📄 dc.h
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long *descent = NULL,
long *externalLeading = NULL,
wxFont *theFont = NULL) const
{
wxCoord x2, y2, descent2, externalLeading2;
DoGetTextExtent(string, &x2, &y2,
&descent2, &externalLeading2,
theFont);
if ( x )
*x = x2;
if ( y )
*y = y2;
if ( descent )
*descent = descent2;
if ( externalLeading )
*externalLeading = externalLeading2;
}
void GetLogicalOrigin(long *x, long *y) const
{
wxCoord x2, y2;
DoGetLogicalOrigin(&x2, &y2);
if ( x )
*x = x2;
if ( y )
*y = y2;
}
void GetDeviceOrigin(long *x, long *y) const
{
wxCoord x2, y2;
DoGetDeviceOrigin(&x2, &y2);
if ( x )
*x = x2;
if ( y )
*y = y2;
}
void GetClippingBox(long *x, long *y, long *w, long *h) const
{
wxCoord xx,yy,ww,hh;
DoGetClippingBox(&xx, &yy, &ww, &hh);
if (x) *x = xx;
if (y) *y = yy;
if (w) *w = ww;
if (h) *h = hh;
}
// Reserved for future use
virtual void ReservedDCFunc1() {}
virtual void ReservedDCFunc2() {}
virtual void ReservedDCFunc3() {}
virtual void ReservedDCFunc4() {}
virtual void ReservedDCFunc5() {}
virtual void ReservedDCFunc6() {}
virtual void ReservedDCFunc7() {}
virtual void ReservedDCFunc8() {}
virtual void ReservedDCFunc9() {}
protected:
// the pure virtual functions which should be implemented by wxDC
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE) = 0;
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const = 0;
virtual void DoDrawPoint(wxCoord x, wxCoord y) = 0;
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) = 0;
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc) = 0;
virtual void DoDrawCheckMark(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea) = 0;
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height) = 0;
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
wxCoord width, wxCoord height,
double radius) = 0;
virtual void DoDrawEllipse(wxCoord x, wxCoord y,
wxCoord width, wxCoord height) = 0;
virtual void DoCrossHair(wxCoord x, wxCoord y) = 0;
virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y) = 0;
virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
bool useMask = false) = 0;
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y) = 0;
virtual void DoDrawRotatedText(const wxString& text,
wxCoord x, wxCoord y, double angle) = 0;
virtual bool DoBlit(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) = 0;
virtual void DoGetSize(int *width, int *height) const = 0;
virtual void DoGetSizeMM(int* width, int* height) const = 0;
virtual void DoDrawLines(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset) = 0;
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE) = 0;
virtual void DoDrawPolyPolygon(int n, int count[], wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle);
virtual void DoSetClippingRegionAsRegion(const wxRegion& region) = 0;
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height) = 0;
#if WXWIN_COMPATIBILITY_2_4
// this was only for confusing people, use DoGetClippingBox only
virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h)
{ DoGetClippingBox(x, y, w, h); }
#endif
virtual void DoGetClippingBox(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h) const
{
if ( x )
*x = m_clipX1;
if ( y )
*y = m_clipY1;
if ( w )
*w = m_clipX2 - m_clipX1;
if ( h )
*h = m_clipY2 - m_clipY1;
}
virtual void DoGetLogicalOrigin(wxCoord *x, wxCoord *y) const
{
if ( x ) *x = m_logicalOriginX;
if ( y ) *y = m_logicalOriginY;
}
virtual void DoGetDeviceOrigin(wxCoord *x, wxCoord *y) const
{
if ( x ) *x = m_deviceOriginX;
if ( y ) *y = m_deviceOriginY;
}
virtual void DoGetTextExtent(const wxString& string,
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
wxFont *theFont = NULL) const = 0;
virtual bool DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const;
#if wxUSE_SPLINES
virtual void DoDrawSpline(wxList *points);
#endif
protected:
// unset clipping variables (after clipping region was destroyed)
void ResetClipping()
{
m_clipping = false;
m_clipX1 = m_clipX2 = m_clipY1 = m_clipY2 = 0;
}
// flags
bool m_colour:1;
bool m_ok:1;
bool m_clipping:1;
bool m_isInteractive:1;
bool m_isBBoxValid:1;
// coordinate system variables
// TODO short descriptions of what exactly they are would be nice...
wxCoord m_logicalOriginX, m_logicalOriginY;
wxCoord m_deviceOriginX, m_deviceOriginY;
double m_logicalScaleX, m_logicalScaleY;
double m_userScaleX, m_userScaleY;
double m_scaleX, m_scaleY;
// Used by SetAxisOrientation() to invert the axes
int m_signX, m_signY;
// bounding and clipping boxes
wxCoord m_minX, m_minY, m_maxX, m_maxY;
wxCoord m_clipX1, m_clipY1, m_clipX2, m_clipY2;
int m_logicalFunction;
int m_backgroundMode;
int m_mappingMode;
// GDI objects
wxPen m_pen;
wxBrush m_brush;
wxBrush m_backgroundBrush;
wxColour m_textForegroundColour;
wxColour m_textBackgroundColour;
wxFont m_font;
#if wxUSE_PALETTE
wxPalette m_palette;
bool m_hasCustomPalette;
#endif // wxUSE_PALETTE
private:
DECLARE_NO_COPY_CLASS(wxDCBase)
DECLARE_ABSTRACT_CLASS(wxDCBase)
};
// ----------------------------------------------------------------------------
// now include the declaration of wxDC class
// ----------------------------------------------------------------------------
#if defined(__WXPALMOS__)
#include "wx/palmos/dc.h"
#elif defined(__WXMSW__)
#include "wx/msw/dc.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dc.h"
#elif defined(__WXGTK__)
#include "wx/gtk/dc.h"
#elif defined(__WXX11__)
#include "wx/x11/dc.h"
#elif defined(__WXMGL__)
#include "wx/mgl/dc.h"
#elif defined(__WXMAC__)
#include "wx/mac/dc.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/dc.h"
#elif defined(__WXPM__)
#include "wx/os2/dc.h"
#endif
// ----------------------------------------------------------------------------
// helper class: you can use it to temporarily change the DC text colour and
// restore it automatically when the object goes out of scope
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDCTextColourChanger
{
public:
wxDCTextColourChanger(wxDC& dc) : m_dc(dc), m_colFgOld() { }
~wxDCTextColourChanger()
{
if ( m_colFgOld.Ok() )
m_dc.SetTextForeground(m_colFgOld);
}
void Set(const wxColour& col)
{
if ( !m_colFgOld.Ok() )
m_colFgOld = m_dc.GetTextForeground();
m_dc.SetTextForeground(col);
}
private:
wxDC& m_dc;
wxColour m_colFgOld;
DECLARE_NO_COPY_CLASS(wxDCTextColourChanger)
};
// ----------------------------------------------------------------------------
// another small helper class: sets the clipping region in its ctor and
// destroys it in the dtor
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDCClipper
{
public:
wxDCClipper(wxDC& dc, const wxRect& r) : m_dc(dc)
{ dc.SetClippingRegion(r.x, r.y, r.width, r.height); }
wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h) : m_dc(dc)
{ dc.SetClippingRegion(x, y, w, h); }
~wxDCClipper() { m_dc.DestroyClippingRegion(); }
private:
wxDC& m_dc;
DECLARE_NO_COPY_CLASS(wxDCClipper)
};
#endif
// _WX_DC_H_BASE_
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