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📄 clientpackethandler.h

📁 swain-0.5.2.zip的源代码,比较好用,希望大家喜欢.
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/*
This file is part of SWAIN (http://sourceforge.net/projects/swain).
Copyright (C) 2006  Daniel Lindstr鰉 and Daniel Nilsson

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA  02110-1301, USA.
*/
#pragma once

#include "PacketHandler.h"
#include "Queue.h"
#include "ConnectionHandler.h"
#include "BuddyList.h"
#include "defines.h"
// Inlcude packets this handler will handle...
#include "PacketWelcome.h"
#include "PacketAnswer.h"
#include "PacketName.h"
#include "PacketStatus.h"
#include "PacketError.h"
#include "PacketConnectTo.h"
#include "PacketFile.h"
#include "PacketReady.h"
#include "PacketBye.h"
#include "PacketArrow.h"
#include "PacketPolyline.h"
#include "PacketClear.h"
#include "PacketBounds.h"

class ClientPacketHandler :
	public PacketHandler
{
private:
	Queue *incoming;
	bool run;
	ConnectionHandler *ch;
	BuddyList *buddyList;
	HANDLE handle_thread;

	static DWORD WINAPI handleinc(LPVOID lpParameter);

	void handlePacketWelcome(PacketWelcome *packet);
	void handlePacketAnswer(PacketAnswer *packet);
	void handlePacketName(PacketName *packet);
	void handlePacketStatus(PacketStatus *packet);
	void handlePacketError(PacketError *packet);
	void handlePacketConnectTo(PacketConnectTo *packet);
	void handlePacketFile(PacketFile *packet);
	void handlePacketReady(PacketReady *packet);
	void handlePacketBye(PacketBye *packet);
	void handlePacketArrow(PacketArrow *packet);
	void handlePacketPolyline(PacketPolyline *packet);
	void handlePacketClear(PacketClear *packet);
	void handlePacketBounds(PacketBounds *packet);
public:
	ClientPacketHandler(void);
	~ClientPacketHandler(void);
	void setBuddyList(BuddyList *bl);
	virtual void setConnectionHandler(ConnectionHandler *ch);
	virtual void handle(Packet *p);
	virtual void newConnection(int cid);
	virtual void closedConnection(int cid);
	virtual void startHandle(void);
	virtual void stopHandle();
};

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