📄 p_saveg.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_saveg.h,v 1.4 2000/11/11 13:59:45 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: p_saveg.h,v $// Revision 1.4 2000/11/11 13:59:45 bpereira// no message//// Revision 1.3 2000/11/02 17:50:08 stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Savegame I/O, archiving, persistence.////-----------------------------------------------------------------------------#ifndef __P_SAVEG__#define __P_SAVEG__#ifdef __GNUG__#pragma interface#endif// Persistent storage/archiving.// These are the load / save game routines.void P_SaveGame (void);boolean P_LoadGame (void);extern byte* save_p; #endif
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