📄 dc.h
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/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: wxDC class
// Author: Vadim Zeitlin
// Modified by:
// Created: 05/25/99
// RCS-ID: $Id: dc.h,v 1.69 2005/06/26 15:46:07 RR Exp $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DC_H_BASE_
#define _WX_DC_H_BASE_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "dcbase.h"
#endif
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/object.h" // the base class
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/bitmap.h" // for wxNullBitmap
#include "wx/brush.h"
#include "wx/pen.h"
#include "wx/palette.h"
#include "wx/list.h" // we use wxList in inline functions
#include "wx/dynarray.h"
#include "wx/math.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDCBase;
class WXDLLEXPORT wxDrawObject
{
public:
wxDrawObject()
: m_isBBoxValid(false)
, m_minX(0), m_minY(0), m_maxX(0), m_maxY(0)
{ }
virtual ~wxDrawObject() { }
virtual void Draw(wxDCBase&) const { }
virtual void CalcBoundingBox(wxCoord x, wxCoord y)
{
if ( m_isBBoxValid )
{
if ( x < m_minX ) m_minX = x;
if ( y < m_minY ) m_minY = y;
if ( x > m_maxX ) m_maxX = x;
if ( y > m_maxY ) m_maxY = y;
}
else
{
m_isBBoxValid = true;
m_minX = x;
m_minY = y;
m_maxX = x;
m_maxY = y;
}
}
void ResetBoundingBox()
{
m_isBBoxValid = false;
m_minX = m_maxX = m_minY = m_maxY = 0;
}
// Get the final bounding box of the PostScript or Metafile picture.
wxCoord MinX() const { return m_minX; }
wxCoord MaxX() const { return m_maxX; }
wxCoord MinY() const { return m_minY; }
wxCoord MaxY() const { return m_maxY; }
//to define the type of object for derived objects
virtual int GetType()=0;
protected:
//for boundingbox calculation
bool m_isBBoxValid:1;
//for boundingbox calculation
wxCoord m_minX, m_minY, m_maxX, m_maxY;
};
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
extern WXDLLEXPORT_DATA(int) wxPageNumber;
// ---------------------------------------------------------------------------
// wxDC is the device context - object on which any drawing is done
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxDCBase : public wxObject
{
public:
wxDCBase()
: m_colour(wxColourDisplay())
, m_ok(true)
, m_clipping(false)
, m_isInteractive(0)
, m_isBBoxValid(false)
, m_logicalOriginX(0), m_logicalOriginY(0)
, m_deviceOriginX(0), m_deviceOriginY(0)
, m_logicalScaleX(1.0), m_logicalScaleY(1.0)
, m_userScaleX(1.0), m_userScaleY(1.0)
, m_scaleX(1.0), m_scaleY(1.0)
, m_signX(1), m_signY(1)
, m_minX(0), m_minY(0), m_maxX(0), m_maxY(0)
, m_clipX1(0), m_clipY1(0), m_clipX2(0), m_clipY2(0)
, m_logicalFunction(wxCOPY)
, m_backgroundMode(wxTRANSPARENT)
, m_mappingMode(wxMM_TEXT)
, m_pen()
, m_brush()
, m_backgroundBrush(*wxTRANSPARENT_BRUSH)
, m_textForegroundColour(*wxBLACK)
, m_textBackgroundColour(*wxWHITE)
, m_font()
#if wxUSE_PALETTE
, m_palette()
, m_hasCustomPalette(false)
#endif // wxUSE_PALETTE
{
ResetBoundingBox();
ResetClipping();
}
~wxDCBase() { }
virtual void BeginDrawing() { }
virtual void EndDrawing() { }
// graphic primitives
// ------------------
virtual void DrawObject(wxDrawObject* drawobject)
{
drawobject->Draw(*this);
CalcBoundingBox(drawobject->MinX(),drawobject->MinY());
CalcBoundingBox(drawobject->MaxX(),drawobject->MaxY());
}
bool FloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE)
{ return DoFloodFill(x, y, col, style); }
bool FloodFill(const wxPoint& pt, const wxColour& col,
int style = wxFLOOD_SURFACE)
{ return DoFloodFill(pt.x, pt.y, col, style); }
bool GetPixel(wxCoord x, wxCoord y, wxColour *col) const
{ return DoGetPixel(x, y, col); }
bool GetPixel(const wxPoint& pt, wxColour *col) const
{ return DoGetPixel(pt.x, pt.y, col); }
void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
{ DoDrawLine(x1, y1, x2, y2); }
void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
{ DoDrawLine(pt1.x, pt1.y, pt2.x, pt2.y); }
void CrossHair(wxCoord x, wxCoord y)
{ DoCrossHair(x, y); }
void CrossHair(const wxPoint& pt)
{ DoCrossHair(pt.x, pt.y); }
void DrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc)
{ DoDrawArc(x1, y1, x2, y2, xc, yc); }
void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
{ DoDrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); }
void DrawCheckMark(wxCoord x, wxCoord y,
wxCoord width, wxCoord height)
{ DoDrawCheckMark(x, y, width, height); }
void DrawCheckMark(const wxRect& rect)
{ DoDrawCheckMark(rect.x, rect.y, rect.width, rect.height); }
void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea)
{ DoDrawEllipticArc(x, y, w, h, sa, ea); }
void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
double sa, double ea)
{ DoDrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); }
void DrawPoint(wxCoord x, wxCoord y)
{ DoDrawPoint(x, y); }
void DrawPoint(const wxPoint& pt)
{ DoDrawPoint(pt.x, pt.y); }
void DrawLines(int n, wxPoint points[],
wxCoord xoffset = 0, wxCoord yoffset = 0)
{ DoDrawLines(n, points, xoffset, yoffset); }
void DrawLines(const wxList *list,
wxCoord xoffset = 0, wxCoord yoffset = 0);
void DrawPolygon(int n, wxPoint points[],
wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE)
{ DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); }
void DrawPolygon(const wxList *list,
wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE);
void DrawPolyPolygon(int n, int count[], wxPoint points[],
wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE)
{ DoDrawPolyPolygon(n, count, points, xoffset, yoffset, fillStyle); }
void DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ DoDrawRectangle(x, y, width, height); }
void DrawRectangle(const wxPoint& pt, const wxSize& sz)
{ DoDrawRectangle(pt.x, pt.y, sz.x, sz.y); }
void DrawRectangle(const wxRect& rect)
{ DoDrawRectangle(rect.x, rect.y, rect.width, rect.height); }
void DrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height,
double radius)
{ DoDrawRoundedRectangle(x, y, width, height, radius); }
void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz,
double radius)
{ DoDrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); }
void DrawRoundedRectangle(const wxRect& r, double radius)
{ DoDrawRoundedRectangle(r.x, r.y, r.width, r.height, radius); }
void DrawCircle(wxCoord x, wxCoord y, wxCoord radius)
{ DoDrawEllipse(x - radius, y - radius, 2*radius, 2*radius); }
void DrawCircle(const wxPoint& pt, wxCoord radius)
{ DrawCircle(pt.x, pt.y, radius); }
void DrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ DoDrawEllipse(x, y, width, height); }
void DrawEllipse(const wxPoint& pt, const wxSize& sz)
{ DoDrawEllipse(pt.x, pt.y, sz.x, sz.y); }
void DrawEllipse(const wxRect& rect)
{ DoDrawEllipse(rect.x, rect.y, rect.width, rect.height); }
void DrawIcon(const wxIcon& icon, wxCoord x, wxCoord y)
{ DoDrawIcon(icon, x, y); }
void DrawIcon(const wxIcon& icon, const wxPoint& pt)
{ DoDrawIcon(icon, pt.x, pt.y); }
void DrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
bool useMask = false)
{ DoDrawBitmap(bmp, x, y, useMask); }
void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt,
bool useMask = false)
{ DoDrawBitmap(bmp, pt.x, pt.y, useMask); }
void DrawText(const wxString& text, wxCoord x, wxCoord y)
{ DoDrawText(text, x, y); }
void DrawText(const wxString& text, const wxPoint& pt)
{ DoDrawText(text, pt.x, pt.y); }
void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle)
{ DoDrawRotatedText(text, x, y, angle); }
void DrawRotatedText(const wxString& text, const wxPoint& pt, double angle)
{ DoDrawRotatedText(text, pt.x, pt.y, angle); }
// this version puts both optional bitmap and the text into the given
// rectangle and aligns is as specified by alignment parameter; it also
// will emphasize the character with the given index if it is != -1 and
// return the bounding rectangle if required
virtual void DrawLabel(const wxString& text,
const wxBitmap& image,
const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounding = NULL);
void DrawLabel(const wxString& text, const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1)
{ DrawLabel(text, wxNullBitmap, rect, alignment, indexAccel); }
bool Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord)
{
return DoBlit(xdest, ydest, width, height,
source, xsrc, ysrc, rop, useMask, xsrcMask, ysrcMask);
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