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📄 p_hsight.c

📁 The source code of Doom legacy for windows
💻 C
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_hsight.c,v 1.4 2001/04/17 22:26:07 calumr Exp $//// Copyright (C) 1993-1996 by Raven Software, Corp.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: p_hsight.c,v $// Revision 1.4  2001/04/17 22:26:07  calumr// Initial Mac add//// Revision 1.3  2001/02/24 13:35:20  bpereira// no message//// Revision 1.2  2001/02/10 13:20:55  hurdler// update license//////// DESCRIPTION:////-----------------------------------------------------------------------------#include "doomdef.h"#include "p_local.h"#include "r_main.h"#include "r_state.h"/*==============================================================================							P_CheckSightThis uses specialized forms of the maputils routines for optimized performance==============================================================================*/fixed_t         hsightzstart;                    // eye z of lookerfixed_t         htopslope, hbottomslope;  // slopes to top and bottom of targetint             hsightcounts[3];/*================ PTR_SightTraverse===============*/static boolean PTR_SightTraverse (intercept_t *in){    line_t  *li;    fixed_t slope;        li = in->d.line;        //    // crosses a two sided line    //    P_LineOpening (li);        if (openbottom >= opentop)      // quick test for totally closed doors        return false;   // stop        if (li->frontsector->floorheight != li->backsector->floorheight)    {        slope = FixedDiv (openbottom - hsightzstart , in->frac);        if (slope > hbottomslope)            hbottomslope = slope;    }        if (li->frontsector->ceilingheight != li->backsector->ceilingheight)    {        slope = FixedDiv (opentop - hsightzstart , in->frac);        if (slope < htopslope)            htopslope = slope;    }        if (htopslope <= hbottomslope)        return false;   // stop        return true;    // keep going}/*==================== P_SightBlockLinesIterator====================*/static boolean P_SightBlockLinesIterator (int x, int y ){    int                     offset;    short           *list;    line_t          *ld;    int                     s1, s2;    divline_t       dl;        offset = y*bmapwidth+x;        offset = *(blockmap+offset);        for ( list = blockmaplump+offset ; *list != -1 ; list++)    {        ld = &lines[*list];        if (ld->validcount == validcount)            continue;               // line has already been checked        ld->validcount = validcount;                s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);        s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);        if (s1 == s2)            continue;               // line isn't crossed        P_MakeDivline (ld, &dl);        s1 = P_PointOnDivlineSide (trace.x, trace.y, &dl);        s2 = P_PointOnDivlineSide (trace.x+trace.dx, trace.y+trace.dy, &dl);        if (s1 == s2)            continue;               // line isn't crossed                // try to early out the check        if (!ld->backsector)            return false;   // stop checking                P_CheckIntercepts();        // store the line for later intersection testing        intercept_p->d.line = ld;        intercept_p++;            }        return true;            // everything was checked}/*====================== P_SightTraverseIntercepts== Returns true if the traverser function returns true for all lines====================*/static boolean P_SightTraverseIntercepts ( void ){    int             count;    fixed_t         dist;    intercept_t     *scan, *in;    divline_t       dl;        count = intercept_p - intercepts;    //    // calculate intercept distance    //    for (scan = intercepts ; scan<intercept_p ; scan++)    {        P_MakeDivline (scan->d.line, &dl);        scan->frac = P_InterceptVector (&trace, &dl);               }        //    // go through in order    //          in = 0;                 // shut up compiler warning        while (count--)    {        dist = MAXINT;        for (scan = intercepts ; scan<intercept_p ; scan++)            if (scan->frac < dist)            {                dist = scan->frac;                in = scan;            }                        if ( !PTR_SightTraverse (in) )                return false;                   // don't bother going farther            in->frac = MAXINT;    }        return true;            // everything was traversed}/*==================== P_SightPathTraverse== Traces a line from x1,y1 to x2,y2, calling the traverser function for each= Returns true if the traverser function returns true for all lines==================*/boolean P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2){    fixed_t xt1,yt1,xt2,yt2;    fixed_t xstep,ystep;    fixed_t partial;    fixed_t xintercept, yintercept;    int             mapx, mapy, mapxstep, mapystep;    int             count;        validcount++;    intercept_p = intercepts;        if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)        x1 += FRACUNIT;                         // don't side exactly on a line    if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)        y1 += FRACUNIT;                         // don't side exactly on a line    trace.x = x1;    trace.y = y1;    trace.dx = x2 - x1;    trace.dy = y2 - y1;        x1 -= bmaporgx;    y1 -= bmaporgy;    xt1 = x1>>MAPBLOCKSHIFT;    yt1 = y1>>MAPBLOCKSHIFT;        x2 -= bmaporgx;    y2 -= bmaporgy;    xt2 = x2>>MAPBLOCKSHIFT;    yt2 = y2>>MAPBLOCKSHIFT;        // points should never be out of bounds, but check once instead of    // each block    if (xt1<0 || yt1<0 || xt1>=bmapwidth || yt1>=bmapheight        ||  xt2<0 || yt2<0 || xt2>=bmapwidth || yt2>=bmapheight)        return false;        if (xt2 > xt1)    {        mapxstep = 1;        partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));        ystep = FixedDiv (y2-y1,abs(x2-x1));    }    else if (xt2 < xt1)    {        mapxstep = -1;        partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);        ystep = FixedDiv (y2-y1,abs(x2-x1));    }    else    {        mapxstep = 0;        partial = FRACUNIT;        ystep = 256*FRACUNIT;    }           yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);            if (yt2 > yt1)    {        mapystep = 1;        partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));        xstep = FixedDiv (x2-x1,abs(y2-y1));    }    else if (yt2 < yt1)    {        mapystep = -1;        partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);        xstep = FixedDiv (x2-x1,abs(y2-y1));    }    else    {        mapystep = 0;        partial = FRACUNIT;        xstep = 256*FRACUNIT;    }           xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);            //    // step through map blocks    // Count is present to prevent a round off error from skipping the break    mapx = xt1;    mapy = yt1;            for (count = 0 ; count < 64 ; count++)    {        if (!P_SightBlockLinesIterator (mapx, mapy))        {hsightcounts[1]++;            return false;   // early out        }                if (mapx == xt2 && mapy == yt2)            break;                if ( (yintercept >> FRACBITS) == mapy)        {            yintercept += ystep;            mapx += mapxstep;        }        else if ( (xintercept >> FRACBITS) == mapx)        {            xintercept += xstep;            mapy += mapystep;        }            }            //    // couldn't early out, so go through the sorted list    //hsightcounts[2]++;        return P_SightTraverseIntercepts ( );}/*======================= P_CheckSight== Returns true if a straight line between t1 and t2 is unobstructed= look from eyes of t1 to any part of t2======================*//*boolean P_CheckSight (mobj_t *t1, mobj_t *t2){    int             s1, s2;    int             pnum, bytenum, bitnum;        //    // check for trivial rejection    //    s1 = (t1->subsector->sector - sectors);    s2 = (t2->subsector->sector - sectors);    pnum = s1*numsectors + s2;    bytenum = pnum>>3;    bitnum = 1 << (pnum&7);        if (rejectmatrix[bytenum]&bitnum)    {hsightcounts[0]++;        return false;           // can't possibly be connected    }        //    // check precisely    //                  hsightzstart = t1->z + t1->height - (t1->height>>2);    htopslope = (t2->z+t2->height) - hsightzstart;    hbottomslope = (t2->z) - hsightzstart;        return P_SightPathTraverse ( t1->x, t1->y, t2->x, t2->y );}*/

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