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📄 r_sky.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: r_sky.h,v 1.4 2001/03/21 18:24:39 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: r_sky.h,v $// Revision 1.4  2001/03/21 18:24:39  stroggonmeth// Misc changes and fixes. Code cleanup//// Revision 1.3  2001/03/13 22:14:20  stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.2  2000/02/27 00:42:11  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      Sky rendering.////-----------------------------------------------------------------------------#ifndef __R_SKY__#define __R_SKY__#include "m_fixed.h"#ifdef __GNUG__#pragma interface#endif// SKY, store the number for name.#define                 SKYFLATNAME  "F_SKY1"// The sky map is 256*128*4 maps.#define ANGLETOSKYSHIFT         22extern  int             skytexture;extern int              skytexturemid;extern fixed_t          skyscale;extern int              skymode;  //current sky old (0) or new(1),                                  // see SCR_SetMode// Needed to store the number of the dummy sky flat.// Used for rendering, as well as tracking projectiles etc.extern int              skyflatnum;//added:12-02-98: declare the asm routine which draws the sky columnsvoid R_DrawSkyColumn (void);// Called once at startup.void R_InitSkyMap (void);// call after skytexture is set to adapt for old/new skiesvoid R_SetupSkyDraw (void);void        R_StorePortalRange(void);void        R_InitPortals();void        R_ClearPortals();void        R_DrawPortals();void R_SetSkyScale (void);#endif

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