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📄 console.txt

📁 The source code of Doom legacy for windows
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      Choose whether items respawn or not.      'respawnitem 0' is like old deathmatch, it is set 'true'      automatically when in Deathmatch 2      NOTE: it is considered cheating to allow respawning of items            when in single player mode ! :) respawnitemtime <0-???>      Set the respawn item time in secondes. The time between th moment      you pickup the item, and the moment it reappears.      The default is 30 seconds, from the original Doom. respawnmonsters <0|1>      Choose if monsters can respawn.      'respawnmonsters 1' is like the -respawn command-line option of      the original Doom. fastmonsters <0|1>      Choose if monster are "fast" like original -fastparm respawnmonsterstime <0-???>      Choose the time of respawn for the monsters, in seconds.      The default is 12, from the original Doom. save <slot_number> <"description">      Save the game in the given slot, with chosen description. load <slot_number>      Loads a previously saved game. exitlevel      Exits current level and go to the intermision screen. restartlevel      Restart the current level. chasecam <0|1>      Enable/disable chasecam.      Sorry but the chasecam still be in devleppement so it      can be stuck. cam_height <float value>      Sets the chasecam height. cam_dist   <float value>      Sets the distance between the chasecam and player. cam_speed  <float value>      Sets the speed of the chasecam, the default value is 0.25 splitscreen <0|1>      Enable/Desable the split screen, If needed this spaw the secondary      player. If you want to join a network game with two players you can      use -splitscreen or +splitscren 1 parametters. Or, join the game and      set this varaible to 1.      Also when viewing demo with more than one player you can turn this one.      And see the seconde player view.  [2-6] Video =========== vid_nummodes      Tells how many different video modes are available. vid_modelist      List all available video modes, like they are shown in the      Video Options menu. Each video mode has an associated number,      so you can set it with the following command... vid_mode <mode number>      Set the given video mode. Give one of the numbers displayed      by the 'vid_modelist' command. vid_modeinfo [<mode number>]      Shows information about the current video mode (no parameters),      or the given video mode number. vid_ticrate <0|1>      Show a graph of the framerate per time base.      It is very usefull to know what part of a level is more slow in      framerate value. playersprites <0|1>      Choose whether to show the player weapon sprites (1), which is      the default, or not to draw it (0).      When 'playersprites' is '0', you can aim simply because your      shots always go to the center of the screen, and the current      weapon type is shown in the status bar, or by the ammo icon      of the status bar overlay.      Don't laugh! Sometimes I like to play with playersprites off. usegamma <0-4>      Choose the gamma level (brightness). Just like in the Options      menu. viewsize <3-11>      Choose the size of the view window.      '3' is the smallest view window.      '10' is the normal full view window, with the status bar.      '11' is the full screen mode, without status bar. scr_depth <8|16|24|32> scr_height <0-???> scr_width  <0-???>      This varaible are only used to save the starting video mode.      So you are not uspposed to change it.      scr_depth is only used in OpneGl  splats <0|1>      Enable/Disable bloodsplat and bullet hole on walls.       Is recommended to desable it on slow computer like 486.  translucency <0|1>      Enable/Disable transparent sprite.       Is recommended to desable it on slow computer like 486.  sceenlink <0|1|2>      Allow to change the screen link between :        0 - none        1 - the normal wipe melt        2 - the new color melt (it was in the original code, we just                                enabled it)|scalestatusbar <0|1>|     Set to 1, this draw status bar in large mode. Else it draw |     status bar as this original size so in big resolution it is smaller [2-7] Multiplayer ================= skin2 <skinname>      Same as skin but for player 2 (split screen player). skin <skinname>      Change your skin, provided skins are loaded (adding skins wads      after the -file on the command line). The skin name is the one      shown on the multiplayer->setup menu. The default marine skin      name is 'marine'. Of course, it's easier to use the multiplayer      setup menu. teamplay <0|1|2>      You can change the deathmatch mode while in a multiplayer game.      0 : no teams, usual deathmatch      1 : teamplay, using color to identify teams, players of the          same color will be in the same team, the team name will          be like 'red team' or 'yellow team'      2 : teamskin, using skins to identify teams, players who use          the same skin will be in the same team, the team name will          show as 'leprechaun team' or 'terminator team', according          to the name of the skin teamdamage <0|1>      Decide whether people of the same team can hurt themselves or      not. Note that the armor is always damaged.      NOTE! teamdamage works for cooperative! So you can now have      a cooperative mode where your partners don't get damage.      0 : damage is off, players of the same team can't kill each          other, you'll know of this because blood won't show, and          the player who is hit won't see his screen go red      1 : damage is on, like in original Doom cooperative, players          of the same team can hurt, and kill each other. If they          kill members of the same team, they fill score a negative          frag. frags      Shows the frags table, like in the original Doom intermission.      