error (just like WSAAsyncSelect
* does). Once the first OUTPUT event is received, users can assume
* that the socket is writable until a read operation fails. Only then
* will further OUTPUT events be posted.
*/
m_detected &= ~GSOCK_OUTPUT_FLAG;
return -1;
}
return ret;
}
/* GSocket_Select:
* Polls the socket to determine its status. This function will
* check for the events specified in the 'flags' parameter, and
* it will return a mask indicating which operations can be
* performed. This function won't block, regardless of the
* mode (blocking | nonblocking) of the socket.
*/
GSocketEventFlags GSocket::Select(GSocketEventFlags flags)
{
if (!gs_gui_functions->CanUseEventLoop())
{
GSocketEventFlags result = 0;
fd_set readfds;
fd_set writefds;
fd_set exceptfds;
assert(this);
FD_ZERO(&readfds);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
FD_SET(m_fd, &readfds);
if (flags & GSOCK_OUTPUT_FLAG || flags & GSOCK_CONNECTION_FLAG)
FD_SET(m_fd, &writefds);
FD_SET(m_fd, &exceptfds);
/* Check 'sticky' CONNECTION flag first */
result |= (GSOCK_CONNECTION_FLAG & m_detected);
/* If we have already detected a LOST event, then don't try
* to do any further processing.
*/
if ((m_detected & GSOCK_LOST_FLAG) != 0)
{
m_establishing = false;
return (GSOCK_LOST_FLAG & flags);
}
/* Try select now */
if (select(m_fd + 1, &readfds, &writefds, &exceptfds,
&m_timeout) <= 0)
{
/* What to do here? */
return (result & flags);
}
/* Check for exceptions and errors */
if (FD_ISSET(m_fd, &exceptfds))
{
m_establishing = false;
m_detected = GSOCK_LOST_FLAG;
/* LOST event: Abort any further processing */
return (GSOCK_LOST_FLAG & flags);
}
/* Check for readability */
if (FD_ISSET(m_fd, &readfds))
{
result |= GSOCK_INPUT_FLAG;
if (m_server && m_stream)
{
/* This is a TCP server socket that detected a connection.
While the INPUT_FLAG is also set, it doesn't matter on
this kind of sockets, as we can only Accept() from them. */
result |= GSOCK_CONNECTION_FLAG;
m_detected |= GSOCK_CONNECTION_FLAG;
}
}
/* Check for writability */
if (FD_ISSET(m_fd, &writefds))
{
if (m_establishing && !m_server)
{
int error;
WX_SOCKLEN_T len = sizeof(error);
m_establishing = false;
getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
if (error)
{
m_detected = GSOCK_LOST_FLAG;
/* LOST event: Abort any further processing */
return (GSOCK_LOST_FLAG & flags);
}
else
{
result |= GSOCK_CONNECTION_FLAG;
m_detected |= GSOCK_CONNECTION_FLAG;
}
}
else
{
result |= GSOCK_OUTPUT_FLAG;
}
}
return (result & flags);
}
else /* USE_GUI() */
{
assert(this);
return flags & m_detected;
}
}
/* Attributes */
/* GSocket_SetNonBlocking:
* Sets the socket to non-blocking mode. All IO calls will return
* immediately.
*/
void GSocket::SetNonBlocking(bool non_block)
{
assert(this);
m_non_blocking = non_block;
}
/* GSocket_SetTimeout:
* Sets the timeout for blocking calls. Time is expressed in
* milliseconds.
*/
void GSocket::SetTimeout(unsigned long millis)
{
assert(this);
m_timeout.tv_sec = (millis / 1000);
m_timeout.tv_usec = (millis % 1000) * 1000;
}
/* GSocket_GetError:
* Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
GSocketError WXDLLIMPEXP_NET GSocket::GetError()
{
assert(this);
return m_error;
}
/* Callbacks */
/* GSOCK_INPUT:
* There is data to be read in the input buffer. If, after a read
* operation, there is still data available, the callback function will
* be called again.
* GSOCK_OUTPUT:
* The socket is available for writing. That is, the next write call
* won't block. This event is generated only once, when the connection is
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
* when the output buffer empties again. This means that the app should
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
* Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST:
* The connection is lost (or a connection request failed); this could
* be due to a failure, or due to the peer closing it gracefully.
*/
/* GSocket_SetCallback:
* Enables the callbacks specified by 'flags'. Note that 'flags'
* may be a combination of flags OR'ed toghether, so the same
* callback function can be made to accept different events.
* The callback function must have the following prototype:
*
* void function(GSocket *socket, GSocketEvent event, char *cdata)
*/
void GSocket::SetCallback(GSocketEventFlags flags,
GSocketCallback callback, char *cdata)
{
int count;
assert(this);
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
if ((flags & (1 << count)) != 0)
{
m_cbacks[count] = callback;
m_data[count] = cdata;
}
}
}
/* GSocket_UnsetCallback:
* Disables all callbacks specified by 'flags', which may be a
* combination of flags OR'ed toghether.
*/
void GSocket::UnsetCallback(GSocketEventFlags flags)
{
int count;
assert(this);
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
if ((flags & (1 << count)) != 0)
{
m_cbacks[count] = NULL;
m_data[count] = NULL;
}
}
}
GSocketError GSocket::GetSockOpt(int level, int optname,
void *optval, int *optlen)
{
if (getsockopt(m_fd, level, optname, (char*)optval, optlen) == 0)
{
return GSOCK_NOERROR;
}
return GSOCK_OPTERR;
}
GSocketError GSocket::SetSockOpt(int level, int optname,
const void *optval, int optlen)
{
if (setsockopt(m_fd, level, optname, (char*)optval, optlen) == 0)
{
return GSOCK_NOERROR;
}
return GSOCK_OPTERR;
}
/* Internals (IO) */
/* _GSocket_Input_Timeout:
* For blocking sockets, wait until data is available or
* until timeout ellapses.
*/
GSocketError GSocket::Input_Timeout()
{
fd_set readfds;
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