📄 r_sky.h
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// Emacs style mode select -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: r_sky.h,v 1.4 2001/03/21 18:24:39 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: r_sky.h,v $// Revision 1.4 2001/03/21 18:24:39 stroggonmeth// Misc changes and fixes. Code cleanup//// Revision 1.3 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Sky rendering.////-----------------------------------------------------------------------------#ifndef __R_SKY__#define __R_SKY__#include "m_fixed.h"#ifdef __GNUG__#pragma interface#endif// SKY, store the number for name.#define SKYFLATNAME "F_SKY1"// The sky map is 256*128*4 maps.#define ANGLETOSKYSHIFT 22extern int skytexture;extern int skytexturemid;extern fixed_t skyscale;extern int skymode; //current sky old (0) or new(1), // see SCR_SetMode// Needed to store the number of the dummy sky flat.// Used for rendering, as well as tracking projectiles etc.extern int skyflatnum;//added:12-02-98: declare the asm routine which draws the sky columnsvoid R_DrawSkyColumn (void);// Called once at startup.void R_InitSkyMap (void);// call after skytexture is set to adapt for old/new skiesvoid R_SetupSkyDraw (void);void R_StorePortalRange(void);void R_InitPortals();void R_ClearPortals();void R_DrawPortals();void R_SetSkyScale (void);#endif
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