📄 d_think.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_think.h,v 1.2 2000/02/27 00:42:10 hurdler Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: d_think.h,v $// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// MapObj data. Map Objects or mobjs are actors, entities,// thinker, take-your-pick... anything that moves, acts, or// suffers state changes of more or less violent nature.////-----------------------------------------------------------------------------#ifndef __D_THINK__#define __D_THINK__#ifdef __GNUG__#pragma interface#endif//// Experimental stuff.// To compile this as "ANSI C with classes"// we will need to handle the various// action functions cleanly.//typedef void (*actionf_v)();typedef void (*actionf_p1)( void* );typedef void (*actionf_p2)( void*, void* );typedef union{ actionf_v acv; actionf_p1 acp1; actionf_p2 acp2;} actionf_t;// Historically, "think_t" is yet another// function pointer to a routine to handle// an actor.typedef actionf_t think_t;// Doubly linked list of actors.typedef struct thinker_s{ struct thinker_s* prev; struct thinker_s* next; think_t function; } thinker_t;#endif
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