📄 clientpackethandler.h
字号:
/*
This file is part of SWAIN (http://sourceforge.net/projects/swain).
Copyright (C) 2006 Daniel Lindstr鰉 and Daniel Nilsson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#pragma once
#include "PacketHandler.h"
#include "Queue.h"
#include "ConnectionHandler.h"
#include "BuddyList.h"
#include "defines.h"
// Inlcude packets this handler will handle...
#include "PacketWelcome.h"
#include "PacketAnswer.h"
#include "PacketName.h"
#include "PacketStatus.h"
#include "PacketError.h"
#include "PacketConnectTo.h"
#include "PacketFile.h"
#include "PacketReady.h"
#include "PacketBye.h"
#include "PacketArrow.h"
#include "PacketPolyline.h"
#include "PacketClear.h"
#include "PacketBounds.h"
class ClientPacketHandler :
public PacketHandler
{
private:
Queue *incoming;
bool run;
ConnectionHandler *ch;
BuddyList *buddyList;
HANDLE handle_thread;
static DWORD WINAPI handleinc(LPVOID lpParameter);
void handlePacketWelcome(PacketWelcome *packet);
void handlePacketAnswer(PacketAnswer *packet);
void handlePacketName(PacketName *packet);
void handlePacketStatus(PacketStatus *packet);
void handlePacketError(PacketError *packet);
void handlePacketConnectTo(PacketConnectTo *packet);
void handlePacketFile(PacketFile *packet);
void handlePacketReady(PacketReady *packet);
void handlePacketBye(PacketBye *packet);
void handlePacketArrow(PacketArrow *packet);
void handlePacketPolyline(PacketPolyline *packet);
void handlePacketClear(PacketClear *packet);
void handlePacketBounds(PacketBounds *packet);
public:
ClientPacketHandler(void);
~ClientPacketHandler(void);
void setBuddyList(BuddyList *bl);
virtual void setConnectionHandler(ConnectionHandler *ch);
virtual void handle(Packet *p);
virtual void newConnection(int cid);
virtual void closedConnection(int cid);
virtual void startHandle(void);
virtual void stopHandle();
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -