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📄 i_video.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_video.h,v 1.4 2001/02/24 13:35:20 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: i_video.h,v $// Revision 1.4  2001/02/24 13:35:20  bpereira// no message//// Revision 1.3  2000/11/02 19:49:35  bpereira// no message//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:33  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __I_VIDEO__#define __I_VIDEO__#include "doomtype.h"#ifdef __GNUG__#pragma interface#endiftypedef enum {    render_soft   = 1,    render_glide  = 2,    render_d3d    = 3,    render_opengl = 4, //Hurdler: the same for render_minigl} rendermode_t;extern rendermode_t    rendermode;// use highcolor modes if trueextern boolean highcolor;void I_StartupGraphics (void);          //setup video modevoid I_ShutdownGraphics(void);          //restore old video mode// Takes full 8 bit values.void I_SetPalette (RGBA_t* palette);#ifdef __MACOS__void macConfigureInput(void);void VID_Pause(int pause);#endifvoid I_UpdateNoBlit (void);void I_FinishUpdate (void);// Wait for vertical retrace or pause a bit.void I_WaitVBL(int count);void I_ReadScreen (byte* scr);void I_BeginRead (void);void I_EndRead (void);#endif

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