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📄 instream.h

📁 linux可以运行程序源码
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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved. *  * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, * USA. *///// rdr::InStream marshalls data from a buffer stored in RDR (RFB Data// Representation).//#ifndef __RDR_INSTREAM_H__#define __RDR_INSTREAM_H__#include <rdr/types.h>#include <string.h> // for memcpynamespace rdr {  class InStream {  public:    virtual ~InStream() {}    // check() ensures there is buffer data for at least one item of size    // itemSize bytes.  Returns the number of items in the buffer (up to a    // maximum of nItems).  If wait is false, then instead of blocking to wait    // for the bytes, zero is returned if the bytes are not immediately    // available.    inline int check(int itemSize, int nItems=1, bool wait=true)    {      if (ptr + itemSize * nItems > end) {        if (ptr + itemSize > end)          return overrun(itemSize, nItems, wait);        nItems = (end - ptr) / itemSize;      }      return nItems;    }    // checkNoWait() tries to make sure that the given number of bytes can    // be read without blocking.  It returns true if this is the case, false    // otherwise.  The length must be "small" (less than the buffer size).    inline bool checkNoWait(int length) { return check(length, 1, false)!=0; }    // readU/SN() methods read unsigned and signed N-bit integers.    inline U8  readU8()  { check(1); return *ptr++; }    inline U16 readU16() { check(2); int b0 = *ptr++; int b1 = *ptr++;                           return b0 << 8 | b1; }    inline U32 readU32() { check(4); int b0 = *ptr++; int b1 = *ptr++;                                     int b2 = *ptr++; int b3 = *ptr++;                           return b0 << 24 | b1 << 16 | b2 << 8 | b3; }    inline S8  readS8()  { return (S8) readU8();  }    inline S16 readS16() { return (S16)readU16(); }    inline S32 readS32() { return (S32)readU32(); }    // readString() reads a string - a U32 length followed by the data.    // Returns a null-terminated string - the caller should delete[] it    // afterwards.    char* readString();    // maxStringLength protects against allocating a huge buffer.  Set it    // higher if you need longer strings.    static U32 maxStringLength;    inline void skip(int bytes) {      while (bytes > 0) {        int n = check(1, bytes);        ptr += n;        bytes -= n;      }    }    // readBytes() reads an exact number of bytes.    virtual void readBytes(void* data, int length) {      U8* dataPtr = (U8*)data;      U8* dataEnd = dataPtr + length;      while (dataPtr < dataEnd) {        int n = check(1, dataEnd - dataPtr);        memcpy(dataPtr, ptr, n);        ptr += n;        dataPtr += n;      }    }    // readOpaqueN() reads a quantity without byte-swapping.    inline U8  readOpaque8()  { return readU8(); }    inline U16 readOpaque16() { check(2); U16 r; ((U8*)&r)[0] = *ptr++;                                ((U8*)&r)[1] = *ptr++; return r; }    inline U32 readOpaque32() { check(4); U32 r; ((U8*)&r)[0] = *ptr++;                                ((U8*)&r)[1] = *ptr++; ((U8*)&r)[2] = *ptr++;                                ((U8*)&r)[3] = *ptr++; return r; }    inline U32 readOpaque24A() { check(3); U32 r=0; ((U8*)&r)[0] = *ptr++;                                 ((U8*)&r)[1] = *ptr++; ((U8*)&r)[2] = *ptr++;                                 return r; }    inline U32 readOpaque24B() { check(3); U32 r=0; ((U8*)&r)[1] = *ptr++;                                 ((U8*)&r)[2] = *ptr++; ((U8*)&r)[3] = *ptr++;                                 return r; }    // pos() returns the position in the stream.    virtual int pos() = 0;    // getptr(), getend() and setptr() are "dirty" methods which allow you to    // manipulate the buffer directly.  This is useful for a stream which is a    // wrapper around an underlying stream.    inline const U8* getptr() const { return ptr; }    inline const U8* getend() const { return end; }    inline void setptr(const U8* p) { ptr = p; }  private:    // overrun() is implemented by a derived class to cope with buffer overrun.    // It ensures there are at least itemSize bytes of buffer data.  Returns    // the number of items in the buffer (up to a maximum of nItems).  itemSize    // is supposed to be "small" (a few bytes).  If wait is false, then    // instead of blocking to wait for the bytes, zero is returned if the bytes    // are not immediately available.    virtual int overrun(int itemSize, int nItems, bool wait=true) = 0;  protected:    InStream() {}    const U8* ptr;    const U8* end;  };}#endif

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