📄 i_joy.h
字号:
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_joy.h,v 1.2 2000/02/27 00:42:10 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: i_joy.h,v $// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// share joystick information with game control code////-----------------------------------------------------------------------------#ifndef __I_JOY_H__#define __I_JOY_H__#include "g_input.h"#define JOYAXISRANGE 1023 //faB: (1024-1) so we can do a right shift instead of division // (doesnt matter anyway, just give enough precision) // a gamepad will return -1, 0, or 1 in the event data // an analog type joystick will return a value // from -JOYAXISRANGE to +JOYAXISRANGE for each axis// detect a bug if we increase JOYBUTTONS above DIJOYSTATE's number of buttons#if (JOYBUTTONS > 32)#error "JOYBUTTONS is greater than DIJOYSTATE number of buttons"#endif// share some joystick information (maybe 2 for splitscreen), to the game input code,// actually, we need to know if it is a gamepad or analog controlsstruct JoyType_s { int bJoyNeedPoll; // if true, we MUST Poll() to get new joystick data, // that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) int bGamepadStyle; // this joystick is a gamepad, read: digital axes // if FALSE, interpret the joystick event data as JOYAXISRANGE // (see above)};typedef struct JoyType_s JoyType_t;extern JoyType_t Joystick; //faB: may become an array (2 for splitscreen), I said: MAY BE...#endif // __I_JOY_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -