📄 zhuangtaikuang.java
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}
}
if(duihuajixu==4){
if(NPC.jinqian-jiage[namex][namey]>=0){
for(int i=0;i<8;i++){
if(i==7&&NPC.daojulan[i]!=""){canvas.duihuajixu=6;}
if(NPC.daojulan[i]==""){
NPC.daojulan[i]=name[namex][namey];
NPC.jinqian-=jiage[namex][namey];
canvas.duihuajixu=5;
canvas.biaox=144+10;
canvas.biaoy=48+15;
break;
}
}
}
else{
canvas.duihuajixu=7;
}
}
if(duihuajixu==2){
daojux=21;
for(int i=0;i<8;i++){
if(i==0){
if(NPC.daojulan[i]==""){canvas.duihuajixu=10;break;}
}
if(biaoy==daojux){
for(int x=0;x<5;x++){
for(int y=0;y<5;y++){
if(NPC.daojulan[i]==name[x][y]){
NPC.daojulan[8]=NPC.daojulan[i];
namex=x;
namey=y;
}
}
}
}
daojux+=15;
}
}
if(duihuajixu==8){
daojux=21;
for(int i=0;i<8;i++){
if(biaoyy==daojux){
for(int j=i;j<8;j++){
if(j==7){
NPC.daojulan[j]="";NPC.jinqian+=jiage[namex][namey]/2;break;
}
NPC.daojulan[j]=NPC.daojulan[j+1];
}
}
daojux+=15;
}
}
}
//道具栏工具
protected void wupin(int biaox,int biaoy,int biaoxx,int biaoyy){
boolean tiaochu=false;
int daojux=21;
//道具使用后的效果
if(biaoy==118){
for(int i=0;i<8;i++){
if(biaoyy==daojux){
for(int x=0;x<5;x++){
if(tiaochu){break;}
for(int y=0;y<5;y++){
if(NPC.daojulan[i]==name[0][y]){
NPC.daojulan[8]=NPC.daojulan[i];
if(y==0||y==1){
if(NPC.maxhp-NPC.hp>xiaoguo[0][y]){jishuqi=xiaoguo[0][y];NPC.hp+=jishuqi;}
else{jishuqi=NPC.maxhp-NPC.hp;NPC.hp+=jishuqi;}
canvas.duihuajixu=3;
}
if(y==2||y==3){
if(NPC.maxmp-NPC.mp>xiaoguo[0][y]){jishuqi=xiaoguo[0][y];NPC.mp+=jishuqi;}
else{jishuqi=NPC.maxmp-NPC.mp;NPC.mp+=jishuqi;}
canvas.duihuajixu=4;
}
for(int j=i;j<8;j++){
if(j==7){NPC.daojulan[j]="";break;}
NPC.daojulan[j]=NPC.daojulan[j+1];
}
tiaochu=true;
break;
}
if(x!=0){
NPC.daojulan[8]=NPC.daojulan[i];
canvas.duihuajixu=2;
tiaochu=true;
break;
}
}
}
}
daojux+=15;
}
}
//道具装备后的效果
if(biaoy==138){
for(int i=0;i<8;i++){
if(biaoyy==daojux){
for(int x=0;x<5;x++){
if(tiaochu){break;}
for(int y=0;y<5;y++){
if(NPC.daojulan[i]==name[0][y]){
NPC.daojulan[8]=NPC.daojulan[i];
canvas.duihuajixu=5;
tiaochu=true;
break;
}
if(NPC.daojulan[i]==name[x][y]){
NPC.zhuangbeilan[x-1]=NPC.daojulan[i];
if(x==1){NPC.wuqi=xiaoguo[x][y];canvas.duihuajixu=6;}
if(x==2){NPC.yifu=xiaoguo[x][y];canvas.duihuajixu=7;}
if(x==3){NPC.dun=xiaoguo[x][y];canvas.duihuajixu=7;}
if(x==4){NPC.xiezi=xiaoguo[x][y];canvas.duihuajixu=7;}
namex=x;
namey=y;
tiaochu=true;
break;
}
}
}
}
daojux+=15;
}
}
//道具丢弃后的效果
if(biaoy==158){
for(int i=0;i<8;i++){
