📄 d_ticcmd.h
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// Emacs style mode select -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: d_ticcmd.h,v 1.4 2001/03/03 06:17:33 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: d_ticcmd.h,v $// Revision 1.4 2001/03/03 06:17:33 bpereira// no message//// Revision 1.3 2000/08/31 14:30:55 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __D_TICCMD__#define __D_TICCMD__#include "m_fixed.h"#include "doomtype.h"#ifdef __GNUG__#pragma interface#endif//// Button/action code definitions.////added:16-02-98: bit of value 64 doesnt seem to be used,// now its used to jumptypedef enum{ // Press "Fire". BT_ATTACK = 1, // Use button, to open doors, activate switches. BT_USE = 2, // Flag, weapon change pending. // If true, the next 3 bits hold weapon num. BT_CHANGE = 4, // The 3bit weapon mask and shift, convenience. BT_WEAPONMASK = (8+16+32), BT_WEAPONSHIFT = 3, // Jump button. BT_JUMP = 64, BT_EXTRAWEAPON = 128} buttoncode_t;// The data sampled per tick (single player)// and transmitted to other peers (multiplayer).// Mainly movements/button commands per game tick,// plus a checksum for internal state consistency.// bits in angleturn#define TICCMD_RECEIVED 1 #define TICCMD_XY 2#define BT_FLYDOWN 4typedef struct{#ifdef CLIENTPREDICTION2 fixed_t x; fixed_t y;#endif char forwardmove; // *2048 for move char sidemove; // *2048 for move short angleturn; // <<16 for angle delta // SAVED AS A BYTE into demos signed short aiming; //added:16-02-98:mouse aiming, see G_BuildTicCmd byte buttons;} ticcmd_t;#endif
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