wx_core.dsp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· DSP 代码 · 共 1,654 行 · 第 1/5 页
DSP
1,654 行
!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 Release"
!ELSEIF "$(CFG)" == "core - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\control.cpp
!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 Release"
!ELSEIF "$(CFG)" == "core - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\cursor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\data.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\ole\dataobj.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dcclient.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dcmemory.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dcprint.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dcscreen.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dialog.cpp
!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 Release"
!ELSEIF "$(CFG)" == "core - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dialup.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dib.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dirdlg.cpp
!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 Release"
!ELSEIF "$(CFG)" == "core - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\display.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\dragimag.cpp
!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "core - Win32 Release"
!ELSEI
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