📄 socketserver.cpp
字号:
// SocketServer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SocketServer.h"
#include "SocketServerDlg.h"
#include <afxsock.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSocketServerApp
BEGIN_MESSAGE_MAP(CSocketServerApp, CWinApp)
//{{AFX_MSG_MAP(CSocketServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSocketServerApp construction
CSocketServerApp::CSocketServerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSocketServerApp object
CSocketServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSocketServerApp initialization
BOOL CSocketServerApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
try
{
Worker worker;
CWizThreadDispatcher dispatcher (worker, 6);
dispatcher.Start();
CSocketServerDlg dlg(worker,dispatcher);
m_pMainWnd = &dlg;
dlg.DoModal();
dispatcher.WaitShutDown();
}
catch(...)
{
ASSERT(0);
throw;
}
return FALSE;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -