window.h

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/////////////////////////////////////////////////////////////////////////////
// Name:        wx/msw/window.h
// Purpose:     wxWindow class
// Author:      Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
//              elimination of Default(), ...
// Created:     01/02/97
// RCS-ID:      $Id: window.h,v 1.151.2.1 2006/02/28 13:36:51 JS Exp $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
    #pragma interface "window.h"
#endif

// [at least] some version of Windows send extra mouse move messages after
// a mouse click or a key press - to temporarily fix this problem, set the
// define below to 1
//
// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0

// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------

#if WXWIN_COMPATIBILITY_2_4
// they're unused by wxWidgets...
enum
{
    wxKEY_SHIFT = 1,
    wxKEY_CTRL  = 2
};
#endif

// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------

class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
    friend class wxSpinCtrl;
    friend class wxSlider;
    friend class wxRadioBox;
#if defined __VISUALC__ && __VISUALC__ <= 1200
    friend class wxWindowMSW;
#endif
public:
    wxWindowMSW() { Init(); }

    wxWindowMSW(wxWindow *parent,
                wxWindowID id,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxPanelNameStr)
    {
        Init();
        Create(parent, id, pos, size, style, name);
    }

    virtual ~wxWindowMSW();

    bool Create(wxWindow *parent,
                wxWindowID id,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxPanelNameStr);

    // implement base class pure virtuals
    virtual void SetTitle( const wxString& title);
    virtual wxString GetTitle() const;

    virtual void Raise();
    virtual void Lower();

    virtual bool Show( bool show = true );
    virtual bool Enable( bool enable = true );

    virtual void SetFocus();
    virtual void SetFocusFromKbd();

    virtual bool Reparent(wxWindowBase *newParent);

    virtual void WarpPointer(int x, int y);

    virtual void Refresh( bool eraseBackground = true,
                          const wxRect *rect = (const wxRect *) NULL );
    virtual void Update();
    virtual void Freeze();
    virtual void Thaw();

    virtual void SetWindowStyleFlag( long style );
    virtual bool SetCursor( const wxCursor &cursor );
    virtual bool SetFont( const wxFont &font );

    virtual int GetCharHeight() const;
    virtual int GetCharWidth() const;
    virtual void GetTextExtent(const wxString& string,
                               int *x, int *y,
                               int *descent = (int *) NULL,
                               int *externalLeading = (int *) NULL,
                               const wxFont *theFont = (const wxFont *) NULL)
                               const;

#if wxUSE_MENUS_NATIVE
    virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
#endif // wxUSE_MENUS_NATIVE

    virtual void SetScrollbar( int orient, int pos, int thumbVisible,
                               int range, bool refresh = true );
    virtual void SetScrollPos( int orient, int pos, bool refresh = true );
    virtual int GetScrollPos( int orient ) const;
    virtual int GetScrollThumb( int orient ) const;
    virtual int GetScrollRange( int orient ) const;
    virtual void ScrollWindow( int dx, int dy,
                               const wxRect* rect = (wxRect *) NULL );

    virtual bool ScrollLines(int lines);
    virtual bool ScrollPages(int pages);

#if wxUSE_DRAG_AND_DROP
    virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP

    // Accept files for dragging
    virtual void DragAcceptFiles(bool accept);

#if WXWIN_COMPATIBILITY_2_4
    wxDEPRECATED( bool GetUseCtl3D() const );
    wxDEPRECATED( bool GetTransparentBackground() const );
    wxDEPRECATED( void SetTransparent(bool t = true) );
#endif // WXWIN_COMPATIBILITY_2_4

#ifndef __WXUNIVERSAL__
    // Native resource loading (implemented in src/msw/nativdlg.cpp)
    // FIXME: should they really be all virtual?
    virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
    virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
    wxWindow* GetWindowChild1(wxWindowID id);
    wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__

#if wxUSE_HOTKEY
    // install and deinstall a system wide hotkey
    virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
    virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY

#ifdef __POCKETPC__
    bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
    void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
#endif

