sdesktop.h

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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. *//////////////////////////////////////////////////////////////////////////////// SDesktop is an interface implemented by back-ends, on which callbacks are// made by the VNCServer as appropriate for pointer and keyboard events, etc.// SDesktop objects are always created before the VNCServer - the SDesktop// will be passed a pointer to the VNCServer in the start() call.  If a more// implementation-specific pointer to the VNCServer is required then this// can be provided to the SDesktop via an implementation-specific method.//// An SDesktop usually has an associated PixelBuffer which it tells the// VNCServer via the VNCServer's setPixelBuffer() method.  It can do this at// any time, but the PixelBuffer MUST be valid by the time the call to start()// returns.  The PixelBuffer may be set to null again if desired when stop() is// called.  Note that start() and stop() are guaranteed to be called// alternately; there should never be two calls to start() without an// intervening stop() and vice-versa.//#ifndef __RFB_SDESKTOP_H__#define __RFB_SDESKTOP_H__#include <rfb/PixelBuffer.h>#include <rfb/VNCServer.h>#include <rfb/InputHandler.h>#include <rfb/Exception.h>namespace rfb {  class VNCServer;  class SDesktop : public InputHandler {  public:    // start() is called by the server when the first client authenticates    // successfully, and can be used to begin any expensive tasks which are not    // needed when there are no clients.  A valid PixelBuffer must have been    // set via the VNCServer's setPixelBuffer() method by the time this call    // returns.    virtual void start(VNCServer* vs) {}    // stop() is called by the server when there are no longer any    // authenticated clients, and therefore the desktop can cease any    // expensive tasks.  No further calls to the VNCServer passed to start()    // can be made once stop has returned.    virtual void stop() {}    // framebufferUpdateRequest() is called to let the desktop know that at    // least one client has become ready for an update.  Desktops can check    // whether there are clients ready at any time by calling the VNCServer's    // clientsReadyForUpdate() method.    virtual void framebufferUpdateRequest() {}    // getFbSize() returns the current dimensions of the framebuffer.    // This can be called even while the SDesktop is not start()ed.    virtual Point getFbSize() = 0;    // InputHandler interface    // pointerEvent(), keyEvent() and clientCutText() are called in response to    // the relevant RFB protocol messages from clients.    // See InputHandler for method signatures.  protected:    virtual ~SDesktop() {}  };  // -=- SStaticDesktop  //     Trivial implementation of the SDesktop interface, which provides  //     dummy input handlers and event processing routine, and exports  //     a plain black desktop of the specified format.  class SStaticDesktop : public SDesktop {  public:    SStaticDesktop(const Point& size) : server(0), buffer(0) {      PixelFormat pf;      buffer = new ManagedPixelBuffer(pf, size.x, size.y);      if (buffer) memset(buffer->data, 0, (pf.bpp/8) * (size.x*size.y));    }    SStaticDesktop(const Point& size, const PixelFormat& pf) : buffer(0) {      buffer = new ManagedPixelBuffer(pf, size.x, size.y);      if (buffer) memset(buffer->data, 0, (pf.bpp/8) * (size.x*size.y));    }    virtual ~SStaticDesktop() {      if (buffer) delete buffer;    }    virtual void start(VNCServer* vs) {      server = vs;      server->setPixelBuffer(buffer);    }    virtual void stop() {      server->setPixelBuffer(0);      server = 0;    }  protected:    VNCServer* server;    ManagedPixelBuffer* buffer;  };};#endif // __RFB_SDESKTOP_H__

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