gdicmn.h

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        { }
    wxRect(int xx, int yy, int ww, int hh)
        : x(xx), y(yy), width(ww), height(hh)
        { }
    wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
    wxRect(const wxPoint& pt, const wxSize& size)
        : x(pt.x), y(pt.y), width(size.x), height(size.y)
        { }
    wxRect(const wxSize& size)
        : x(0), y(0), width(size.x), height(size.y)
        { }

    // default copy ctor and assignment operators ok

    int GetX() const { return x; }
    void SetX(int xx) { x = xx; }

    int GetY() const { return y; }
    void SetY(int yy) { y = yy; }

    int GetWidth() const { return width; }
    void SetWidth(int w) { width = w; }

    int GetHeight() const { return height; }
    void SetHeight(int h) { height = h; }

    wxPoint GetPosition() const { return wxPoint(x, y); }
    void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }

    wxSize GetSize() const { return wxSize(width, height); }
    void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }

    bool IsEmpty() const { return (width <= 0) || (height <= 0); }

    wxPoint GetTopLeft() const { return GetPosition(); }
    wxPoint GetLeftTop() const { return GetTopLeft(); }
    void SetTopLeft(const wxPoint &p) { SetPosition(p); }
    void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }

    wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
    wxPoint GetRightBottom() const { return GetBottomRight(); }
    void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
    void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }

    int GetLeft()   const { return x; }
    int GetTop()    const { return y; }
    int GetBottom() const { return y + height - 1; }
    int GetRight()  const { return x + width - 1; }

    void SetLeft(int left) { x = left; }
    void SetRight(int right) { width = right - x + 1; }
    void SetTop(int top) { y = top; }
    void SetBottom(int bottom) { height = bottom - y + 1; }

    // operations with rect
    wxRect& Inflate(wxCoord dx, wxCoord dy);
    wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
    wxRect Inflate(wxCoord dx, wxCoord dy) const
    {
        wxRect r = *this;
        r.Inflate(dx, dy);
        return r;
    }

    wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
    wxRect& Deflate(wxCoord d) { return Inflate(-d); }
    wxRect Deflate(wxCoord dx, wxCoord dy) const
    {
        wxRect r = *this;
        r.Deflate(dx, dy);
        return r;
    }

    void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
    void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }

    wxRect& Intersect(const wxRect& rect);
    wxRect Intersect(const wxRect& rect) const
    {
        wxRect r = *this;
        r.Intersect(rect);
        return r;
    }

    wxRect& Union(const wxRect& rect);
    wxRect Union(const wxRect& rect) const
    {
        wxRect r = *this;
        r.Union(rect);
        return r;
    }

    // compare rectangles
    bool operator==(const wxRect& rect) const;
    bool operator!=(const wxRect& rect) const { return !(*this == rect); }

    // return true if the point is (not strcitly) inside the rect
    bool Inside(int x, int y) const;
    bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }

    // return true if the rectangles have a non empty intersection
    bool Intersects(const wxRect& rect) const;


    // these are like Union() but don't ignore empty rectangles
    wxRect operator+(const wxRect& rect) const;
    wxRect& operator+=(const wxRect& rect)
    {
        *this = *this + rect;
        return *this;
    }


public:
    int x, y, width, height;
};

// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------

typedef wxInt8 wxDash;

class WXDLLEXPORT wxPenList : public wxList
{
public:
    wxPenList() { }
    ~wxPenList();

    void AddPen(wxPen *pen);
    void RemovePen(wxPen *pen);
    wxPen *FindOrCreatePen(const wxColour& colour, int width, int style);
};

class WXDLLEXPORT wxBrushList : public wxList
{
public:
    wxBrushList() { }
    ~wxBrushList();

    void AddBrush(wxBrush *brush);
    void RemoveBrush(wxBrush *brush);
    wxBrush *FindOrCreateBrush(const wxColour& colour, int style = wxSOLID);
};

class WXDLLEXPORT wxFontList : public wxList
{
public:
    wxFontList() { }
    ~wxFontList();

    void AddFont(wxFont *font);
    void RemoveFont(wxFont *font);
    wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
                             bool underline = false,
                             const wxString& face = wxEmptyString,
                             wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};

WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );

class WXDLLEXPORT wxColourDatabase
{
public:
    wxColourDatabase();
    ~wxColourDatabase();

    // find colour by name or name for the given colour
    wxColour Find(const wxString& name) const;
    wxString FindName(const wxColour& colour) const;

    // add a new colour to the database
    void AddColour(const wxString& name, const wxColour& colour);

    // deprecated, use Find() instead
    wxDEPRECATED( wxColour *FindColour(const wxString& name) );


