ssecurity.h

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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. *///// SSecurity - class on the server side for handling security handshaking.  A// derived class for a particular security type overrides the processMsg()// method.// processMsg() is called first when the security type has been decided on, and// will keep being called whenever there is data to read from the client.  It// should return false when it needs more data, or true when the connection has// been successfully authenticated.  In the event of authentication failure an// AuthFailureException should be thrown - this will result in a "failed"// security result being sent to the client with the str() from the exception// being sent as the reason.  Any other type of failure should be indicated by// some other kind of exception which will cause the connection to be aborted.//// processMsg() must never block (or at least must never block until the client// has been authenticated) - this is to prevent denial of service attacks.// Note that the first time processMsg() is called, there is no guarantee that// there is any data to read from the SConnection's InStream, but subsequent// calls guarantee there is at least one byte which can be read without// blocking.//// getType() should return the secType value corresponding to the SSecurity// implementation.//#ifndef __RFB_SSECURITY_H__#define __RFB_SSECURITY_H__#include <rdr/types.h>#include <rfb/util.h>#include <list>namespace rfb {  class SConnection;  class SSecurity {  public:    virtual ~SSecurity() {}    virtual bool processMsg(SConnection* sc)=0;    virtual void destroy() { delete this; }    virtual int getType() const = 0;    // getUserName() gets the name of the user attempting authentication.  The    // storage is owned by the SSecurity object, so a copy must be taken if    // necessary.  Null may be returned to indicate that there is no user name    // for this security type.    virtual const char* getUserName() const = 0;  };  // SSecurityFactory creates new SSecurity instances for  // particular security types.  // The instances must be destroyed by calling destroy()  // on them when done.  // getSecTypes returns a list of the security types that are both configured  // and actually supported.  Which configuration is considered depends on the  // reverseConnection parameter.  class SSecurityFactory {  public:    virtual ~SSecurityFactory() {}    virtual SSecurity* getSSecurity(rdr::U8 secType, bool noAuth=false)=0;    virtual void getSecTypes(std::list<rdr::U8>* secTypes,                             bool reverseConnection) = 0;  };}#endif

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