window.h
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C头文件 代码 · 共 1,538 行 · 第 1/4 页
H
1,538 行
// Set/get the background style.
// Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
// returns true if the control has "transparent" areas such as a
// wxStaticText and wxCheckBox and the background should be adapted
// from a parent window
virtual bool HasTransparentBackground() { return false; }
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont(const wxFont& font) = 0;
void SetOwnFont(const wxFont& font)
{
if ( SetFont(font) )
m_inheritFont = false;
}
wxFont GetFont() const;
// set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
virtual bool SetCursor( const wxCursor &cursor );
const wxCursor& GetCursor() const { return m_cursor; }
#if wxUSE_CARET
// associate a caret with the window
void SetCaret(wxCaret *caret);
// get the current caret (may be NULL)
wxCaret *GetCaret() const { return m_caret; }
#endif // wxUSE_CARET
// get the (average) character size for the current font
virtual int GetCharHeight() const = 0;
virtual int GetCharWidth() const = 0;
// get the width/height/... of the text using current or specified
// font
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const = 0;
// client <-> screen coords
// ------------------------
// translate to/from screen/client coordinates (pointers may be NULL)
void ClientToScreen( int *x, int *y ) const
{ DoClientToScreen(x, y); }
void ScreenToClient( int *x, int *y ) const
{ DoScreenToClient(x, y); }
// wxPoint interface to do the same thing
wxPoint ClientToScreen(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoClientToScreen(&x, &y);
return wxPoint(x, y);
}
wxPoint ScreenToClient(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoScreenToClient(&x, &y);
return wxPoint(x, y);
}
// test where the given (in client coords) point lies
wxHitTest HitTest(wxCoord x, wxCoord y) const
{ return DoHitTest(x, y); }
wxHitTest HitTest(const wxPoint& pt) const
{ return DoHitTest(pt.x, pt.y); }
// misc
// ----
// get the window border style from the given flags: this is different from
// simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
// translate wxBORDER_DEFAULT to something reasonable
wxBorder GetBorder(long flags) const;
// get border for the flags of this window
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
// send wxUpdateUIEvents to this window, and children if recurse is true
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
{ return DoPopupMenu(menu, pos.x, pos.y); }
bool PopupMenu(wxMenu *menu, int x, int y)
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
// scrollbars
// ----------
// does the window have the scrollbar for this orientation?
bool HasScrollbar(int orient) const
{
return (m_windowStyle &
(orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
}
// configure the window scrollbars
virtual void SetScrollbar( int orient,
int pos,
int thumbvisible,
int range,
bool refresh = true ) = 0;
virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
virtual int GetScrollPos( int orient ) const = 0;
virtual int GetScrollThumb( int orient ) const = 0;
virtual int GetScrollRange( int orient ) const = 0;
// scroll window to the specified position
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL ) = 0;
// scrolls window by line/page: note that not all controls support this
//
// return true if the position changed, false otherwise
virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
// convenient wrappers for ScrollLines/Pages
bool LineUp() { return ScrollLines(-1); }
bool LineDown() { return ScrollLines(1); }
bool PageUp() { return ScrollPages(-1); }
bool PageDown() { return ScrollPages(1); }
// context-sensitive help
// ----------------------
// these are the convenience functions wrapping wxHelpProvider methods
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
// associate this help text with all windows with the same id as this
// one
void SetHelpTextForId(const wxString& text);
// get the help string associated with this window (may be empty)
wxString GetHelpText() const;
#else
// silently ignore SetHelpText() calls
void SetHelpText(const wxString& WXUNUSED(text)) { }
void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
#endif // wxUSE_HELP
// tooltips
// --------
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
// attach a tooltip to the window
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
wxString GetToolTipText() const ;
#else
// make it much easier to compile apps in an environment
// that doesn't support tooltips, such as PocketPC
inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
#endif // wxUSE_TOOLTIPS
// drag and drop
// -------------
#if wxUSE_DRAG_AND_DROP
// set/retrieve the drop target associated with this window (may be
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
// ----------------------
#if wxUSE_CONSTRAINTS
// set the constraints for this window or retrieve them (may be NULL)
void SetConstraints( wxLayoutConstraints *constraints );
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
// implementation only
void UnsetConstraints(wxLayoutConstraints *c);
wxWindowList *GetConstraintsInvolvedIn() const
{ return m_constraintsInvolvedIn; }
void AddConstraintReference(wxWindowBase *otherWin);
void RemoveConstraintReference(wxWindowBase *otherWin);
void DeleteRelatedConstraints();
void ResetConstraints();
// these methods may be overriden for special layout algorithms
virtual void SetConstraintSizes(bool recurse = true);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int phase);
// these methods are virtual but normally won't be overridden
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
#endif // wxUSE_CONSTRAINTS
// when using constraints or sizers, it makes sense to update
// children positions automatically whenever the window is resized
// - this is done if autoLayout is on
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
bool GetAutoLayout() const { return m_autoLayout; }
// lay out the window and its children
virtual bool Layout();
// sizers
void SetSizer(wxSizer *sizer, bool deleteOld = true );
void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
void SetContainingSizer(wxSizer* sizer);
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
// ----------------------
#if wxUSE_ACCESSIBILITY
// Override to create a specific accessible object.
