📄 projectpmu.cpp
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// PROJECTPMU.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PROJECTPMU.h"
#include "PROJECTPMUDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPROJECTPMUApp
BEGIN_MESSAGE_MAP(CPROJECTPMUApp, CWinApp)
//{{AFX_MSG_MAP(CPROJECTPMUApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPROJECTPMUApp construction
CPROJECTPMUApp::CPROJECTPMUApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPROJECTPMUApp object
CPROJECTPMUApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPROJECTPMUApp initialization
BOOL CPROJECTPMUApp::InitInstance()
{
typedef BOOL (WINAPI *pClassXP)(HWND,BOOL);
HINSTANCE hInst=NULL;
hInst=::LoadLibrary("XPStyle.dll");
// if (hInst)
{
pClassXP pFunc = (pClassXP)GetProcAddress (hInst,"ClassXP");
pFunc(NULL,TRUE);
}
AfxEnableControlContainer();
CoInitialize(NULL);
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CPROJECTPMUDlg dlg;
m_pMainWnd = &dlg;
SetDialogBkColor(RGB(236,233,216),RGB(0,0,255));
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CPROJECTPMUApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
CoUninitialize();
return CWinApp::ExitInstance();
}
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