#ifdef __WXPM__
    // PM keeps its own type of colour table
    long*                           m_palTable;
    size_t                          m_nSize;
#endif

private:
    // load the database with the built in colour values when called for the
    // first time, do nothing after this
    void Initialize();

    wxStringToColourHashMap *m_map;
};

class WXDLLEXPORT wxBitmapList : public wxList
{
public:
    wxBitmapList(){}
    ~wxBitmapList();

    void AddBitmap(wxBitmap *bitmap);
    void RemoveBitmap(wxBitmap *bitmap);
};

class WXDLLEXPORT wxResourceCache: public wxList
{
public:
    wxResourceCache() { }
#if !wxUSE_STL
    wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
    ~wxResourceCache();
};

// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------

// Lists of GDI objects
extern WXDLLEXPORT_DATA(wxPenList*)   wxThePenList;
extern WXDLLEXPORT_DATA(wxBrushList*)   wxTheBrushList;
extern WXDLLEXPORT_DATA(wxFontList*)    wxTheFontList;
extern WXDLLEXPORT_DATA(wxBitmapList*)  wxTheBitmapList;

// Stock objects
extern WXDLLEXPORT_DATA(wxFont*)      wxNORMAL_FONT;
extern WXDLLEXPORT_DATA(wxFont*)      wxSMALL_FONT;
extern WXDLLEXPORT_DATA(wxFont*)      wxITALIC_FONT;
extern WXDLLEXPORT_DATA(wxFont*)      wxSWISS_FONT;

extern WXDLLEXPORT_DATA(wxPen*)      wxRED_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxCYAN_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxGREEN_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxBLACK_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxWHITE_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxTRANSPARENT_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxBLACK_DASHED_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxGREY_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxMEDIUM_GREY_PEN;
extern WXDLLEXPORT_DATA(wxPen*)      wxLIGHT_GREY_PEN;

extern WXDLLEXPORT_DATA(wxBrush*)    wxBLUE_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxGREEN_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxWHITE_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxBLACK_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxGREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxMEDIUM_GREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxLIGHT_GREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxTRANSPARENT_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxCYAN_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*)    wxRED_BRUSH;

extern WXDLLEXPORT_DATA(wxColour*)    wxBLACK;
extern WXDLLEXPORT_DATA(wxColour*)    wxWHITE;
extern WXDLLEXPORT_DATA(wxColour*)    wxRED;
extern WXDLLEXPORT_DATA(wxColour*)    wxBLUE;
extern WXDLLEXPORT_DATA(wxColour*)    wxGREEN;
extern WXDLLEXPORT_DATA(wxColour*)    wxCYAN;
extern WXDLLEXPORT_DATA(wxColour*)    wxLIGHT_GREY;

// 'Null' objects
extern WXDLLEXPORT_DATA(wxBitmap)     wxNullBitmap;
extern WXDLLEXPORT_DATA(wxIcon)       wxNullIcon;
extern WXDLLEXPORT_DATA(wxCursor)     wxNullCursor;
extern WXDLLEXPORT_DATA(wxPen)        wxNullPen;
extern WXDLLEXPORT_DATA(wxBrush)      wxNullBrush;
extern WXDLLEXPORT_DATA(wxPalette)     wxNullPalette;
extern WXDLLEXPORT_DATA(wxFont)       wxNullFont;
extern WXDLLEXPORT_DATA(wxColour)     wxNullColour;

// Stock cursors types
extern WXDLLEXPORT_DATA(wxCursor*)    wxSTANDARD_CURSOR;
extern WXDLLEXPORT_DATA(wxCursor*)    wxHOURGLASS_CURSOR;
extern WXDLLEXPORT_DATA(wxCursor*)    wxCROSS_CURSOR;

extern WXDLLEXPORT_DATA(wxColourDatabase*)  wxTheColourDatabase;

extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;

extern WXDLLEXPORT_DATA(const wxSize) wxDefaultSize;
extern WXDLLEXPORT_DATA(const wxPoint) wxDefaultPosition;

// The list of objects which should be deleted
extern WXDLLEXPORT_DATA(wxList) wxPendingDelete;

// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------

// resource management
extern void WXDLLEXPORT wxInitializeStockObjects();
extern void WXDLLEXPORT wxInitializeStockLists();
extern void WXDLLEXPORT wxDeleteStockObjects();
extern void WXDLLEXPORT wxDeleteStockLists();

// is the display colour (or monochrome)?
extern bool WXDLLEXPORT wxColourDisplay();

// Returns depth of screen
extern int WXDLLEXPORT wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth

// get the display size
extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySize();
extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();

// Get position and size of the display workarea
extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
extern wxRect WXDLLEXPORT wxGetClientDisplayRect();

// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);

#endif
    // _WX_GDICMNH__

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