virtual wxAccessible* CreateAccessible();
// Sets the accessible object.
void SetAccessible(wxAccessible* accessible) ;
// Returns the accessible object.
wxAccessible* GetAccessible() { return m_accessible; };
// Returns the accessible object, creating if necessary.
wxAccessible* GetOrCreateAccessible() ;
#endif
// implementation
// --------------
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
void OnMiddleClick( wxMouseEvent& event );
#if wxUSE_HELP
void OnHelp(wxHelpEvent& event);
#endif // wxUSE_HELP
// virtual function for implementing internal idle
// behaviour
virtual void OnInternalIdle() {}
// call internal idle recursively
// void ProcessInternalIdle() ;
// get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
// associate the window with a new native handle
virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
// dissociate the current native handle from the window
virtual void DissociateHandle() { }
#if wxUSE_PALETTE
// Store the palette used by DCs in wxWindow so that the dcs can share
// a palette. And we can respond to palette messages.
wxPalette GetPalette() const { return m_palette; }
// When palette is changed tell the DC to set the system palette to the
// new one.
void SetPalette(const wxPalette& pal);
// return true if we have a specific palette
bool HasCustomPalette() const { return m_hasCustomPalette; }
// return the first parent window with a custom palette or NULL
wxWindow *GetAncestorWithCustomPalette() const;
#endif // wxUSE_PALETTE
// inherit the parents visual attributes if they had been explicitly set
// by the user (i.e. we don't inherit default attributes) and if we don't
// have our own explicitly set
virtual void InheritAttributes();
// returns false from here if this window doesn't want to inherit the
// parents colours even if InheritAttributes() would normally do it
//
// this just provides a simple way to customize InheritAttributes()
// behaviour in the most common case
virtual bool ShouldInheritColours() const { return false; }
// Reserved for future use
virtual void ReservedWindowFunc1() {}
virtual void ReservedWindowFunc2() {}
virtual void ReservedWindowFunc3() {}
virtual void ReservedWindowFunc4() {}
virtual void ReservedWindowFunc5() {}
virtual void ReservedWindowFunc6() {}
virtual void ReservedWindowFunc7() {}
virtual void ReservedWindowFunc8() {}
virtual void ReservedWindowFunc9() {}
protected:
// event handling specific to wxWindow
virtual bool TryValidator(wxEvent& event);
virtual bool TryParent(wxEvent& event);
// common part of MoveBefore/AfterInTabOrder()
enum MoveKind
{
MoveBefore, // insert before the given window
MoveAfter // insert after the given window
};
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
#endif // wxUSE_CONSTRAINTS
// Send the wxWindowDestroyEvent
void SendDestroyEvent();
// returns the main window of composite control; this is the window
// that FindFocus returns if the focus is in one of composite control's
// windows
virtual wxWindow *GetMainWindowOfCompositeControl()
{ return (wxWindow*)this; }
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
wxWindowID m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
wxWindow *m_parent;
wxWindowList m_children;
// the minimal allowed size for the window (no minimal size if variable(s)
// contain(s) wxDefaultCoord)
int m_minWidth,
m_minHeight,
m_maxWidth,
m_maxHeight;
// event handler for this window: usually is just 'this' but may be
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
// visual window attributes
wxCursor m_cursor;
wxFont m_font; // see m_hasFont
wxColour m_backgroundColour, // m_hasBgCol
m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
#endif // wxUSE_CARET
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?