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📄 chat_ado.cpp

📁 VC提供用Ado操作access的实例。
💻 CPP
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// chat_Ado.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "chat_Ado.h"
#include "chat_AdoDlg.h"
#include "appface.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChat_AdoApp

BEGIN_MESSAGE_MAP(CChat_AdoApp, CWinApp)
	//{{AFX_MSG_MAP(CChat_AdoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChat_AdoApp construction

CChat_AdoApp::CChat_AdoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChat_AdoApp object

CChat_AdoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChat_AdoApp initialization

BOOL CChat_AdoApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
   	CAppFace af ;  //line 1
    af.Start(_T("IDR_MY_URF"),GTP_LOAD_RESOURCE,NULL,_T("MYTYPE"),NULL) ;   //line 2
	
	CChat_AdoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
   af.Remove() ; //Line 3
	
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CChat_AdoApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class

	return CWinApp::ExitInstance();
}

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