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📄 i_joy.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_joy.h,v 1.2 2000/02/27 00:42:10 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: i_joy.h,v $// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      share joystick information with game control code////-----------------------------------------------------------------------------#ifndef __I_JOY_H__#define __I_JOY_H__#include "g_input.h"#define JOYAXISRANGE     1023   //faB: (1024-1) so we can do a right shift instead of division                                //     (doesnt matter anyway, just give enough precision)                                // a gamepad will return -1, 0, or 1 in the event data                                // an analog type joystick will return a value                                // from -JOYAXISRANGE to +JOYAXISRANGE for each axis// detect a bug if we increase JOYBUTTONS above DIJOYSTATE's number of buttons#if (JOYBUTTONS > 32)#error "JOYBUTTONS is greater than DIJOYSTATE number of buttons"#endif// share some joystick information (maybe 2 for splitscreen), to the game input code,// actually, we need to know if it is a gamepad or analog controlsstruct JoyType_s {    int     bJoyNeedPoll;       // if true, we MUST Poll() to get new joystick data,                                // that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility)    int     bGamepadStyle;      // this joystick is a gamepad, read: digital axes                                // if FALSE, interpret the joystick event data as JOYAXISRANGE                                // (see above)};typedef struct JoyType_s JoyType_t;extern JoyType_t   Joystick;    //faB: may become an array (2 for splitscreen), I said: MAY BE...#endif // __I_JOY_H__

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