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📄 d_items.c

📁 The source code of Doom legacy for windows
💻 C
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_items.c,v 1.3 2001/01/25 22:15:41 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: d_items.c,v $// Revision 1.3  2001/01/25 22:15:41  bpereira// added heretic support//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION: //      holds the weapon info for now...////-----------------------------------------------------------------------------// We are referring to sprite numbers.#include "info.h"#include "d_items.h"//// PSPRITE ACTIONS for weapons.// This struct controls the weapon animations.//// Each entry is://  ammo/amunition type//  upstate//  downstate//  readystate//  atkstate, i.e. attack/fire/hit frame//  flashstate, muzzle flash//weaponinfo_t doomweaponinfo[NUMWEAPONS] ={    {        // fist        am_noammo,        0,        S_PUNCHUP,        S_PUNCHDOWN,        S_PUNCH,        S_PUNCH1,        S_PUNCH1,        S_NULL    },    {        // pistol        am_clip,        1,        S_PISTOLUP,        S_PISTOLDOWN,        S_PISTOL,        S_PISTOL1,        S_PISTOL1,        S_PISTOLFLASH    },    {        // shotgun        am_shell,        1,        S_SGUNUP,        S_SGUNDOWN,        S_SGUN,        S_SGUN1,        S_SGUN1,        S_SGUNFLASH1    },    {        // chaingun        am_clip,        1,        S_CHAINUP,        S_CHAINDOWN,        S_CHAIN,        S_CHAIN1,        S_CHAIN1,        S_CHAINFLASH1    },    {        // missile launcher        am_misl,        1,        S_MISSILEUP,        S_MISSILEDOWN,        S_MISSILE,        S_MISSILE1,        S_MISSILE1,        S_MISSILEFLASH1    },    {        // plasma rifle        am_cell,        1,        S_PLASMAUP,        S_PLASMADOWN,        S_PLASMA,        S_PLASMA1,        S_PLASMA1,        S_PLASMAFLASH1    },    {        // bfg 9000        am_cell,        40,        S_BFGUP,        S_BFGDOWN,        S_BFG,        S_BFG1,        S_BFG1,        S_BFGFLASH1    },    {        // chainsaw        am_noammo,        0,        S_SAWUP,        S_SAWDOWN,        S_SAW,        S_SAW1,        S_SAW1,        S_NULL    },    {        // super shotgun        am_shell,        2,        S_DSGUNUP,        S_DSGUNDOWN,        S_DSGUN,        S_DSGUN1,        S_DSGUN1,        S_DSGUNFLASH1    },};

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