📄 clientserverconstants.cs
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/* File : ClientServerConstants.cs
* Namespace : ClientServer
* Classes : ClientServerConstants
*/
namespace ClientServer
{
using System;
/* Class : ClientServerConstants
* Base Class : None
* Functionality : Specifies the constant values used in the program.
*/
public class ClientServerConstants
{
public const int ANYPORT = 0;
public const int UDPTIMER = 30000; //30 sec
public const int SAMPLETCPPORT = 4567;
public const int UDPNOTIFYPORT = 4569;
public const int MESSAGESIZE = 512;
public const int NOTIFYMESSAGESIZE = 32;
public const String notifyRequest = "NOTIFY REQUEST";
public const String notifyAccept = "NOTIFY ACCEPT";
public const String notifyReject = "NOTIFY REJECT";
public const String notifyUnknownReject = "NOTIFY UNKNOWN";
public const String notifyHangupRequest = "NOTIFY HANGUP REQUEST";
public const String notifyHangupAccept = "NOTIFY HANGUP ACCEPT";
public const String notifyLastMessage = "NOTIFY LAST MESSAGE";
public const String notifyAlreadyTalking = "NOTIFY ALREADY TALKING";
}
}
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