📄 vncsconnectionst.cxx
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void VNCSConnectionST::queryConnection(const char* userName){ // - Authentication succeeded - clear from blacklist CharArray name; name.buf = sock->getPeerAddress(); server->blHosts->clearBlackmark(name.buf); // - Special case to provide a more useful error message if (rfb::Server::neverShared && !rfb::Server::disconnectClients && server->authClientCount() > 0) { approveConnection(false, "The server is already in use"); return; } // - Does the client have the right to bypass the query? if (reverseConnection || !(rfb::Server::queryConnect || sock->requiresQuery()) || (accessRights & AccessNoQuery)) { approveConnection(true); return; } // - Get the server to display an Accept/Reject dialog, if required // If a dialog is displayed, the result will be PENDING, and the // server will call approveConnection at a later time CharArray reason; VNCServerST::queryResult qr = server->queryConnection(sock, userName, &reason.buf); if (qr == VNCServerST::PENDING) return; // - If server returns ACCEPT/REJECT then pass result to SConnection approveConnection(qr == VNCServerST::ACCEPT, reason.buf);}void VNCSConnectionST::clientInit(bool shared){ lastEventTime = time(0); if (rfb::Server::alwaysShared || reverseConnection) shared = true; if (rfb::Server::neverShared) shared = false; if (!shared) { if (rfb::Server::disconnectClients) { // - Close all the other connected clients vlog.debug("non-shared connection - closing clients"); server->closeClients("Non-shared connection requested", getSock()); } else { // - Refuse this connection if there are existing clients, in addition to // this one if (server->authClientCount() > 1) { close("Server is already in use"); return; } } } SConnection::clientInit(shared);}void VNCSConnectionST::setPixelFormat(const PixelFormat& pf){ SConnection::setPixelFormat(pf); char buffer[256]; pf.print(buffer, 256); vlog.info("Client pixel format %s", buffer); image_getter.init(server->pb, pf, writer()); setCursor();}void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask){ pointerEventTime = lastEventTime = time(0); if (!(accessRights & AccessPtrEvents)) return; if (!rfb::Server::acceptPointerEvents) return; if (!server->pointerClient || server->pointerClient == this) { pointerEventPos = pos; if (buttonMask) server->pointerClient = this; else server->pointerClient = 0; server->desktop->pointerEvent(pointerEventPos, buttonMask); }}class VNCSConnectionSTShiftPresser {public: VNCSConnectionSTShiftPresser(SDesktop* desktop_) : desktop(desktop_), pressed(false) {} ~VNCSConnectionSTShiftPresser() { if (pressed) { desktop->keyEvent(XK_Shift_L, false); } } void press() { desktop->keyEvent(XK_Shift_L, true); pressed = true; } SDesktop* desktop; bool pressed;};// keyEvent() - record in the pressedKeys which keys were pressed. Allow// multiple down events (for autorepeat), but only allow a single up event.void VNCSConnectionST::keyEvent(rdr::U32 key, bool down) { lastEventTime = time(0); if (!(accessRights & AccessKeyEvents)) return; if (!rfb::Server::acceptKeyEvents) return; // Remap the key if required if (server->keyRemapper) key = server->keyRemapper->remapKey(key); // Turn ISO_Left_Tab into shifted Tab. VNCSConnectionSTShiftPresser shiftPresser(server->desktop); if (key == XK_ISO_Left_Tab) { if (pressedKeys.find(XK_Shift_L) == pressedKeys.end() && pressedKeys.find(XK_Shift_R) == pressedKeys.end()) shiftPresser.press(); key = XK_Tab; } if (down) { pressedKeys.insert(key); } else { if (!pressedKeys.erase(key)) return; } server->desktop->keyEvent(key, down);}void VNCSConnectionST::clientCutText(const char* str, int len){ if (!(accessRights & AccessCutText)) return; if (!rfb::Server::acceptCutText) return; server->desktop->clientCutText(str, len);}void VNCSConnectionST::framebufferUpdateRequest(const Rect& r,bool incremental){ if (!