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📄 p_inter.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: p_inter.h,v 1.4 2001/01/25 22:15:43 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: p_inter.h,v $// Revision 1.4  2001/01/25 22:15:43  bpereira// added heretic support//// Revision 1.3  2000/11/04 16:23:43  bpereira// no message//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://////-----------------------------------------------------------------------------#ifndef __P_INTER__#define __P_INTER__#ifdef __GNUG__#pragma interface#endif// Boris hack : preferred weapons ordervoid VerifFavoritWeapon (player_t *player);boolean P_GivePower(player_t*, int);void P_CheckFragLimit(player_t *p);void P_KillMobj ( mobj_t*       target,                  mobj_t*       inflictor,                  mobj_t*       source );boolean P_GiveBody ( player_t*     player,                     int           num );//added:28-02-98: boooring handling of thing(s) on top of thing(s)/* BUGGY CODEvoid P_CheckSupportThings (mobj_t* mobj);void P_MoveSupportThings (mobj_t* mobj, fixed_t xmove,                                        fixed_t ymove,                                        fixed_t zmove);void P_LinkFloorThing(mobj_t* mobj);void P_UnlinkFloorThing(mobj_t* mobj);*/#endif

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