app.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/app.h
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: app.h,v 1.129 2005/06/21 09:56:12 VS Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
// ----------------------------------------------------------------------------
// headers we have to include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
#if wxUSE_GUI
#include "wx/window.h" // for wxTopLevelWindows
#include "wx/vidmode.h"
#endif // wxUSE_GUI
#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
class WXDLLIMPEXP_BASE wxAppConsole;
class WXDLLIMPEXP_BASE wxAppTraits;
class WXDLLIMPEXP_BASE wxCmdLineParser;
class WXDLLIMPEXP_BASE wxLog;
class WXDLLIMPEXP_BASE wxMessageOutput;
// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
// disappear a.s.a.p.
#ifdef __WXMAC__
#define wxUSE_EVTLOOP_IN_APP 0
#else
#define wxUSE_EVTLOOP_IN_APP 1
class WXDLLEXPORT wxEventLoop;
#endif
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
// the type of the function used to create a wxApp object on program start up
typedef wxAppConsole* (*wxAppInitializerFunction)();
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
enum
{
wxPRINT_WINDOWS = 1,
wxPRINT_POSTSCRIPT = 2
};
// ----------------------------------------------------------------------------
// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
{
public:
// ctor and dtor
wxAppConsole();
virtual ~wxAppConsole();
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
// This is the very first function called for a newly created wxApp object,
// it is used by the library to do the global initialization. If, for some
// reason, you must override it (instead of just overriding OnInit(), as
// usual, for app-specific initializations), do not forget to call the base
// class version!
virtual bool Initialize(int& argc, wxChar **argv);
// This gives wxCocoa a chance to call OnInit() with a memory pool in place
virtual bool CallOnInit() { return OnInit(); }
// Called before OnRun(), this is a good place to do initialization -- if
// anything fails, return false from here to prevent the program from
// continuing. The command line is normally parsed here, call the base
// class OnInit() to do it.
virtual bool OnInit();
// this is here only temporary hopefully (FIXME)
virtual bool OnInitGui() { return true; }
// This is the replacement for the normal main(): all program work should
// be done here. When OnRun() returns, the programs starts shutting down.
virtual int OnRun() = 0;
// This is only called if OnInit() returned true so it's a good place to do
// any cleanup matching the initializations done there.
virtual int OnExit();
// This is the very last function called on wxApp object before it is
// destroyed. If you override it (instead of overriding OnExit() as usual)
// do not forget to call the base class version!
virtual void CleanUp();
// Called when a fatal exception occurs, this function should take care not
// to do anything which might provoke a nested exception! It may be
// overridden if you wish to react somehow in non-default way (core dump
// under Unix, application crash under Windows) to fatal program errors,
// however extreme care should be taken if you don't want this function to
// crash.
virtual void OnFatalException() { }
#if wxUSE_EXCEPTIONS
// function called if an uncaught exception is caught inside the main
// event loop: it may return true to continue running the event loop or
// false to stop it (in the latter case it may rethrow the exception as
// well)
virtual bool OnExceptionInMainLoop();
// Called when an unhandled C++ exception occurs inside OnRun(): note that
// the exception type is lost by now, so if you really want to handle the
// exception you should override OnRun() and put a try/catch around
// MainLoop() call there
virtual void OnUnhandledException() { }
#endif // wxUSE_EXCEPTIONS
// Called from wxExit() function, should terminate the application a.s.a.p.
virtual void Exit();
// application info: name, description, vendor
// -------------------------------------------
// NB: all these should be set by the application itself, there are no
// reasonable default except for the application name which is taken to
// be argv[0]
// set/get the application name
wxString GetAppName() const
{
return m_appName.empty() ? m_className : m_appName;
}
void SetAppName(const wxString& name) { m_appName = name; }
// set/get the app class name
wxString GetClassName() const { return m_className; }
void SetClassName(const wxString& name) { m_className = name; }
// set/get the vendor name
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName(const wxString& name) { m_vendorName = name; }
// cmd line parsing stuff
// ----------------------
// all of these methods may be overridden in the derived class to
// customize the command line parsing (by default only a few standard
// options are handled)
//
// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
// this to work
#if wxUSE_CMDLINE_PARSER
// this one is called from OnInit() to add all supported options
// to the given parser (don't forget to call the base class version if you
// override it!)
virtual void OnInitCmdLine(wxCmdLineParser& parser);
// called after successfully parsing the command line, return true
// to continue and false to exit (don't forget to call the base class
// version if you override it!)
