📄 objectmanager.h
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/*
This file is part of SWAIN (http://sourceforge.net/projects/swain).
Copyright (C) 2006 Daniel Lindstr鰉 and Daniel Nilsson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#pragma once
// Forward declaration of classes defined in this file, must be before includes.
class ObjectManager;
class Iterator;
#include "coords.h"
#include "Object.h"
#include "Canvas.h"
#include "map.h"
enum LAYER {
LAYER_BACK,
LAYER_NORMAL,
LAYER_FRONT,
NUM_LAYERS
};
const int MAX_OBJECTS = 1024;
class ObjectManager {
friend class Iterator;
private:
// TODO: Use a dynamic linked list instead of a fixed sized array!
Object *objects[NUM_LAYERS][MAX_OBJECTS];
int counts[NUM_LAYERS];
Map<Object *> *map;
CRITICAL_SECTION lock;
Canvas *canvas;
int oid_count, clientid;
public:
ObjectManager(int clientid);
~ObjectManager(void);
void setCanvas(Canvas *c);
Iterator *getIterator(int layer);
int addObject(Object *obj, int layer);
int addObject(Object *obj, int layer, int oid);
Object *getObject(int oid);
void deleteObject(Object *obj);
void objectMoved(Object *obj, FRECT *oldrect);
void objectChanged(Object *obj, FRECT *changed);
void clearLayer(LAYER layer);
};
class Iterator {
ObjectManager *objman;
int layer;
int pos;
public:
Iterator(ObjectManager *om, int l);
~Iterator(void);
Object *getNext(void);
bool hasNext(void);
};
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