gdicmn.h
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C头文件 代码 · 共 632 行 · 第 1/2 页
H
632 行
{ }
wxRect(int xx, int yy, int ww, int hh)
: x(xx), y(yy), width(ww), height(hh)
{ }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pt, const wxSize& size)
: x(pt.x), y(pt.y), width(size.x), height(size.y)
{ }
wxRect(const wxSize& size)
: x(0), y(0), width(size.x), height(size.y)
{ }
// default copy ctor and assignment operators ok
int GetX() const { return x; }
void SetX(int xx) { x = xx; }
int GetY() const { return y; }
void SetY(int yy) { y = yy; }
int GetWidth() const { return width; }
void SetWidth(int w) { width = w; }
int GetHeight() const { return height; }
void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
wxSize GetSize() const { return wxSize(width, height); }
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
wxPoint GetTopLeft() const { return GetPosition(); }
wxPoint GetLeftTop() const { return GetTopLeft(); }
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
wxPoint GetRightBottom() const { return GetBottomRight(); }
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
int GetRight() const { return x + width - 1; }
void SetLeft(int left) { x = left; }
void SetRight(int right) { width = right - x + 1; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
// operations with rect
wxRect& Inflate(wxCoord dx, wxCoord dy);
wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
wxRect Inflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Inflate(dx, dy);
return r;
}
wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
wxRect& Deflate(wxCoord d) { return Inflate(-d); }
wxRect Deflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Deflate(dx, dy);
return r;
}
void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
wxRect& Intersect(const wxRect& rect);
wxRect Intersect(const wxRect& rect) const
{
wxRect r = *this;
r.Intersect(rect);
return r;
}
wxRect& Union(const wxRect& rect);
wxRect Union(const wxRect& rect) const
{
wxRect r = *this;
r.Union(rect);
return r;
}
// compare rectangles
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
// return true if the point is (not strcitly) inside the rect
bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
// these are like Union() but don't ignore empty rectangles
wxRect operator+(const wxRect& rect) const;
wxRect& operator+=(const wxRect& rect)
{
*this = *this + rect;
return *this;
}
public:
int x, y, width, height;
};
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
typedef wxInt8 wxDash;
class WXDLLEXPORT wxPenList : public wxList
{
public:
wxPenList() { }
~wxPenList();
void AddPen(wxPen *pen);
void RemovePen(wxPen *pen);
wxPen *FindOrCreatePen(const wxColour& colour, int width, int style);
};
class WXDLLEXPORT wxBrushList : public wxList
{
public:
wxBrushList() { }
~wxBrushList();
void AddBrush(wxBrush *brush);
void RemoveBrush(wxBrush *brush);
wxBrush *FindOrCreateBrush(const wxColour& colour, int style = wxSOLID);
};
class WXDLLEXPORT wxFontList : public wxList
{
public:
wxFontList() { }
~wxFontList();
void AddFont(wxFont *font);
void RemoveFont(wxFont *font);
wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
bool underline = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );
class WXDLLEXPORT wxColourDatabase
{
public:
wxColourDatabase();
~wxColourDatabase();
// find colour by name or name for the given colour
wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
// add a new colour to the database
void AddColour(const wxString& name, const wxColour& colour);
// deprecated, use Find() instead
wxDEPRECATED( wxColour *FindColour(const wxString& name) );
#ifdef __WXPM__
// PM keeps its own type of colour table
long* m_palTable;
size_t m_nSize;
#endif
private:
// load the database with the built in colour values when called for the
// first time, do nothing after this
void Initialize();
wxStringToColourHashMap *m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
public:
wxBitmapList(){}
~wxBitmapList();
void AddBitmap(wxBitmap *bitmap);
