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📄 whatsnew.txt

📁 The source code of Doom legacy for windows
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 DooM LEGACY Release v1.32, May 2001. Last Updated: May 2001 Original game & sources by: Id Software. Additions: (c)1998 by: Fabrice Denis & Boris Pereira            (c)1999 by: Fabrice Denis, Boris Pereira & Thierry Van Elsuwe            (c)2000-2001 by: Boris Pereira & Thierry Van Elsuwe & Legacy Team             Special thanks to Steven McGranahan, Robert B剈ml and Bell Kin for their large contribution and to others Legacy Team members. Web site: http://legacy.newdoom.com   e-mail: legacy@newdoom.com OpenGL specific: Web site: http://legacy.newdoom.com/gl ----------------------------------------------------------------------- WHAT'S NEW ----------------------------------------------------------------------- Doom Legacy 1.32  (May 2001) ==============================   Added Heretic support it is already playable but still experimental   see heretic note in legacy.txt for more   - OPENGL/3DFX     - added gr_coronasize cvar this allow to adjust coronas size        to you screen size and your distance to the screen     - fixed litle glide issues     - fixed texturing problem in hardware mode with midle twosided texture     - change the way legacy handle color in opengl/3dfx        this allow better contrast     - fixed little problem of backface culling of lights   - SOUND     - added support for 3D positional sound cards (now under Win32 only).       See Legacy.txt for more details.   - MULTIPLAYER     - enable client angle prediction was removed from 1.31 by mistake     - fixed some issues in network (game sometime lock)     - implemented timout detection and kick player if connection timeout   - MISC     - added cvar scalestatusbar so you can see it in original size        or scaled to your resolution     - Win32: added -nodinput command line parameter (use standard Windows        mouse input instead of DirectInput) to resolve issues with some mouses       under Win32 systems (like issues with mouse whell support under        Win95/WinNT 4.0)   - GAMEPLAY     - joystick can be used for free look using joystickfreelook cvar     - like in heretic now missile can now active weapons switches     - suport heretic ambient sound   - BUG FIXES     - fixed little issue that allow to exitlevel even if allowexitlevel        cvar was set to false   - Know bug (don't mail us about it !)     - in 3dfx/opengl :       - splat/bullet hole have serious problems       - water don't show properly       - there is white dots around some wall/floors/ceiling       - the lighting is slow (mainly on slow 3d cards or low end PC)       - missing polygone/textures one some levels          (need to be rebuild with new nodes builders like zennode or deepbsp) Doom Legacy 1.31  (December 2000) =================================   - OPENGL/3DFX     - no more coronas for mancubus balls     - added light for revenent fireball, lost soul and candle     - fixed full transparency of torch      - make backface culling for lights    - MULTIPLAYER     - new menu option : create server and connect server     - use masterserver to detect all server in the world !     - added "internetserver" ,"masterserver" and "servername"       to use in conjunction of new multplayer features        see console.txt for more     - no more palette change in splitscreen     - fixed issues with netgame and dehacked (it is now copyed automaticaly        like all wads)     - deathmatch team-start-sectors can be created with normal deathmatch-       starts in a sector. A sector/line-tag and a line with linedef-type       1000-1031 prevents other teams from respawning there.          - GAMEPLAY     - when solidecorpse is true you can smash it and turn it to giblets !     - adjust buchholz for suicide.       - added FraggleScript scripting capability ! (as beta for now)         Read the doc for more     - added 3DFloors capability (as Beta for now)         Read the doc for more   - MISC     - Legacy now detect free memory and allocate from 6 to 20 Mb       The "-mb" option overwrite detection     - remove limit of polygone pool     - the STFB0 is now optinal in a skin replacement     - allow use of joystick y axis for looking up/down just use mouselook cvar     - added support of mouse wheel under WinNT     - Support Dolby Surround sound (only for external decoder)     - display #SECRETS and #MONSTERS on the overlay!  NOTE: add 'S' (secrets)        and 'E' (monsters) to the "overlay" cvar for seing them.   - BUG FIXES     - fixed crash with splat on two sided wall     - fixed little issue for look up/down of splitscreen player with keyboard     - fixed splitscreen variable with demoplayback     - fixed player viewpoint when using F12     - removed monsters steping     - fixed random crach in OpenGl/Glide when load level     - fixed minor stuff to increase compatibility with old wad     - fixed death meassages issues : telefraged and when weapon change before        the player die Doom Legacy 1.30  (August 2000) =================================   - VIDEO     - Thierry Van Elsuwe (aka Hurdler) ported to OpenGL our glide code       so Legacy have now OpenGL support with some new OpenGL specific       features like FOV "what you want" (zooming),...     - improve glide support, fixed all texture problem and so one     - fixed many splats problem so now is enabled in the code     - Opengl/3Dfx added new features like coronas and dynamic lighting       (unfinished),... added new cvar for this at the same time.     - fullscreen and windowed mode under Linux or Windows+OpenGL        - MULTIPLAYER     - Join in game : now you can join the game without a restart of the       server.     - added automatic file copy through network     - added seconde mouse support for splitscreen       read the legacy.txt for more about it     - added support for ipx under win32     - now the engine wrape around level in deathmatch no more final screen       etc...     - splitscreen variable can now be changed while in netgame   - CONSOLE     - added -noresetplayer to map command       use this option to keep your weapon and keys through a map change       it is used internaly by the engine for usual map change     - added allowturbo and allowexitlevel cvar     - added splats cvar to enable/disable splats     - added translucency cvar so slow cumputer can disable translucentcy     - added controlperkey cvar this allow you to enable/desable       more than one control per keys     - added screenlink cvar so you can enable the color melt screen link     - added gimme map   - MISC     - Boom compatibility, except BEX and lindef 260, Thanks to SoM     - impoved Linux support (similar to win32 one)     - Dos version can now use winsock 2.0 (default in Win98)       Thanks to the libsocket team     - enable color blend for screen translation (was in the original sources)     - added video menu and move some option there     - support mouse wheel in win32 version thanks to Dominique Leger     - added joystick hat support under win32     - improved launcher for windows version   - BUG FIXES     - fixed some serious network issues     - fixed multiple dehacked don't load     - fixed can take the chainsaw in doom1 or udoom with next/prev weapon key     - fixed can't save when use -warp or +map     - fixed timedemo work now more than one time     - fixed cdvolume bounds in win32 version     - translucency now use colormaps     - and fixed some more tiny bugs   - Know bug (don't mail us about it !)     - in 3dfx/opengl :       - splat/bullet hole have serious problems       - water don't show properly       - monsters/sprite have feet(head) in ground       - there is white dots around some wall/floors/ceiling       - the lighting is slow (mainly on slow 3d cards or low end PC)       - the light of sector is not correct !       - missing polygone/textures one some levels          (need to be rebuild with new nodes builders like zennode or deepbsp) Doom Legacy 1.28  (14 April 1999) =================================   - FULL WIN32 PORT     - no more compatibility problem with sound and graphics card     - plays MIDI music through whatever MIDI output you have set       (including software midi synthesizers like those of Yamaha)     - uses TCP/IP network instead of IPX, allows internet play     - includes a preview of the 3Dfx mode (that r_glide.dll file)   - 3DFX BETA VERSION     - you can choose between software or 3Dfx accelerated mode       in the Doom Legacy Launcher 'Setup' panel, without the       launcher, use "-3dfx" on the command-line     - 3Dfx mode is available through the r_glide.dll, you need       the latest Glide 3 drivers from www.3dfx.com     - fixed shooting with mouselook, note you can fire at 90 degree       up and down, but he sprites will look 'flat'     - you can now change resolution at run time through the video       modes menu (F5), just like in software mode     - uses external r_glide.dll file : this WILL be a feature,       because it allows for future extensions with OpenGL,       Direct3D, or even hi-color software modes   - COOL LAUNCHER     - setup single and multiplayer games easily     - add external wad files with file dialog     - set your Preferred Weapons Order (tm) =)     - easily switch between Doom1, Doom2 etc..     - Demos section allows quick 'n easy playback of demos, the launcher       saves the external files, and your comments into the demos!     - forget about the command-line !   - SPLITSCREEN !     - two player game on one computer!     - within a multiplayer game, any computer can 'host' 2 players       thus with 2 computers, you can have a 4 player game !     - when playing back a demo, type in 'splitscreen 1' at the       console to show 2 views at the same time   - TCP/IP MULTIPLAYER     - Legacy now uses TCP/IP (DOS version also supports IPX)     - '-connect' auto-detects the server on a LAN (when computers       are directly connected together)     - the server passes the list of files added with '-file' to the       clients (but clients MUST have the file)       Note: the files on each computer must have the same date or       Legacy will stop with a warning message, you can disable date       checking with '-notime' cmd-line option   - DEMOS     - demos can be recorded by only one player in a network game       (use "stopdemo" to stop recording without quitting the game)     - "playdemospeed" console variable allows faster playback of demos   - CONSOLE     - "addfile" and "map" commands can load skins while in game     - "fastmonsters" : same as -fastparm parameter     - "map" command enhanced :        map <mapname[.wad]> [-skill <1..5>] [-monsters <0\1>]        this allows to change skill and monsters at run time        note : these two parameters are optional, if not specified the               current value is used     - "timelimit" allows server to set a time limit on a level     - "chasecam" activates or desactivate the chase-cam mode     - "cam_height","cam_dist", "cam_speed"  to customize the chase-cam   - GAME STUFF     - display KEYS on the overlay!  NOTE: MAKE SURE TO ADD 'K' TO       THE "overlay" CONSOLE VARIABLE IF YOU KEEP YOUR OLD CONFIGURATION     - Next and Previous weapons controls added in 'Setup Controls' game menu     - Legacy's 'true' water effect was enhanced with physics: press       Jump button to swim up, or use mouselook, friction, gravity..   - MISC     - "-iwad xxx.wad" : you can keep all your original Doom versions       in a single directory and choose which one to run with this switch       (example: -iwad plutonia.wad)     - "-file" searches for files recursively, starting at the directory       where you run Doom Legacy, it will find files in any subdirectories       THIS IS VERY USEFUL FOR MULTIPLAYER : for example, provided everyone       has the 'hipafrag.wad' map, the server just types 'map hipafrag.wad'       and all clients will load the map, even if they have placed the file       in different directories     - savegames enhanced (works better)   - DOS VERSION ONLY     - the DOS version supports both TCP/IP _AND_ IPX       TCP/IP is used when you use the "-connect" or "-server" parameters     - Joystick support enhanced, type "help use_joystick" at the console       for more   - FIXES     - mouseaiming works better, and aim is now correct independently of the       screen resolution     - fixed crash when starting netgame in Cooperative and there are not        enough player starts     - fixed many problems.. (ok, bugs) with 1.27 and 1.28 betas     - fixed 1.9 original bug : demos get out of synch if you go into the menu       while recording   - KNOWN BUGS     - Alt-Tab/Alt-Escape in windows with 3Dfx preview may crash     - Sometimes video modes are not detected when you start Legacy WIN32 from       a fullscreen DOS box, just use Doom Legacy Launcher, damnit !   - AND...     - documented version 1.27 changes! see below Doom Legacy 1.27  (December 1998) =================================   - GAME STUFF     - new in-game menus allows setting console options easily   - MULTIPLAYER     - "deathmatch" console variable : change deathmatch mode       at any time!       deathmatch 0 = cooperative       deathmatch 3 = deathmatch 2 + weapon stay (dm1+dm2)     - fixed problem where 2 or more skins would have the same

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