📄 vncserverst.cxx
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */// -=- Single-Threaded VNC Server implementation// Note about how sockets get closed://// Closing sockets to clients is non-trivial because the code which calls// VNCServerST must explicitly know about all the sockets (so that it can block// on them appropriately). However, VNCServerST may want to close clients for// a number of reasons, and from a variety of entry points. The simplest is// when processSocketEvent() is called for a client, and the remote end has// closed its socket. A more complex reason is when processSocketEvent() is// called for a client which has just sent a ClientInit with the shared flag// set to false - in this case we want to close all other clients. Yet another// reason for disconnecting clients is when the desktop size has changed as a// result of a call to setPixelBuffer().//// The responsibility for creating and deleting sockets is entirely with the// calling code. When VNCServerST wants to close a connection to a client it// calls the VNCSConnectionST's close() method which calls shutdown() on the// socket. Eventually the calling code will notice that the socket has been// shut down and call removeSocket() so that we can delete the// VNCSConnectionST. Note that the socket must not be deleted by the calling// code until after removeSocket() has been called.//// One minor complication is that we don't allocate a VNCSConnectionST object// for a blacklisted host (since we want to minimise the resources used for// dealing with such a connection). In order to properly implement the// getSockets function, we must maintain a separate closingSockets list,// otherwise blacklisted connections might be "forgotten".#include <rfb/ServerCore.h>#include <rfb/VNCServerST.h>#include <rfb/VNCSConnectionST.h>#include <rfb/ComparingUpdateTracker.h>#include <rfb/SSecurityFactoryStandard.h>#include <rfb/KeyRemapper.h>#include <rfb/util.h>#include <rdr/types.h>using namespace rfb;static LogWriter slog("VNCServerST");LogWriter VNCServerST::connectionsLog("Connections");static SSecurityFactoryStandard defaultSecurityFactory;//// -=- VNCServerST Implementation//// -=- Constructors/DestructorVNCServerST::VNCServerST(const char* name_, SDesktop* desktop_, SSecurityFactory* sf) : blHosts(&blacklist), desktop(desktop_), desktopStarted(false), pb(0), name(strDup(name_)), pointerClient(0), comparer(0), renderedCursorInvalid(false), securityFactory(sf ? sf : &defaultSecurityFactory), queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance), useEconomicTranslate(false){ slog.debug("creating single-threaded server %s", name.buf);}VNCServerST::~VNCServerST(){ slog.debug("shutting down server %s", name.buf); // Close any active clients, with appropriate logging & cleanup closeClients("Server shutdown"); // Delete all the clients, and their sockets, and any closing sockets // NB: Deleting a client implicitly removes it from the clients list while (!clients.empty()) { delete clients.front(); } // Stop the desktop object if active, *only* after deleting all clients! if (desktopStarted) { desktopStarted = false; desktop->stop(); } delete comparer;}// SocketServer methodsvoid VNCServerST::addSocket(network::Socket* sock, bool outgoing){ // - Check the connection isn't black-marked // *** do this in getSecurity instead? CharArray address(sock->getPeerAddress()); if (blHosts->isBlackmarked(address.buf)) { connectionsLog.error("blacklisted: %s", address.buf); try { SConnection::writeConnFailedFromScratch("Too many security failures", &sock->outStream()); } catch (rdr::Exception&) { } sock->shutdown(); closingSockets.push_back(sock); return; } VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing); client->init();}void VNCServerST::removeSocket(network::Socket* sock) { // - If the socket has resources allocated to it, delete them std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { // - Delete the per-Socket resources delete *ci; // - Check that the desktop object is still required if (authClientCount() == 0 && desktopStarted) { slog.debug("no authenticated clients - stopping desktop"); desktopStarted = false; desktop->stop(); } return; } } // - If the Socket has no resources, it may have been a closingSocket closingSockets.remove(sock);}void VNCServerST::processSocketEvent(network::Socket* sock){ // - Find the appropriate VNCSConnectionST and process the event std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { (*ci)->processMessages(); return; } } throw rdr::Exception("invalid Socket in VNCServerST");}int VNCServerST::checkTimeouts(){ int timeout = 0; std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci=clients.begin();ci!=clients.end();ci=ci_next) { ci_next = ci; ci_next++; soonestTimeout(&timeout, (*ci)->checkIdleTimeout()); } return timeout;}// VNCServer methodsvoid VNCServerST::setPixelBuffer(PixelBuffer* pb_){ pb = pb_; delete comparer; comparer = 0; if (pb) { comparer = new ComparingUpdateTracker(pb); cursor.setPF(pb->getPF()); renderedCursor.setPF(pb->getPF()); std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci=clients.begin();ci!