if(biaoyy==daojux){
NPC.daojulan[8]=NPC.daojulan[i];
for(int j=i;j<8;j++){
if(j==7){NPC.daojulan[j]="";canvas.duihuajixu=8;break;}
NPC.daojulan[j]=NPC.daojulan[j+1];
}
}
daojux+=15;
}
}
}
//绘制光标
protected void guangbiao(Graphics g,int biaox,int biaoy){
huan++;
if(huan%5<=2){
g.setFont(Font.getFont(Font.FACE_MONOSPACE,Font.STYLE_PLAIN,Font.SIZE_MEDIUM));
g.drawString("→",biaox,biaoy,Graphics.TOP|Graphics.LEFT);
}
if(huan==100){huan=0;}
}
//绘制三角光标
protected void sanjiaoguangbiao(Graphics g,int biaox,int biaoy){
huan++;
if(huan%5<=2){
g.setFont(Font.getFont(Font.FACE_MONOSPACE,Font.STYLE_PLAIN,Font.SIZE_SMALL));
g.drawString("▲",biaox,biaoy,Graphics.TOP|Graphics.LEFT);
}
if(huan==100){huan=0;}
}
//对话框的绘制
protected void kuang(Graphics g,int kuangx,int kuangy,int kuangxx,int kuangyy){
g.setClip(kuangx,kuangy,kuangxx,kuangyy);
g.setColor(0,0,0);
g.fillRect(kuangx,kuangy,kuangxx,kuangyy);
set_Color(g, over);
g.fillRect(kuangx+2,kuangy+2,kuangxx-4,kuangyy-4);
g.setColor(0,0,0);
g.fillRect(kuangx+5,kuangy+5,kuangxx-10,kuangyy-10);
set_Color(g, over);
g.setFont(Font.getFont(Font.FACE_MONOSPACE,Font.STYLE_PLAIN,Font.SIZE_MEDIUM));
}
protected void set_Color(Graphics g, int huan){
if(huan == 0){
g.setColor(255,255,255);
}
else{
g.setColor(255,0,0);
}
}
//对话框判断
protected int xuanze(int x,int y){
int huan=0;
if(x==30&&y==14){
huan=1;
}
if(x==78&&y==14){
huan=2;
}
if(x==30&&y==39){
huan=3;
}
if(x==78&&y==39){
huan=4;
}
if(x==30&&y==64){
huan=5;
}
if(x==78&&y==64){
huan=6;
}
return huan;
}
/**
*~~~~~~~~~~~~~~~~~~~~~~~~~~对战场面的绘制以及判断~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
//主角属性栏
protected void duizhan_shuxinglan(Graphics g,int kuangx,int kuangy,int kuangxx,int kuangyy){
kuang(g,kuangx,kuangy,kuangxx,kuangyy);
g.drawString("HP "+NPC.hp,kuangx+15,kuangy+5,Graphics.TOP|Graphics.LEFT);
g.drawString("MP "+NPC.mp,kuangx+15,kuangy+25,Graphics.TOP|Graphics.LEFT);
g.drawString("LV: "+NPC.dengji,kuangx+15,kuangy+45,Graphics.TOP|Graphics.LEFT);
}
//主角控制栏
protected void duizhan_kongzhilan(Graphics g,int kuangx,int kuangy,int kuangxx,int kuangyy,int biaox,int biaoy){
kuang(g,kuangx,kuangy,kuangxx,kuangyy);
g.drawString("攻击",kuangx+30,kuangy+7,Graphics.TOP|Graphics.LEFT);
g.drawString("咒文",kuangx+30,kuangy+27,Graphics.TOP|Graphics.LEFT);
g.drawString("防御",kuangx+30,kuangy+47,Graphics.TOP|Graphics.LEFT);
g.drawString("逃跑",kuangx+30,kuangy+67,Graphics.TOP|Graphics.LEFT);
guangbiao(g,biaox,biaoy);
}
//怪物名称栏
