📄 socketserverdlg.h
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/////////////////////////////////////////////////////////////////////////////
//
// SocketServerDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
#ifndef CSocketServerDlg___H___
#define CSocketServerDlg___H___
#include "ThreadDispatcher.h"
#include "critsect.h"
#include "RawSocketServerWorker.h"
class Worker : public CWizRawSocketListener
{
public:
Worker();
virtual BOOL TreatData (HANDLE hShutDownEvent, HANDLE hDataTakenEvent);
virtual BOOL ReadWrite (CWizReadWriteSocket& socket);
int m_nCurrThreads;
int m_nMaxThreads;
int m_nRequests;
CWizCriticalSection cs;
};
/////////////////////////////////////////////////////////////////////////////
// CSocketServerDlg dialog
class CSocketServerDlg : public CDialog
{
// Construction
public:
CSocketServerDlg(Worker& rWorker,
CWizThreadDispatcher& rDispatcher,
CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSocketServerDlg)
enum { IDD = IDD_SOCKETSERVER_DIALOG };
CEdit m_nRequests;
CEdit m_nMaximum;
CEdit m_cCurrent;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSocketServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
Worker& m_rWorker;
CWizThreadDispatcher& m_rDispatcher;
// Generated message map functions
//{{AFX_MSG(CSocketServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTimer(UINT nIDEvent);
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif // CSocketServerDlg___H___
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