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📄 boxman.txt

📁 一款经典小游戏的源码 还有许多需要改进的地方
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			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=9;
			}
			else map[manY][manX]=3;
			if(mapinit[manY-1][manX]==4||mapinit[manY-1][manX]==9)
			{
				map[manY-1][manX]=4;
			}
			else map[manY-1][manX]=2;
		}
		map[manY+1][manX]=8;
		repaint();manY++;
                s2.push(1);
	}

               
	void movedown()
	{
		if(map[manY+1][manX]==2||map[manY+1][manX]==4)
		{
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
				map[manY][manX]=4;
			else map[manY][manX]=2;
			map[manY+1][manX]=5;
			repaint();manY++;s1.push(20);
		}
		else if(map[manY+1][manX]==3)
		{
			if(map[manY+2][manX]==4)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY+1][manX]=5;
				map[manY+2][manX]=9;
				repaint();manY++;s1.push(21);steps++;
			}
			else if(map[manY+2][manX]==2)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY+1][manX]=5;
				map[manY+2][manX]=3;
				repaint();manY++;s1.push(21);steps++;
			}
			else {map[manY][manX]=5;repaint();}
		}
		else if(map[manY+1][manX]==9)
		{
			if(map[manY+2][manX]==4)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY+1][manX]=5;
				map[manY+2][manX]=9;
				repaint();manY++;s1.push(21);steps++;
			}
			else if(map[manY+2][manX]==2)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY+1][manX]=5;
				map[manY+2][manX]=3;
				repaint();manY++;s1.push(21);steps++;
			}
			else {map[manY][manX]=5;repaint();}
		}
		else if(map[manY+1][manX]==1)
		{
			map[manY][manX]=5;repaint();
		}
	}

	void undodown(int t)
	{
		int n=t;
		if(n==20)
		{
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=4;
			}
			else map[manY][manX]=2;
		}
		else if(n==21)
		{       steps++;
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=9;
			}
			else map[manY][manX]=3;
			if(mapinit[manY+1][manX]==4||mapinit[manY+1][manX]==9)
			{
				map[manY+1][manX]=4;
			}
			else map[manY+1][manX]=2;
		}
		map[manY-1][manX]=5;
		repaint();manY--;
                s2.push(2);
	}
        
	void moveleft()
	{
		if(map[manY][manX-1]==2||map[manY][manX-1]==4)
		{
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
				map[manY][manX]=4;
			else map[manY][manX]=2;
			map[manY][manX-1]=6;			
			repaint();manX--;s1.push(30);
		}
		else if(map[manY][manX-1]==3)
		{
			if(map[manY][manX-2]==4)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX-1]=6;
				map[manY][manX-2]=9;
				repaint();manX--;s1.push(31);steps++;
			}
			else if(map[manY][manX-2]==2)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX-1]=6;
				map[manY][manX-2]=3;
				repaint();manX--;s1.push(31);steps++;
			}
			else {map[manY][manX]=6;repaint();}
		}
		else if(map[manY][manX-1]==9)
		{
			if(map[manY][manX-2]==4)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX-1]=6;
				map[manY][manX-2]=9;
				repaint();manX--;s1.push(31);steps++;
			}
			else if(map[manY][manX-2]==2)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX-1]=6;
				map[manY][manX-2]=3;
				repaint();manX--;s1.push(31);steps++;
			}
			else {map[manY][manX]=6;repaint();}
		}
		else if(map[manY][manX-1]==1)
		{
			map[manY][manX]=6;repaint();
		}
	}

	void undoleft(int t)
	{
		int n=t;
		if(n==30)
		{
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=4;
			}
			else map[manY][manX]=2;
		}
		else if(n==31)
		{       steps++;
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=9;
			}
			else map[manY][manX]=3;
			if(mapinit[manY][manX-1]==4||mapinit[manY][manX-1]==9)
			{
				map[manY][manX-1]=4;
			}
			else map[manY][manX-1]=2;
		}
		map[manY][manX+1]=6;
		repaint();manX++;
                s2.push(3);
	}
        

	void moveright()
	{
		if(map[manY][manX+1]==2||map[manY][manX+1]==4)
		{			
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
				map[manY][manX]=4;
			else map[manY][manX]=2;
			map[manY][manX+1]=7;			
			repaint();manX++;s1.push(40);
		}
		else if(map[manY][manX+1]==3)
		{
			if(map[manY][manX+2]==4)
			{
				if(mapinit[manY][manX]==4)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX+1]=7;
				map[manY][manX+2]=9;
				repaint();manX++;s1.push(41);steps++;
			}
			else if(map[manY][manX+2]==2)
			{
				if(mapinit[manY][manX]==4)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX+1]=7;
				map[manY][manX+2]=3;
				repaint();manX++;s1.push(41);steps++;
			}
			else {map[manY][manX]=7;repaint();}
		}
		else if(map[manY][manX+1]==9)
		{
			if(map[manY][manX+2]==4)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX+1]=7;
				map[manY][manX+2]=9;
				repaint();manX++;s1.push(41);steps++;
			}
			else if(map[manY][manX+2]==2)
			{
				if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
					map[manY][manX]=4;
				else map[manY][manX]=2;
				map[manY][manX+1]=7;
				map[manY][manX+2]=3;
				repaint();manX++;s1.push(41);steps++;
			}
			else {map[manY][manX]=7;repaint();}
		}
		else if(map[manY][manX+1]==1)
		{
			map[manY][manX]=7;repaint();
		}
	}

	void undoright(int t)
	{
		int n=t;
		if(n==40)
		{
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=4;
			}
			else map[manY][manX]=2;
		}
		else if(n==41)
		{       steps++;
			if(mapinit[manY][manX]==4||mapinit[manY][manX]==9)
			{
				map[manY][manX]=9;
			}
			else map[manY][manX]=3;
			if(mapinit[manY][manX+1]==4||mapinit[manY][manX+1]==9)
			{
				map[manY][manX+1]=4;
			}
			else map[manY][manX+1]=2;
		}
		map[manY][manX-1]=7;
		repaint();manX--;
                s2.push(4);
	}


        
        boolean iswin()
	{
		boolean num=false;
		out:for(int i=0; i<20; i++)
			for(int j=0; j<20; j++)
		{
			if(mapinit[i][j]==4||mapinit[i][j]==9)
				if(map[i][j]==9)num=true;
			    else {num=false;break out;}
		}
		return num;
	}
}

class Readmap
{
	private int level,mx,my;
	private int[][] mymap=new int[20][20];
	FileReader r;
	BufferedReader br;String bb="";
	int[] x;int c=0;
	Readmap(int k)
	{
		level=k;
		String s;
		try
		{
			File f=new File("maps\\"+level+".map");
			r=new FileReader(f);
			br=new BufferedReader(r);
		}
		catch (IOException e)
		{
			System.out.println(e);
		}
		try
		{
			while ((s=br.readLine())!=null)
			{
				bb=bb+s;
				
			}
		}
		catch (IOException g)
		{
			System.out.println(g);
		}
		byte[] d=bb.getBytes();
		int len=bb.length();
		int[] x=new int[len];
		for(int i=0;i<bb.length();i++)x[i]=d[i]-48;
		for(int i=0;i<20;i++)
		{
			for(int j=0;j<20;j++)
		    {
				mymap[i][j]=x[c];
		        if(mymap[i][j]==5)
		        {
					mx=j;my=i;
		        }
		        c++;
		    }
	    }
	}
	int[][] getmap(){return mymap;}
	int getmanX(){return mx;}
	int getmanY(){return my;}
}


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