📄 transtempl.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. *///// transTempl.h - templates for translation functions.//// This file is #included after having set the following macros:// BPPIN - 8, 16 or 32// BPPOUT - 8, 16 or 32#if !defined(BPPIN) || !defined(BPPOUT)#error "transTempl.h: BPPIN or BPPOUT not defined"#endif// CONCAT2E concatenates its arguments, expanding them if they are macros#ifndef CONCAT2E#define CONCAT2(a,b) a##b#define CONCAT2E(a,b) CONCAT2(a,b)#endif#ifndef CONCAT4E#define CONCAT4(a,b,c,d) a##b##c##d#define CONCAT4E(a,b,c,d) CONCAT4(a,b,c,d)#endif#define INPIXEL rdr::CONCAT2E(U,BPPIN)#define OUTPIXEL rdr::CONCAT2E(U,BPPOUT)#define transSimpleINtoOUT CONCAT4E(transSimple,BPPIN,to,BPPOUT)#define transRGBINtoOUT CONCAT4E(transRGB,BPPIN,to,BPPOUT)#define transRGBCubeINtoOUT CONCAT4E(transRGBCube,BPPIN,to,BPPOUT)#if (BPPIN <= 16)// transSimpleINtoOUT uses a single table. This can be used for any incoming// and outgoing pixel formats, as long as the incoming pixel format is not too// large (for 16bpp, the table needs 64K entries).void transSimpleINtoOUT (void* table_, const PixelFormat& inPF, void* inPtr, int inStride, const PixelFormat& outPF, void* outPtr, int outStride, int width, int height){ OUTPIXEL* table = (OUTPIXEL*)table_; INPIXEL* ip = (INPIXEL*)inPtr; OUTPIXEL* op = (OUTPIXEL*)outPtr; int inExtra = inStride - width; int outExtra = outStride - width; while (height > 0) { OUTPIXEL* opEndOfRow = op + width; while (op < opEndOfRow) *op++ = table[*ip++]; ip += inExtra; op += outExtra; height--; }}#endif#if (BPPIN >= 16)// transRGBINtoOUT uses three tables, one each for red, green and blue// components and adds the values to produce the result. This can be used// where a single table would be too large (e.g. 32bpp). It only works for a// trueColour incoming pixel format. Usually the outgoing pixel format is// trueColour, but we add rather than ORing the three values so that it is also// possible to generate an index into a colour cube. I believe that in most// cases adding is just as fast as ORing - if not then we should split this// into two different functions for efficiency.void transRGBINtoOUT (void* table, const PixelFormat& inPF, void* inPtr, int inStride, const PixelFormat& outPF, void* outPtr, int outStride, int width, int height){ OUTPIXEL* redTable = (OUTPIXEL*)table; OUTPIXEL* greenTable = redTable + inPF.redMax + 1; OUTPIXEL* blueTable = greenTable + inPF.greenMax + 1; INPIXEL* ip = (INPIXEL*)inPtr; OUTPIXEL* op = (OUTPIXEL*)outPtr; int inExtra = inStride - width; int outExtra = outStride - width; while (height > 0) { OUTPIXEL* opEndOfRow = op + width; while (op < opEndOfRow) { *op++ = (redTable [(*ip >> inPF.redShift) & inPF.redMax] + greenTable[(*ip >> inPF.greenShift) & inPF.greenMax] + blueTable [(*ip >> inPF.blueShift) & inPF.blueMax]); ip++; } ip += inExtra; op += outExtra; height--; }}// transRGBCubeINtoOUT is similar to transRGBINtoOUT but also looks up the// colour cube index in a fourth table to yield a pixel value.void transRGBCubeINtoOUT (void* table, const PixelFormat& inPF, void* inPtr, int inStride, const PixelFormat& outPF, void* outPtr, int outStride, int width, int height){ OUTPIXEL* redTable = (OUTPIXEL*)table; OUTPIXEL* greenTable = redTable + inPF.redMax + 1; OUTPIXEL* blueTable = greenTable + inPF.greenMax + 1; OUTPIXEL* cubeTable = blueTable + inPF.blueMax + 1; INPIXEL* ip = (INPIXEL*)inPtr; OUTPIXEL* op = (OUTPIXEL*)outPtr; int inExtra = inStride - width; int outExtra = outStride - width; while (height > 0) { OUTPIXEL* opEndOfRow = op + width; while (op < opEndOfRow) { *op++ = cubeTable[(redTable [(*ip >> inPF.redShift) & inPF.redMax] + greenTable[(*ip >> inPF.greenShift) & inPF.greenMax] + blueTable [(*ip >> inPF.blueShift) & inPF.blueMax])]; ip++; } ip += inExtra; op += outExtra; height--; }}#endif#undef INPIXEL#undef OUTPIXEL#undef transSimpleINtoOUT#undef transRGBINtoOUT#undef transRGBCubeINtoOUT
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