(accessRights & AccessView)) return; SConnection::framebufferUpdateRequest(r, incremental); Region reqRgn(r); requested.assign_union(reqRgn); if (!incremental) { // Non-incremental update - treat as if area requested has changed updates.add_changed(reqRgn); server->comparer->add_changed(reqRgn); } writeFramebufferUpdate();}void VNCSConnectionST::setInitialColourMap(){ setColourMapEntries(0, 0);}// supportsLocalCursor() is called whenever the status of// cp.supportsLocalCursor has changed. If the client does now support local// cursor, we make sure that the old server-side rendered cursor is cleaned up// and the cursor is sent to the client.void VNCSConnectionST::supportsLocalCursor(){ if (cp.supportsLocalCursor) { removeRenderedCursor = true; drawRenderedCursor = false; setCursor(); }}void VNCSConnectionST::writeSetCursorCallback(){ rdr::U8* transData = writer()->getImageBuf(server->cursor.area()); image_getter.translatePixels(server->cursor.data, transData, server->cursor.area()); writer()->writeSetCursor(server->cursor.width(), server->cursor.height(), server->cursor.hotspot, transData, server->cursor.mask.buf);}void VNCSConnectionST::writeFramebufferUpdate(){ if (state() != RFBSTATE_NORMAL || requested.is_empty()) return; server->checkUpdate(); // If the previous position of the rendered cursor overlaps the source of the // copy, then when the copy happens the corresponding rectangle in the // destination will be wrong, so add it to the changed region. if (!updates.get_copied().is_empty() && !renderedCursorRect.is_empty()) { Rect bogusCopiedCursor = (renderedCursorRect.translate(updates.get_delta()) .intersect(server->pb->getRect())); if (!updates.get_copied().intersect(bogusCopiedCursor).is_empty()) { updates.add_changed(bogusCopiedCursor); } } // If we need to remove the old rendered cursor, just add the rectangle to // the changed region. if (removeRenderedCursor) { updates.add_changed(renderedCursorRect); renderedCursorRect.clear(); removeRenderedCursor = false; } // Return if there is nothing to send the client. if (updates.is_empty() && !writer()->needFakeUpdate() && !drawRenderedCursor) return; // If the client needs a server-side rendered cursor, work out the cursor // rectangle. If it's empty then don't bother drawing it, but if it overlaps // with the update region, we need to draw the rendered cursor regardless of // whether it has changed. if (needRenderedCursor()) { renderedCursorRect = (server->renderedCursor.getRect(server->renderedCursorTL) .intersect(requested.get_bounding_rect())); if (renderedCursorRect.is_empty()) { drawRenderedCursor = false; } else if (!updates.get_changed().union_(updates.get_copied()) .intersect(renderedCursorRect).is_empty()) { drawRenderedCursor = true; } // We could remove the new cursor rect from updates here. It's not clear // whether this is worth it. If we do remove it, then we won't draw over // the same bit of screen twice, but we have the overhead of a more complex // region. //if (drawRenderedCursor) // updates.subtract(renderedCursorRect); } UpdateInfo update; updates.enable_copyrect(cp.useCopyRect); updates.getUpdateInfo(&update, requested); if (!update.is_empty() || writer()->needFakeUpdate() || drawRenderedCursor) { int nRects = update.numRects() + (drawRenderedCursor ? 1 : 0); writer()->writeFramebufferUpdateStart(nRects); Region updatedRegion; writer()->writeRects(update, &image_getter, &updatedRegion); updates.subtract(updatedRegion); if (drawRenderedCursor) writeRenderedCursorRect(); writer()->writeFramebufferUpdateEnd(); requested.clear(); }}// writeRenderedCursorRect() writes a single rectangle drawing the rendered// cursor on the client.void VNCSConnectionST::writeRenderedCursorRect(){ image_getter.setPixelBuffer(&server->renderedCursor); image_getter.setOffset(server->renderedCursorTL); Rect actual; writer()->writeRect(renderedCursorRect, &image_getter, &actual); image_getter.setPixelBuffer(server->pb); image_getter.setOffset(Point(0,0)); drawRenderedCursor = false;}void VNCSConnectionST::setColourMapEntries(int firstColour, int nColours){ if (!readyForSetColourMapEntries) return; if (server->pb->getPF().trueColour) return; image_getter.setColourMapEntries(firstColour, nColours, writer()); if (cp.pf().trueColour) { updates.add_changed(server->pb->getRect()); }}// setCursor() is called whenever the cursor has changed shape or pixel format.// If the client supports local cursor then it will arrange for the cursor to// be sent to the client.void VNCSConnectionST::setCursor(){ if (state() != RFBSTATE_NORMAL || !cp.supportsLocalCursor) return; writer()->cursorChange(this); if (writer()->needFakeUpdate()) writeFramebufferUpdate();}void VNCSConnectionST::setSocketTimeouts(){ int timeoutms = rfb::Server::clientWaitTimeMillis; soonestTimeout(&timeoutms, secsToMillis(rfb::Server::idleTimeout)); if (timeoutms == 0) timeoutms = -1; sock->inStream().setTimeout(timeoutms); sock->outStream().setTimeout(timeoutms);}
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