pixelbuffer.h

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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. */// -=- PixelBuffer.h//// The PixelBuffer class encapsulates the PixelFormat and dimensions// of a block of pixel data.#ifndef __RFB_PIXEL_BUFFER_H__#define __RFB_PIXEL_BUFFER_H__#include <rfb/ImageGetter.h>#include <rfb/PixelFormat.h>#include <rfb/ColourMap.h>#include <rfb/Rect.h>#include <rfb/Pixel.h>namespace rfb {  class Region;  class PixelBuffer : public ImageGetter {  public:    PixelBuffer(const PixelFormat& pf, int width, int height, ColourMap* cm);    virtual ~PixelBuffer();    ///////////////////////////////////////////////    // Format / Layout    //    // Set/get pixel format & colourmap    virtual void setPF(const PixelFormat &pf);    virtual const PixelFormat &getPF() const;    virtual ColourMap* getColourMap() const;    // Get width, height and number of pixels    int width()  const { return width_; }    int height() const { return height_; }    int area() const { return width_ * height_; }    // Get rectangle encompassing this buffer    //   Top-left of rectangle is either at (0,0), or the specified point.    Rect getRect() const { return Rect(0, 0, width_, height_); }    Rect getRect(const Point& pos) const {      return Rect(pos, pos.translate(Point(width_, height_)));    }    ///////////////////////////////////////////////    // Access to pixel data    //    // Get a pointer into the buffer    //   The pointer is to the top-left pixel of the specified Rect.    //   The buffer stride (in pixels) is returned.    virtual const rdr::U8* getPixelsR(const Rect& r, int* stride) = 0;    // Get pixel data for a given part of the buffer    //   Data is copied into the supplied buffer, with the specified    //   stride.    virtual void getImage(void* imageBuf, const Rect& r, int stride=0);    // Get the data at (x,y) as a Pixel.    //   VERY INEFFICIENT!!!    // *** Pixel getPixel(const Point& p);    ///////////////////////////////////////////////    // Framebuffer update methods    //    // Ensure that the specified rectangle of buffer is up to date.    //   Overridden by derived classes implementing framebuffer access    //   to copy the required display data into place.    virtual void grabRegion(const Region& region) {}  protected:    PixelBuffer();    PixelFormat format;    int width_, height_;    ColourMap* colourmap;  };  // FullFramePixelBuffer  class FullFramePixelBuffer : public PixelBuffer {  public:    FullFramePixelBuffer(const PixelFormat& pf, int width, int height,                         rdr::U8* data_, ColourMap* cm);    virtual ~FullFramePixelBuffer();    // - Get the number of pixels per row in the actual pixel buffer data area    //   This may in some cases NOT be the same as width().    virtual int getStride() const;    // Get a pointer to specified pixel data    virtual rdr::U8* getPixelsRW(const Rect& r, int* stride);    virtual const rdr::U8* getPixelsR(const Rect& r, int* stride) {      return getPixelsRW(r, stride);    }    ///////////////////////////////////////////////    // Basic rendering operations    // These operations DO NOT clip to the pixelbuffer area, or trap overruns.    // Fill a rectangle    virtual void fillRect(const Rect &dest, Pixel pix);    // Copy pixel data to the buffer    virtual void imageRect(const Rect &dest, const void* pixels, int stride=0);    // Copy pixel data from one PixelBuffer location to another    virtual void copyRect(const Rect &dest, const Point &move_by_delta);    // Copy pixel data to the buffer through a mask    //   pixels is a pointer to the pixel to be copied to r.tl.    //   maskPos specifies the pixel offset in the mask to start from.    //   mask_ is a pointer to the mask bits at (0,0).    //   pStride and mStride are the strides of the pixel and mask buffers.    virtual void maskRect(const Rect& r, const void* pixels, const void* mask_);    //   pixel is the Pixel value to be used where mask_ is set    virtual void maskRect(const Rect& r, Pixel pixel, const void* mask_);    // *** Should this be visible?    rdr::U8* data;  protected:    FullFramePixelBuffer();  };  // -=- Managed pixel buffer class  // Automatically allocates enough space for the specified format & area  class ManagedPixelBuffer : public FullFramePixelBuffer {  public:    ManagedPixelBuffer();    ManagedPixelBuffer(const PixelFormat& pf, int width, int height);    virtual ~ManagedPixelBuffer();    // Manage the pixel buffer layout    virtual void setPF(const PixelFormat &pf);    virtual void setSize(int w, int h);    // Assign a colour map to the buffer    virtual void setColourMap(ColourMap* cm, bool own_cm);    // Return the total number of bytes of pixel data in the buffer    int dataLen() const { return width_ * height_ * (format.bpp/8); }  protected:    unsigned long datasize;    bool own_colourmap;    void checkDataSize();  };};#endif // __RFB_PIXEL_BUFFER_H__

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