list.h
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C头文件 代码 · 共 1,117 行 · 第 1/5 页
H
1,117 行
void *m_data; // user data
wxNodeBase *m_next, // next and previous nodes in the list
*m_previous;
wxListBase *m_list; // list we belong to
DECLARE_NO_COPY_CLASS(wxNodeBase)
};
// -----------------------------------------------------------------------------
// a double-linked list class
// -----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxList;
class WXDLLIMPEXP_BASE wxListBase : public wxObject
{
friend class WXDLLIMPEXP_BASE wxNodeBase; // should be able to call DetachNode()
friend class wxHashTableBase; // should be able to call untyped Find()
public:
// default ctor & dtor
wxListBase(wxKeyType keyType = wxKEY_NONE)
{ Init(keyType); }
virtual ~wxListBase();
// accessors
// count of items in the list
size_t GetCount() const { return m_count; }
// return true if this list is empty
bool IsEmpty() const { return m_count == 0; }
// operations
// delete all nodes
void Clear();
// instruct it to destroy user data when deleting nodes
void DeleteContents(bool destroy) { m_destroy = destroy; }
// query if to delete
bool GetDeleteContents() const
{ return m_destroy; }
// get the keytype
wxKeyType GetKeyType() const
{ return m_keyType; }
// set the keytype (required by the serial code)
void SetKeyType(wxKeyType keyType)
{ wxASSERT( m_count==0 ); m_keyType = keyType; }
#ifdef wxLIST_COMPATIBILITY
// compatibility methods from old wxList
wxDEPRECATED( int Number() const ); // use GetCount instead.
wxDEPRECATED( wxNode *First() const ); // use GetFirst
wxDEPRECATED( wxNode *Last() const ); // use GetLast
wxDEPRECATED( wxNode *Nth(size_t n) const ); // use Item
// kludge for typesafe list migration in core classes.
wxDEPRECATED( operator wxList&() const );
#endif // wxLIST_COMPATIBILITY
protected:
// all methods here are "overloaded" in derived classes to provide compile
// time type checking
// create a node for the list of this type
virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next,
void *data,
const wxListKey& key = wxDefaultListKey) = 0;
// Can't access these from derived classes otherwise (bug in Salford C++?)
#ifdef __SALFORDC__
public:
#endif
// ctors
// from an array
wxListBase(size_t count, void *elements[]);
// from a sequence of objects
wxListBase(void *object, ... /* terminate with NULL */);
protected:
void Assign(const wxListBase& list)
{ Clear(); DoCopy(list); }
// get list head/tail
wxNodeBase *GetFirst() const { return m_nodeFirst; }
wxNodeBase *GetLast() const { return m_nodeLast; }
// by (0-based) index
wxNodeBase *Item(size_t index) const;
// get the list item's data
void *operator[](size_t n) const
{
wxNodeBase *node = Item(n);
return node ? node->GetData() : (wxNodeBase *)NULL;
}
// operations
// append to end of list
wxNodeBase *Prepend(void *object)
{ return (wxNodeBase *)wxListBase::Insert(object); }
// append to beginning of list
wxNodeBase *Append(void *object);
// insert a new item at the beginning of the list
wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
// insert a new item at the given position
wxNodeBase *Insert(size_t pos, void *object)
{ return pos == GetCount() ? Append(object)
: Insert(Item(pos), object); }
// insert before given node or at front of list if prev == NULL
wxNodeBase *Insert(wxNodeBase *prev, void *object);
// keyed append
wxNodeBase *Append(long key, void *object);
wxNodeBase *Append(const wxChar *key, void *object);
// removes node from the list but doesn't delete it (returns pointer
// to the node or NULL if it wasn't found in the list)
wxNodeBase *DetachNode(wxNodeBase *node);
// delete element from list, returns false if node not found
bool DeleteNode(wxNodeBase *node);
// finds object pointer and deletes node (and object if DeleteContents
// is on), returns false if object not found
bool DeleteObject(void *object);
// search (all return NULL if item not found)
// by data
wxNodeBase *Find(const void *object) const;
// by key
wxNodeBase *Find(const wxListKey& key) const;
// get 0-based index of object or wxNOT_FOUND
int IndexOf( void *object ) const;
// this function allows the sorting of arbitrary lists by giving
// a function to compare two list elements. The list is sorted in place.
void Sort(const wxSortCompareFunction compfunc);
// functions for iterating over the list
void *FirstThat(wxListIterateFunction func);
void ForEach(wxListIterateFunction func);
void *LastThat(wxListIterateFunction func);
// for STL interface, "last" points to one after the last node
// of the controlled sequence (NULL for the end of the list)
void Reverse();
void DeleteNodes(wxNodeBase* first, wxNodeBase* last);
private:
// common part of all ctors
void Init(wxKeyType keyType = wxKEY_NONE);
// helpers
// common part of copy ctor and assignment operator
void DoCopy(const wxListBase& list);
// common part of all Append()s
wxNodeBase *AppendCommon(wxNodeBase *node);
// free node's data and node itself
void DoDeleteNode(wxNodeBase *node);
size_t m_count; // number of elements in the list
bool m_destroy; // destroy user data when deleting list items?
wxNodeBase *m_nodeFirst, // pointers to the head and tail of the list
*m_nodeLast;
wxKeyType m_keyType; // type of our keys (may be wxKEY_NONE)
};
// -----------------------------------------------------------------------------
// macros for definition of "template" list type
// -----------------------------------------------------------------------------
// and now some heavy magic...
// declare a list type named 'name' and containing elements of type 'T *'
// (as a by product of macro expansion you also get wx##name##Node
// wxNode-derived type)
//
// implementation details:
// 1. We define _WX_LIST_ITEM_TYPE_##name typedef to save in it the item type
// for the list of given type - this allows us to pass only the list name
// to WX_DEFINE_LIST() even if it needs both the name and the type
//
// 2. We redefine all non-type-safe wxList functions with type-safe versions
// which don't take any space (everything is inline), but bring compile
// time error checking.
//
// 3. The macro which is usually used (WX_DECLARE_LIST) is defined in terms of
// a more generic WX_DECLARE_LIST_2 macro which, in turn, uses the most
// generic WX_DECLARE_LIST_3 one. The last macro adds a sometimes
// interesting capability to store polymorphic objects in the list and is
// particularly useful with, for example, "wxWindow *" list where the
// wxWindowBase pointers are put into the list, but wxWindow pointers are
// retrieved from it.
//
// 4. final hack is that WX_DECLARE_LIST_3 is defined in terms of
// WX_DECLARE_LIST_4 to allow defining classes without operator->() as
// it results in compiler warnings when this operator doesn't make sense
// (i.e. stored elements are not pointers)
// common part of WX_DECLARE_LIST_3 and WX_DECLARE_LIST_PTR_3
#define WX_DECLARE_LIST_4(T, Tbase, name, nodetype, classexp, ptrop) \
typedef int (*wxSortFuncFor_##name)(const T **, const T **); \
\
classexp nodetype : public wxNodeBase \
{ \
public: \
nodetype(wxListBase *list = (wxListBase *)NULL, \
nodetype *previous = (nodetype *)NULL, \
nodetype *next = (nodetype *)NULL, \
T *data = (T *)NULL, \
const wxListKey& key = wxDefaultListKey) \
: wxNodeBase(list, previous, next, data, key) { } \
\
nodetype *GetNext() const \
{ return (nodetype *)wxNodeBase::GetNext(); } \
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?