📄 st_stuff.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: st_stuff.h,v 1.5 2001/01/25 22:15:44 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: st_stuff.h,v $// Revision 1.5 2001/01/25 22:15:44 bpereira// added heretic support//// Revision 1.4 2000/10/01 10:18:19 bpereira// no message//// Revision 1.3 2000/08/31 14:30:56 bpereira// no message//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Status bar code.// Does the face/direction indicator animatin.// Does palette indicators as well (red pain/berserk, bright pickup)////-----------------------------------------------------------------------------#ifndef __STSTUFF_H__#define __STSTUFF_H__#include "doomtype.h"#include "d_event.h"#include "d_player.h" //software mode : position according to resolution, not scaled //hardware mode : original coords, scaled to current resolution, correct aspect//#define ST_Y (rendermode==render_soft ? vid.height - stbarheight : BASEVIDHEIGHT - ST_HEIGHT)extern int ST_Y;extern int fgbuffer;extern int st_x;extern boolean st_statusbaron;extern int st_scalex;extern int st_scaley;// update all global position variables (just above)void ST_CalcPos(void);//// STATUS BAR//// Called by main loop.boolean ST_Responder (event_t* ev);// Called by main loop.void ST_Ticker (void);// Called by main loop.void ST_Drawer (boolean refresh);// Called when the console player is spawned on each level.void ST_Start (void);// Called by startup code.void ST_Init (void);// Called by G_Responder() when pressing F12 while viewing a demo.void ST_changeDemoView (void);// Add status bar related commands & varsvoid ST_AddCommands (void);// force redrawvoid ST_Invalidate(void);// need this for SCR_Recalc() coz widgets coords change with resolutionsextern boolean st_recalc;// States for status bar code.typedef enum{ AutomapState, FirstPersonState} st_stateenum_t;// States for the chat code.typedef enum{ StartChatState, WaitDestState, GetChatState} st_chatstateenum_t;boolean ST_Responder(event_t* ev);// face load/unload graphics, called when skin changesvoid ST_loadFaceGraphics (char *facestr);void ST_unloadFaceGraphics (void);// return if player a is in the same team of the player bboolean ST_SameTeam(player_t *a,player_t *b);// get the frags of the player// only one function for calculation : more simple codeint ST_PlayerFrags (int playernum);//--------------------// status bar overlay//--------------------extern boolean st_overlay; // sb overlay on or off when fullscreen// heretic status barvoid SB_Ticker(void);void SB_Drawer( boolean refresh );boolean SB_Responder(event_t *event);void SB_Init(void);#endif
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