📄 btnst.h
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#ifndef _BTNST_H
#define _BTNST_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CBtnST.h : header file
#define ST_USE_MEMDC
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
class CButtonST : public CButton
{
// Construction
public:
CButtonST();
~CButtonST();
enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
void DrawTransparent();
BOOL GetDefault();
BOOL SetBtnCursor(int nCursorId = -1);
void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
BOOL GetFlatFocus();
const COLORREF GetActiveFgColor();
void SetAlign(int nAlign);
int GetAlign();
void SetFlat(BOOL bState = TRUE);
BOOL GetFlat();
void DrawBorder(BOOL bEnable = TRUE);
void SetIcon(int nIconInId, int nIconOutId = NULL);
protected:
//{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
void PaintBk(CDC* pDC);
int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;
HCURSOR m_hCursor;
CToolTipCtrl m_ToolTip;
HICON m_hIconIn;
HICON m_hIconOut;
BYTE m_cyIcon;
BYTE m_cxIcon;
CDC m_dcBk;
CBitmap m_bmpBk;
CBitmap* m_pbmpOldBk;
BOOL m_bDrawTransparent;
BOOL m_bIsDefault;
COLORREF m_crInactiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crActiveBg;
COLORREF m_crActiveFg;
};
#ifdef ST_USE_MEMDC
//////////////////////////////////////////////////
// CMemDC - memory DC
// 内存设备上下文类
class CMemDC : public CDC
{
public:
// constructor sets up the memory DC
CMemDC(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // 创建一个内存DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
m_hDC = m_hAttribDC = NULL;
}
}
CMemDC* operator->() {return this;}
operator CMemDC*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
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