📄 whatsnew.txt
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less transfer, and allow up to 32 players simultaneously. Actually there is one drawback : you have to be sure that the server is fast enough, and doesn't slowdown, because if the server slows down, everybody in the game experience the 'lag'. - We have cleaned up the intermission screen with the death- match scores. It displays now several kinds of rankings, including the death rankings :) See Section [5-9] of the main documentation. We will document these scoring modes better in the future. Please note that this was quickly added: we can add any type of scoring system provided it's interesting enough, and funny :) - The deathmatch rankings are now automatically displayed when you are dead, until you respawn. Demos: - When playing back a demo, it tells the name of the player you are looking at when pressing F12. It is also displayed white in the deathmatch rankings. When you are actually playing, it is always YOUR name that is displayed white in the deathmatch rankings. Miscellaneous: - The old sky textures are stretched and displayed right. It doesn't look great, but that's better than nothing. - The jump key is no more repeatable. If you keep it pressed, the marine will jump only once. - Restored the sound caching system: if soundprecache is set to false, it will not load all the sounds at startup, but only when needed. - Restored the original game title screen, since there is now the Doom Legacy logo at the game startup screen. Phew! I'm happy to see that great titlepic of Doom1 back! Bugfixes: - Items under crushing sectors that could not be picked up is fixed. A ridiculous test == should have been <=, arh! Fixed the crushing ceilings that didn't crush too. - The game can now be started in standard VGA 320*200 on older non-vesa graphic cards. - Fixed an important bug with memory usage under Windows and OS2 systems, please tell is if it works under WinNT ! We have tested it under OS2 and it works now perfectly! - Fixed Win95 asking for 'switch to DOS mode'. In development: - Started working on hicolor : the engine will use HICOLOR textures, instead of simply converting the 256color graphics to hicolor. - The console border graphics, and the loading screen picture were done in a hurry, I have to finish them. - Finish that damn water, arh! We have to make a simple editor for this. The tools will be developed under Windows. Release 1.12 Updated 06-Mar-98: =============================== As you can see, we've taken some time to write a better docu- mentation, we hope you'll appreciate, and read the full doc before sending us reports about bugs/trouble shooting. Engine/Game: - You can now shoot up and down, in the free look direction! - You can shoot the ceiling and the floor, and see the puffs of smoke. - Doom didnt draw the puffs of smoke when shooting on some walls in open areas, this is now fixed! - Autoaim on/off. When autoaim is off, you can still use the freelook to shoot up and down, but only when there's nothing to aim in front of you. - Crosshair preference : Off, Cross, Angle, or Point. It's drawn a little translucent too. - Added jump ability, key mappable in the menu of course. - Can walk under and over monsters/inanimate objects. All Doom things (sprites) are now collision-checked in real 3d, thus things can stay on top of other things, monsters and player avatar can walk/fly over stacked things and so on... Eg: we've tested a 'solid corpse' feature and all the corpses were stacking one on another in maps with lots of ennemies! - Added transparency on other sprites, as requested : arachno, barons, caco and mancubus projectiles, the lost soul, blood 'puffs', eye in symbol, demon (big boss) spawn fire. Multiplayer/Network: - You can now frag with the barrels!!! For the frag artists out there, now you're rewarded by your talent! Let me explain: when you shoot a barrel, and then later one or more guys die by the explosion of the barrels, you get the frags!!! This works like dominoes too : whatever number of barrels they are, they all know who caused the first explosion! Now there should be a special deathmatch mode with respawning barrels :) !!! - Fixed a bug that MAY have caused some 'consistancy failures' with more than 4 players (the more players, the more this bug happened). Demos: - Demos now record the mouse look, change of color, change of name, and the messages (talk key) when multiplayer!! - Demos now record the timer, so you don't need to set -timer when you playback the demo. - Demos are somewhat 'compressed' and takes less space. - Fixed demos not being recorded when you exited using F10 key. - The 'q' key no longer ends a demo recording. Too many times someones presses this key by error. Now use 'F10' to end a demo (or quit from the menu). - Older demos may not run well. We don't like putting a lot of dirty code for the sake of backward compatibility. Especially now with the mouse aiming, old demos just look crap! They're always looking straight ahead! Anyway, before sending your bug reports : we're trying all we can to keep the compatibilty, we know a lot of old demos don't playback well now... we're trying to fix that. For now, just keep your old exes to play your old demos! - Fixed a bug with demos not recording the right name for the Deathmatch Rankings. - Demos doesn't record pause now. New mappable controls (Setup Controls menu): The Setup Controls menu has been reworked. It now accepts a lot more combinations. eg: you can now 'Backward' and 'Use' with one key. - Weapon Keys !!! Map your preferred weapons to easily accessible keys! - Deathmatch Rankings (it was stuck to 'f', now mappable) - Talk key (used to be 't') now mappable. - F11 : gamma key is back, I removed the key when I put the gamma in the menu, but then I could have let the key. I restored it. - Jump key, everybody on da plasma at map01! Menus keys remapped: - F5 (used to be lowdetail) : since lowdetail is no more useful, this key activates the Video Options menu. - F7 (used to be endgame) : now calls the main Options menu. Miscellaneous: - Added joystick support : useless but demanded... so there you have it, and since we don't do it half : you have support for the 'hat' plus 6 joystick buttons. Check the 'Joystick Support' section for more. - Removed the translucency from 2sided walls. There still need to do an 'editing' support for this, so that new-made levels can use it...work in progress. - As requested, a '-fuzzy' parameter disables the translucency and restores the old spectre 'fuzz' effect. Hey! We DO KNOW that translucency is too low on the spectres (ie: too much