📄 i_net.h
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// Emacs style mode select -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: i_net.h,v 1.9 2001/02/10 12:27:13 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: i_net.h,v $// Revision 1.9 2001/02/10 12:27:13 bpereira// no message//// Revision 1.8 2000/10/16 20:02:29 bpereira// no message//// Revision 1.7 2000/09/10 10:40:06 metzgermeister// *** empty log message ***//// Revision 1.6 2000/09/01 19:34:37 bpereira// no message//// Revision 1.5 2000/09/01 18:23:42 hurdler// fix some issues with latest network code changes//// Revision 1.4 2000/08/31 14:30:55 bpereira// no message//// Revision 1.3 2000/04/16 18:38:07 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// System specific network interface stuff.////-----------------------------------------------------------------------------#ifndef __I_NET__#define __I_NET__#ifdef __GNUG__#pragma interface#endif#define DOOMCOM_ID 0x12345678l#define MAXPACKETLENGTH 1450 // For use in a LAN#define INETPACKETLENGTH 512 // For use on the internetextern short hardware_MAXPACKETLENGTH;extern int net_bandwidth; // in byte/stypedef struct{ // Supposed to be DOOMCOM_ID long id; // DOOM executes an int to execute commands. short intnum; // Communication between DOOM and the driver. // Is CMD_SEND or CMD_GET. short command; // Is dest for send, set by get (-1 = no packet). short remotenode; // Number of bytes in doomdata to be sent short datalength; // Info common to all nodes. // Console is allways node 0. short numnodes; // Flag: 1 = no duplication, 2-5 = dup for slow nets. short ticdup; // Flag: 1 = send a backup tic in every packet. short extratics; // deathmatch type 0=coop, 1=deathmatch 1 ,2 = deathmatch 2. short deathmatch; // Flag: -1 = new game, 0-5 = load savegame short savegame; short episode; // 1-3 short map; // 1-9 short skill; // 1-5 // Info specific to this node. short consoleplayer; // Number total of players short numplayers; // These are related to the 3-display mode, // in which two drones looking left and right // were used to render two additional views // on two additional computers. // Probably not operational anymore. (maybe a day in Legacy) // 1 = left, 0 = center, -1 = right short angleoffset; // 1 = drone short drone; // The packet data to be sent. char data[MAXPACKETLENGTH];} doomcom_t;extern doomcom_t *doomcom;// Called by D_DoomMain.// to be defined by the network driverextern void (*I_NetGet) (void); // return packet in doomcom structextern void (*I_NetSend) (void); // send packet within doomcom structextern boolean (*I_NetCanSend) (void); // ask to driver if all is ok to send data nowextern void (*I_NetFreeNodenum) (int nodenum); // close a connection extern int (*I_NetMakeNode) (char *address); // open a connection with sp塩ified addressextern boolean (*I_NetOpenSocket) (void); // opend all connectionsextern void (*I_NetCloseSocket) (void); // close all connections no more allow geting any packet boolean I_InitNetwork (void);#endif
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