It shows the frags count for each player, against each other      player. teamfrags      Just like 'frags', but for teams, so it shows the frags count      for each team, against each other team. gravity <0.0 ... ???>      Changes the gravity, only the server changes it, for all the players.      Note : this value is a 'float' type, for example 0.5 is half the normal             gravity.      Note2: you can't walk/move while in mid air.      The default gravity is '1'. getplayernum      This command tells the number, node and name of the present      players. You can then use the number for the 'kick' command,      instead of the player name, if a player has a complicated      name or long one to type! :) kick <"playername"|playernum>      One of the rare pleasure of being a server : kick out somebody      from your game!! The 'kicked' person will be brought back to the      title screen.      You can give either the name (using "" if it contains spaces),      or a player number from the 'getplayernum' command.      NOTE: this will work only for the server of the game, see legacy      documentation for more about who is the server. allowjump <0|1>      Choose whether jump is allowed or not. For those of you who      comes from planet 'NoJump' or have a limited sensory system      and couldn't survive a jump in the 3rd axis of our world,      you can disable the jump in single player too.      Only the server can set this variable.      NOTE: not saved automatically, put it in autoexec.cfg allowautoaim <0|1>      Disable autoaiming for all players... make sure everyone is ok      before getting your friends angry.      Only the server can set this variable.      NOTE: not saved automatically, put it in autoexec.cfg allowturbo <0|1>      Enable/Disable turbo for all players.       Only the server can set this variable.  allowexitlevel <0|1>      Enable/Disable the exit level way. This is only usefull in multiplayer      So the only whay to exit the level is to reach the timelimit or fraglimit      or the exitlevel command typed by the server.       Only the server can set this variable.  allowmlook <0|1>      Enable/Disable usage of look up/look down for all players in the game.  allowrocketjump <0|1>      Enable/Disable emulation of QuakeI bug of rocket Jump.  sv_allownewplayers <0|1>      In a netgame allow everyone to join the current game using the partial      Join-in-game (I remind you that the joined player will wait the next      map chnage). Default is true so don't worry about it.  sv_maxplayers <1|32>      Set a limit of new players for a net game. Default is 32 so don't      worry about it. fraglimit <0 - 1000>      When the limit is reached, exits the level and goes to intermission.      0 to disable timelimit <0 - ???>      Exit level and goes to intermission after xx minutes, 0 to disable. say <message>      Sends a message to all players. It is recorded with demos. sayto <"playername"|playernum> <message>      Sends a message to specified player. sayteam <message>      Sends a message to your own team. map <mapname | wadfile.WAD> [-skill <1..5>] [-monsters <0/1>] [-noresetplayer]      To play an original map of Doom1, enter a mapname of the      form ExMy where x is the episode and y the map number      eg: 'map E2M3'.      For Doom2, enter a map name of the form MAPxx where xx is      the map number from 01 to 32.      The command can also run external maps, it will load      new flat textures, sprites, sounds, AND wall textures.      Example: 'map waterlab.wad'      It can also change the skill value from 1 to 5. From baby to      Nightmare. The -monsters parameter allow you change if there      monster on the map or not. Note : the engine remembers this      parameter use it only if you want to change it.      The parameter -noresetplayer is to keep your equipment. Else      you loos all weapon and ammunition.|servername <name>|     This is your server name. this is displayed on other cumputers |     screen when there are searching for a server.||masterserver <master_server_address>|     This cvar is used by legacy when it search server to connect to, |     on internet we are running a master server at address |     "doomlegacy.dhs.org:28910" (the default value) it collect all server |     running and send list of server runnig to legacy when you are |     searching for a server. It is not recommended to change it unless |     you ave recompiled the masterserver and run it somewhere else.||internetserver <0|1>|     This cvar is used only when you make a server, when set to "yes" or 1 |     it connect to the master server to tell that your server is public |     and everone can join it. When set to "no" or "0" it do not coonect to |     master server and only player that are on local network can join it.||     When you are not connected to internet it is recommended to set it to |     false, else legacy will try to connect to master server and it can take |     some time to detect that this one is unreachable. [2-8] Demos =========== NOTE: 'playdemo' command doesn't seem to work very well, sometimes       the demos don't playback properly. In such case, until we       fix it, use the -playdemo command line parm. It usually seem       to work better.       When we will have found that damn bug, we will add the       'record' command. playdemo <demoname[.lmp]>      You can now play a demo at any time during the game:      playdemo demo3      This will start the internal game demo 'demo3'.      If an internal resource by the same name is not found, it      will add '.lmp' and search for an external demo of the      same name.      You may add '.lmp' to ask explicitly for an external demo,      example:

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