protected void duizhan_mingchenglan(Graphics g,int kuangx,int kuangy,int kuangxx,int kuangyy,int biaox,int biaoy){
kuang(g,kuangx,kuangy,kuangxx,kuangyy);
if(guai==1){
g.drawString(npc.guainame[guai-1],kuangx+30,kuangy+8,Graphics.TOP|Graphics.LEFT);
}
else{
g.drawString(npc.guainame[guai-2],kuangx+30,kuangy+8,Graphics.TOP|Graphics.LEFT);
}
g.drawString("1只",kuangx+90,kuangy+8,Graphics.TOP|Graphics.LEFT);
guangbiao(g,biaox,biaoy);
}
//遇敌变换
protected int getGao(){
return gaoyy=canvas.gao;
}
//从游戏画面切换到对战画面
protected int duizhan_yudibianhuan(Graphics g,int gao,int kuan){
if(yudipanduan==1){
gaoy=0;
gaoyy=canvas.gao;
yudipanduan=2;
}
if(yudipanduan==2||yudipanduan==3){
g.setColor(0,0,0);
g.setClip(0,0,kuan,gao/2);
g.fillRect(0,0,kuan,gaoy);
g.setClip(0,gao/2,kuan,gao);
g.fillRect(0,gaoyy,kuan,gao);
if(yudipanduan==2){
gaoy+=5;
gaoyy-=5;
}
else{
gaoy-=5;
gaoyy+=5;
}
}
if(gaoy>=gao/2){yudipanduan=3;}
if(gaoy<=0){yudipanduan=1;suijipanduan=true;}
return yudipanduan;
}
//随机取得怪物
protected void duizhan_guai(Graphics g,Image sheguai,Image daoguai,Image shilaimu){
if(suijipanduan){
guai=npc.rowNPC(100);
suijipanduan=false;
}
if(guai<=2){
g.drawImage(shilaimu,100,120,Graphics.TOP|Graphics.LEFT);
guainamex=0;
}
if(guai==3){
g.drawImage(daoguai,100,120,Graphics.TOP|Graphics.LEFT);
guainamex=1;
}
if(guai==4){
g.drawImage(sheguai,100,120,Graphics.TOP|Graphics.LEFT);
guainamex=2;
}
}
//计算对战数值_主角
protected void jisuanshuzhi_zhujue(){
System.out.println(NPC.fangyuli);
ren_hp = npc.guaigong[guainamex] - NPC.fangyuli;
if(ren_hp < 0){
ren_hp=0;
}
NPC.hp -= ren_hp;
if(NPC.hp <= 0){
NPC.hp = 0;
}
System.out.println(NPC.fangyuli);
}
//计算对战数值_怪物
protected void jisuanshuzhi_guaiwu(){
Getjinqian=npc.guaijingqian[guainamex];
Getjingyan=npc.guaijingyan[guainamex];
guai_hp=NPC.gongjili-npc.guaifang[guainamex];
if(guai_hp<0){guai_hp=0;}
npc.guaihp[guainamex]-=guai_hp;
if(npc.guaihp[guainamex]<=0){
canvas.zhandoujixu=2;
npc.guaihp[guainamex] = npc.guaimaxhp[guainamex];
NPC.jinqian+=Getjinqian;
NPC.jingyan+=Getjingyan;
if(NPC.jingyan>=npc.shengjijingyan[NPC.dengji-1]){
shengji();
canvas.zhandoujixu=3;
}
}
}
protected void shengji(){
NPC.dengji+=1;
NPC.liliang+=5;
NPC.fangyu+=5;
NPC.zhili+=2;
NPC.minjie+=1;
NPC.maxhp+=20;
NPC.maxmp+=10;
}
protected void fangyu(int duihuajixu){
if(duihuajixu==6){
Getfangyuli = NPC.fangyuli;
NPC.fangyuli*=2;
}
if(duihuajixu==4){
NPC.fangyuli = Getfangyuli;
}
}
}
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