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📄 p_saveg.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_saveg.h,v 1.4 2000/11/11 13:59:45 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: p_saveg.h,v $// Revision 1.4  2000/11/11 13:59:45  bpereira// no message//// Revision 1.3  2000/11/02 17:50:08  stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      Savegame I/O, archiving, persistence.////-----------------------------------------------------------------------------#ifndef __P_SAVEG__#define __P_SAVEG__#ifdef __GNUG__#pragma interface#endif// Persistent storage/archiving.// These are the load / save game routines.void    P_SaveGame (void);boolean P_LoadGame (void);extern byte*            save_p; #endif

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