    // window handle stuff
    // -------------------

    WXHWND GetHWND() const { return m_hWnd; }
    void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
    virtual WXWidget GetHandle() const { return GetHWND(); }

    void AssociateHandle(WXWidget handle);
    void DissociateHandle();

    // does this window have deferred position and/or size?
    bool IsSizeDeferred() const;


    // implementation from now on
    // ==========================

    // event handlers
    // --------------

    void OnPaint(wxPaintEvent& event);
    void OnEraseBackground(wxEraseEvent& event);
#ifdef __WXWINCE__
    void OnInitDialog(wxInitDialogEvent& event);
#endif

public:
    // Windows subclassing
    void SubclassWin(WXHWND hWnd);
    void UnsubclassWin();

    WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
    void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }

    // return true if the window is of a standard (i.e. not wxWidgets') class
    //
    // to understand why does it work, look at SubclassWin() code and comments
    bool IsOfStandardClass() const { return m_oldWndProc != NULL; }

    wxWindow *FindItem(long id) const;
    wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;

    // MSW only: true if this control is part of the main control
    virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };

    // translate wxWidgets style flags for this control into the Windows style
    // and optional extended style for the corresponding native control
    //
    // this is the function that should be overridden in the derived classes,
    // but you will mostly use MSWGetCreateWindowFlags() below
    virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;

    // get the MSW window flags corresponding to wxWidgets ones
    //
    // the functions returns the flags (WS_XXX) directly and puts the ext
    // (WS_EX_XXX) flags into the provided pointer if not NULL
    WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
        { return MSWGetStyle(GetWindowStyle(), exflags); }

    // translate wxWidgets coords into Windows ones suitable to be passed to
    // ::CreateWindow()
    //
    // returns true if non default coords are returned, false otherwise
    bool MSWGetCreateWindowCoords(const wxPoint& pos,
                                  const wxSize& size,
                                  int& x, int& y,
                                  int& w, int& h) const;

    // get the HWND to be used as parent of this window with CreateWindow()
    virtual WXHWND MSWGetParent() const;

    // creates the window of specified Windows class with given style, extended
    // style, title and geometry (default values
    //
    // returns true if the window has been created, false if creation failed
    bool MSWCreate(const wxChar *wclass,
                   const wxChar *title = NULL,
                   const wxPoint& pos = wxDefaultPosition,
                   const wxSize& size = wxDefaultSize,
                   WXDWORD style = 0,
                   WXDWORD exendedStyle = 0);

    virtual bool MSWCommand(WXUINT param, WXWORD id);

#ifndef __WXUNIVERSAL__
    // Create an appropriate wxWindow from a HWND
    virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);

    // Make sure the window style reflects the HWND style (roughly)
    virtual void AdoptAttributesFromHWND();
#endif // __WXUNIVERSAL__

    // Setup background and foreground colours correctly
    virtual void SetupColours();

    // ------------------------------------------------------------------------
    // helpers for message handlers: these perform the same function as the
    // message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
    // the correct parameters
    // ------------------------------------------------------------------------

    void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
                       WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
    void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
                        WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
    void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
                      WXWORD *code, WXWORD *pos, WXHWND *hwnd);
    void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
                        WXHDC *hdc, WXHWND *hwnd);
    void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
                          WXWORD *item, WXWORD *flags, WXHMENU *hmenu);

    // ------------------------------------------------------------------------
    // internal handlers for MSW messages: all handlers return a boolean value:
    // true means that the handler processed the event and false that it didn't
    // ------------------------------------------------------------------------

    // there are several cases where we have virtual functions for Windows
    // message processing: this is because these messages often require to be
    // processed in a different manner in the derived classes. For all other
    // messages, however, we do *not* have corresponding MSWOnXXX() function
    // and if the derived class wants to process them, it should override
    // MSWWindowProc() directly.

    // scroll event (both horizontal and vertical)
    virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
                             WXWORD pos, WXHWND control);

    // child control notifications
#ifdef __WIN95__
    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);

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