=clients.end();ci=ci_next) { ci_next = ci; ci_next++; (*ci)->pixelBufferChange(); } } else { if (desktopStarted) throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?"); }}void VNCServerST::setColourMapEntries(int firstColour, int nColours){ std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->setColourMapEntriesOrClose(firstColour, nColours); }}void VNCServerST::bell(){ std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->bell(); }}void VNCServerST::serverCutText(const char* str, int len){ std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->serverCutText(str, len); }}void VNCServerST::add_changed(const Region& region){ comparer->add_changed(region);}void VNCServerST::add_copied(const Region& dest, const Point& delta){ comparer->add_copied(dest, delta);}bool VNCServerST::clientsReadyForUpdate(){ std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->readyForUpdate()) return true; } return false;}void VNCServerST::tryUpdate(){ std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->writeFramebufferUpdateOrClose(); }}void VNCServerST::setCursor(int width, int height, const Point& newHotspot, void* data, void* mask){ cursor.hotspot = newHotspot; cursor.setSize(width, height); memcpy(cursor.data, data, cursor.dataLen()); memcpy(cursor.mask.buf, mask, cursor.maskLen()); cursor.crop(); renderedCursorInvalid = true; std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->renderedCursorChange(); (*ci)->setCursorOrClose(); }}void VNCServerST::setCursorPos(const Point& pos){ if (!cursorPos.equals(pos)) { cursorPos = pos; renderedCursorInvalid = true; std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) (*ci)->renderedCursorChange(); }}// Other public methodsvoid VNCServerST::approveConnection(network::Socket* sock, bool accept, const char* reason){ std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { (*ci)->approveConnectionOrClose(accept, reason); return; } }}void VNCServerST::closeClients(const char* reason, network::Socket* except){ std::list<VNCSConnectionST*>::iterator i, next_i; for (i=clients.begin(); i!=clients.end(); i=next_i) { next_i = i; next_i++; if ((*i)->getSock() != except) (*i)->close(reason); }}void VNCServerST::getSockets(std::list<network::Socket*>* sockets){ sockets->clear(); std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { sockets->push_back((*ci)->getSock()); } std::list<network::Socket*>::iterator si; for (si = closingSockets.begin(); si != closingSockets.end(); si++) { sockets->push_back(*si); }}SConnection* VNCServerST::getSConnection(network::Socket* sock) { std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) return *ci; } return 0;}// -=- Internal methodsvoid VNCServerST::startDesktop(){ if (!desktopStarted) { slog.debug("starting desktop"); desktop->start(this); desktopStarted = true; if (!pb) throw Exception("SDesktop::start() did not set a valid PixelBuffer"); }}int VNCServerST::authClientCount() { int count = 0; std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->authenticated()) count++; } return count;}inline bool VNCServerST::needRenderedCursor(){ std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) if ((*ci)->needRenderedCursor()) return true; return false;}// checkUpdate() is called just before sending an update. It checks to see// what updates are pending and propagates them to the update tracker for each// client. It uses the ComparingUpdateTracker's compare() method to filter out// areas of the screen which haven't actually changed. It also checks the// state of the (server-side) rendered cursor, if necessary rendering it again// with the correct background.void VNCServerST::checkUpdate(){ bool renderCursor = needRenderedCursor(); if (comparer->is_empty() && !(renderCursor && renderedCursorInvalid)) return; Region toCheck = comparer->get_changed().union_(comparer->get_copied()); if (renderCursor) { Rect clippedCursorRect = cursor.getRect(cursorTL()).intersect(pb->getRect()); if (!renderedCursorInvalid && (toCheck.intersect(clippedCursorRect) .is_empty())) { renderCursor = false; } else { renderedCursorTL = clippedCursorRect.tl; renderedCursor.setSize(clippedCursorRect.width(), clippedCursorRect.height()); toCheck.assign_union(clippedCursorRect); } } pb->grabRegion(toCheck); if (rfb::Server::compareFB) comparer->compare(); if (renderCursor) { pb->getImage(renderedCursor.data, renderedCursor.getRect(renderedCursorTL)); renderedCursor.maskRect(cursor.getRect(cursorTL() .subtract(renderedCursorTL)), cursor.data, cursor.mask.buf); renderedCursorInvalid = false; } std::list<VNCSConnectionST*>::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->add_copied(comparer->get_copied(), comparer->get_delta()); (*ci)->add_changed(comparer->get_changed()); } comparer->clear();}
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