visible), but that's another problem! As we have tested, the spectres look MUCH better with a high translucency than with the old fuzz effect... - Can now use keypad arrows in the menu, as requested. - A new cheat to fly around levels, this is NOT FOR MUTLIPLAYER. Don't mail us to know about it, we won't tell you!!! - Added 'crunchy' sound when a sector crushes a dead corpse :) - Restored the ENDOOM screen ('beg' end screen). - Ctrl-C no longer interrupts the game, as requested, now use Ctrl-Break to cleanly exit at any time. Bugfixes: - Fixed autodetection of Ultimate Doom, however it stills shows 'Doom Registered Startup' on the title bar. - Some new features like rocket trails were disabled when playing back an old demo, but wasn't restored when starting a new game. Fixed. (this was a problem with in-game demo sequences) - Fixed the problem with people having 'detaillevel 1' in their default.cfg. The game exited with an error message. - Fixed the messages was offset a little in some resolutions. - Fixed the config not saved when playing back or recording a demo. - Fixed the 'RROCK17' texture not found with Doom1/Doom Ultimate. - Fixed a bug with 'french' keymap used when it should not. Now use it only for the french version, so you have 'qwerty' keymap when entering messages, American people happy? - Some other boooring little bugs crushed with our mighty feet. In development: - Transparent water in development (test it at map30) this is unfinished and given as a 'preview shot', if you like/dislike please mail us!! We think that it looks much better than Quake2's transparent water. If you dont think so, mail us, but then please read first the following! SNEAK PREVIEW HINT: To see it, with Doom2, go at map30. Right now, its slower than it could be so don't look at the speed, it will be done a faster way later.. just wanted to do a fast preview so that you can tell us what you think about it!! Still to do : all kinds of sounds when walking/jumping into water, new colors when underwater, different sound when under water, new sprites when shooting into water and so on... - Chase cam! Use the 'c' key when in '-devparm' mode to test this. Remember: its just a quick addition, unfinished. Anyway real cool to look at demos with this. - Solid corpses : corpses stack one on another. This will be implemented as a multiplayer option for fun deathmatches. SNEAK PREVIEW HINT: For now, you can test it with the -solidcorpse option. Consider this as a quick way to see the new walk over/under possibilities. New problems arise in this mode, sometimes you're blocked by corpses, and there should be a way to clear out the path! - Better things-on-top-of-things handling : if you walk over a monster and the monster moves, you should move with it. That's not implemented right now: if the monster move, you fall. - Some kind of detection of the old skys, disabling the sky from moving when mouse looking or something like that... Release 1.11 Updated 14-Feb-98: =============================== - Full support SVGA : can switch to any VESA2 mode with the good aspect ratio, can switch video mode in the menu, save video mode in default config - We have added - Transparence - , better say 'translucency', which replace the old 'partial invisibility' effect. A selection of objects are now transparent : BFG and Plasma balls, monsters fireball, bullet puff, ... - Full setup controls from the game menu, much better than 'setup', now you can assign any 'control' to any key/mousebutton or joybutton. Assign mouse and keys to anything. - Free look : look up and down like Heretic (mouse supported). - Multiplayer menu: choose your preferred color and enter your name. The name of the players are displayed in the deathmatch rankings, and also when receiving messages. You can change your color at any time while playing a net game (your name too)! Mutliplayers News - We have added support for 8 player. We could not test it much, but it seems to work fine now. Test it, and send us a report if it run great. Thanks. However you'll need a deathmatch launcher which supports more than 4 players... why not try our great launcher called 'Doomatic'? - We have added 7 'deathmatch' colors (for a total 11 colors). - We have added 'preferred weapons order'. However we didn't finish it at the time you read this, so its not configurable in the menu right now , but you can edit the default.cfg (hint) Compatibility support - can load demos of doom v1.9, some new additions are automatically disabled when playing back older demos so that they run fine. - Support dehacked patches : use -dehacked <filename.deh> If you like superweapons patches, and the like, it should work no problem with our support. The difference is that now you don't need to patch the exe. Minor news - play demos from any directory (eg: -playdemo demos\cooldemo) - show player's statusbar and hear player's sounds when changing the viewpoint while looking at a demo (F12) - autorun toggle (menu) - mouselook toggle (menu) - mouselook y sensitivity (menu) - invert mouse for mouselook (menu) - Load MIDI file in wad (autodetect if is MUS or MID) This one is for you wad creators : just insert a MID as a raw file in place of a 'D_XXXX' resource and it works. - Some network optimisations (but run only with doomatic). Know bugs: - Yes, there's transparency on 2sided walls, but be reassured, this is a simple 'quicktest' feature, to see what it looks like, we've left it until the next version so that you can see it. - When a 'marine' is translucent (pickup blur sphere), it looks like a green marine... instead of using the player color. todo.. - You'll have only access to 320x200 video mode, if you don't run a VESA2 driver (we don't support mode-X VGA 'tweaked' modes...) UNIVBE is recommended, you can use S3VBE20 (freeware) if you have an S3 card.. - automap is not aspect ratio correct in modes like 320x400 - the intermission screen might display garbage or even crash the game, when playing more than 4 players - if you use Doomatic : we added the name and preferred colors in Doomatic, at that time doom sources were not released... but now that we have added name and color in Doom LEGACY, these settings in Doomatic don't have effect - no win95 specific code, we might do a simple support for win95, eg: a setup/launcher program. If you really need something for w95, try to convince us!! - no waitvbl (no pageflipping) ============================================================================ END OF WHATSNEW.TXT ============================================================================
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