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📄 csecurity.h

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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. *///// CSecurity - class on the client side for handling security handshaking.  A// derived class for a particular security type overrides the processMsg()// method.// processMsg() is called first when the security type has been decided on, and// will keep being called whenever there is data to read from the server.  It// should return false when it needs more data, or true when the security// handshaking is over and we are now waiting for the SecurityResult message// from the server.  In the event of failure a suitable exception should be// thrown.//// Note that the first time processMsg() is called, there is no guarantee that// there is any data to read from the CConnection's InStream, but subsequent// calls guarantee there is at least one byte which can be read without// blocking.//// description is a string describing the level of encryption applied to the// session, or null if no encryption will be used.#ifndef __RFB_CSECURITY_H__#define __RFB_CSECURITY_H__namespace rfb {  class CConnection;  class CSecurity {  public:    virtual ~CSecurity() {}    virtual bool processMsg(CConnection* cc)=0;    virtual void destroy() { delete this; }    virtual int getType() const = 0;    virtual const char* description() const = 0;  };}#endif

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