void RemoveBitmap(wxBitmap *bitmap);
};
class WXDLLEXPORT wxResourceCache: public wxList
{
public:
wxResourceCache() { }
#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
~wxResourceCache();
};
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
// Lists of GDI objects
extern WXDLLEXPORT_DATA(wxPenList*) wxThePenList;
extern WXDLLEXPORT_DATA(wxBrushList*) wxTheBrushList;
extern WXDLLEXPORT_DATA(wxFontList*) wxTheFontList;
extern WXDLLEXPORT_DATA(wxBitmapList*) wxTheBitmapList;
// Stock objects
extern WXDLLEXPORT_DATA(wxFont*) wxNORMAL_FONT;
extern WXDLLEXPORT_DATA(wxFont*) wxSMALL_FONT;
extern WXDLLEXPORT_DATA(wxFont*) wxITALIC_FONT;
extern WXDLLEXPORT_DATA(wxFont*) wxSWISS_FONT;
extern WXDLLEXPORT_DATA(wxPen*) wxRED_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxCYAN_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxGREEN_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxBLACK_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxWHITE_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxTRANSPARENT_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxBLACK_DASHED_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxGREY_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxMEDIUM_GREY_PEN;
extern WXDLLEXPORT_DATA(wxPen*) wxLIGHT_GREY_PEN;
extern WXDLLEXPORT_DATA(wxBrush*) wxBLUE_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxGREEN_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxWHITE_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxBLACK_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxGREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxMEDIUM_GREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxLIGHT_GREY_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxTRANSPARENT_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxCYAN_BRUSH;
extern WXDLLEXPORT_DATA(wxBrush*) wxRED_BRUSH;
extern WXDLLEXPORT_DATA(wxColour*) wxBLACK;
extern WXDLLEXPORT_DATA(wxColour*) wxWHITE;
extern WXDLLEXPORT_DATA(wxColour*) wxRED;
extern WXDLLEXPORT_DATA(wxColour*) wxBLUE;
extern WXDLLEXPORT_DATA(wxColour*) wxGREEN;
extern WXDLLEXPORT_DATA(wxColour*) wxCYAN;
extern WXDLLEXPORT_DATA(wxColour*) wxLIGHT_GREY;
// 'Null' objects
extern WXDLLEXPORT_DATA(wxBitmap) wxNullBitmap;
extern WXDLLEXPORT_DATA(wxIcon) wxNullIcon;
extern WXDLLEXPORT_DATA(wxCursor) wxNullCursor;
extern WXDLLEXPORT_DATA(wxPen) wxNullPen;
extern WXDLLEXPORT_DATA(wxBrush) wxNullBrush;
extern WXDLLEXPORT_DATA(wxPalette) wxNullPalette;
extern WXDLLEXPORT_DATA(wxFont) wxNullFont;
extern WXDLLEXPORT_DATA(wxColour) wxNullColour;
// Stock cursors types
extern WXDLLEXPORT_DATA(wxCursor*) wxSTANDARD_CURSOR;
extern WXDLLEXPORT_DATA(wxCursor*) wxHOURGLASS_CURSOR;
extern WXDLLEXPORT_DATA(wxCursor*) wxCROSS_CURSOR;
extern WXDLLEXPORT_DATA(wxColourDatabase*) wxTheColourDatabase;
extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
extern WXDLLEXPORT_DATA(const wxSize) wxDefaultSize;
extern WXDLLEXPORT_DATA(const wxPoint) wxDefaultPosition;
// The list of objects which should be deleted
extern WXDLLEXPORT_DATA(wxList) wxPendingDelete;
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// resource management
extern void WXDLLEXPORT wxInitializeStockObjects();
extern void WXDLLEXPORT wxInitializeStockLists();
extern void WXDLLEXPORT wxDeleteStockObjects();
extern void WXDLLEXPORT wxDeleteStockLists();
// is the display colour (or monochrome)?
extern bool WXDLLEXPORT wxColourDisplay();
// Returns depth of screen
extern int WXDLLEXPORT wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
// get the display size
extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySize();
extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
// Get position and size of the display workarea
extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
extern wxRect WXDLLEXPORT wxGetClientDisplayRect();
// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);
#endif
// _WX_GDICMNH__
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