colourcube.h

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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. *///// ColourCube - structure to represent a colour cube.  The colour cube consists// of its dimensions (nRed x nGreen x nBlue) and a table mapping an (r,g,b)// triple to a pixel value.//// A colour cube is used in two cases.  The first is internally in a viewer// when it cannot use a trueColour format, nor can it have exclusive access to// a writable colour map.  This is most notably the case for an X viewer// wishing to use a PseudoColor X server's default colormap.//// The second use is on the server side when a client has asked for a colour// map and the server is trueColour.  Instead of setting an uneven trueColour// format like bgr233, it can set the client's colour map up with a 6x6x6// colour cube.  For this use the colour cube table has a null mapping, which// makes it easy to perform the reverse lookup operation from pixel value to// r,g,b values.#ifndef __RFB_COLOURCUBE_H__#define __RFB_COLOURCUBE_H__#include <rfb/Pixel.h>#include <rfb/ColourMap.h>namespace rfb {  class ColourCube : public ColourMap {  public:    ColourCube(int nr, int ng, int nb, Pixel* table_=0)      : nRed(nr), nGreen(ng), nBlue(nb), table(table_), deleteTable(false)    {      if (!table) {        table = new Pixel[size()];        deleteTable = true;        // set a null mapping by default        for (int i = 0; i < size(); i++)          table[i] = i;      }    }    ColourCube() : deleteTable(false) {}    virtual ~ColourCube() {      if (deleteTable) delete [] table;    }    void set(int r, int g, int b, Pixel p) {      table[(r * nGreen + g) * nBlue + b] = p;    }    Pixel lookup(int r, int g, int b) const {      return table[(r * nGreen + g) * nBlue + b];    }    int size()      const { return nRed*nGreen*nBlue; }    int redMult()   const { return nGreen*nBlue; }    int greenMult() const { return nBlue; }    int blueMult()  const { return 1; }    // ColourMap lookup() method.  Note that this only works when the table has    // the default null mapping.    virtual void lookup(int i, int* r, int* g, int* b) {      if (i >= size()) return;      *b = i % nBlue;      i /= nBlue;      *g = i % nGreen;      *r = i / nGreen;      *r = (*r * 65535 + (nRed-1)   / 2) / (nRed-1);      *g = (*g * 65535 + (nGreen-1) / 2) / (nGreen-1);      *b = (*b * 65535 + (nBlue-1)  / 2) / (nBlue-1);    }    int nRed;    int nGreen;    int nBlue;    Pixel* table;    bool deleteTable;  };}#endif

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