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
// called if "--help" option was specified, return true to continue
// and false to exit
virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
// called if incorrect command line options were given, return
// false to abort and true to continue
virtual bool OnCmdLineError(wxCmdLineParser& parser);
#endif // wxUSE_CMDLINE_PARSER
// miscellaneous customization functions
// -------------------------------------
// create the app traits object to which we delegate for everything which
// either should be configurable by the user (then he can change the
// default behaviour simply by overriding CreateTraits() and returning his
// own traits object) or which is GUI/console dependent as then wxAppTraits
// allows us to abstract the differences behind the common fa鏰de
wxAppTraits *GetTraits();
// the functions below shouldn't be used now that we have wxAppTraits
#if WXWIN_COMPATIBILITY_2_4
#if wxUSE_LOG
// override this function to create default log target of arbitrary
// user-defined class (default implementation creates a wxLogGui
// object) -- this log object is used by default by all wxLogXXX()
// functions.
wxDEPRECATED( virtual wxLog *CreateLogTarget() );
#endif // wxUSE_LOG
// similar to CreateLogTarget() but for the global wxMessageOutput
// object
wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() );
#endif // WXWIN_COMPATIBILITY_2_4
// event processing functions
// --------------------------
// this method allows to filter all the events processed by the program, so
// you should try to return quickly from it to avoid slowing down the
// program to the crawl
//
// return value should be -1 to continue with the normal event processing,
// or TRUE or FALSE to stop further processing and pretend that the event
// had been already processed or won't be processed at all, respectively
virtual int FilterEvent(wxEvent& event);
#if wxUSE_EXCEPTIONS
// call the specified handler on the given object with the given event
//
// this method only exists to allow catching the exceptions thrown by any
// event handler, it would lead to an extra (useless) virtual function call
// if the exceptions were not used, so it doesn't even exist in that case
virtual void HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const;
#endif // wxUSE_EXCEPTIONS
// process all events in the wxPendingEvents list -- it is necessary to
// call this function to process posted events. This happens during each
// event loop iteration in GUI mode but if there is no main loop, it may be
// also called directly.
virtual void ProcessPendingEvents();
// doesn't do anything in this class, just a hook for GUI wxApp
virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
// make sure that idle events are sent again
virtual void WakeUpIdle() { }
// this is just a convenience: by providing its implementation here we
// avoid #ifdefs in the code using it
static bool IsMainLoopRunning() { return false; }
// debugging support
// -----------------
// this function is called when an assert failure occurs, the base class
// version does the normal processing (i.e. shows the usual assert failure
// dialog box)
//
// the arguments are the place where the assert occurred, the text of the
// assert itself and the user-specified message
#ifdef __WXDEBUG__
virtual void OnAssert(const wxChar *file,
int line,
const wxChar *cond,
const wxChar *msg);
#endif // __WXDEBUG__
// check that the wxBuildOptions object (constructed in the application
// itself, usually the one from IMPLEMENT_APP() macro) matches the build
// options of the library and abort if it doesn't
static bool CheckBuildOptions(const char *optionsSignature,
const char *componentName);
#if WXWIN_COMPATIBILITY_2_4
wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) );
#endif
// implementation only from now on
// -------------------------------
// helpers for dynamic wxApp construction
static void SetInitializerFunction(wxAppInitializerFunction fn)
{ ms_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction()
{ return ms_appInitFn; }
// accessors for ms_appInstance field (external code might wish to modify
// it, this is why we provide a setter here as well, but you should really
// know what you're doing if you call it), wxTheApp is usually used instead
// of GetInstance()
static wxAppConsole *GetInstance() { return ms_appInstance; }
static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
// command line arguments (public for backwards compatibility)
int argc;
wxChar **argv;
protected:
// the function which creates the traits object when GetTraits() needs it
// for the first time
virtual wxAppTraits *CreateTraits();
// function used for dynamic wxApp creation
static wxAppInitializerFunction ms_appInitFn;
// the one and only global application object
static wxAppConsole *ms_appInstance;
// application info (must be set from the user code)
wxString m_vendorName, // vendor name (ACME Inc)
m_appName, // app name
m_className; // class name
// the class defining the application behaviour, NULL initially and created
// by GetTraits() when first needed
wxAppTraits *m_traits;
// the application object is a singleton anyhow, there is no sense in
// copying it
DECLARE_NO_COPY_CLASS(wxAppConsole)
};
// ----------------------------------------------------------------------------
// wxAppBase: the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
#if wxUSE_GUI
class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
wxAppBase();
virtual ~wxAppBase();
// the virtual functions which may/must be overridden in the derived class
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