📄 p_tick.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_tick.h,v 1.3 2000/10/21 08:43:31 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: p_tick.h,v $// Revision 1.3 2000/10/21 08:43:31 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// ////-----------------------------------------------------------------------------#ifndef __P_TICK__#define __P_TICK__#ifdef __GNUG__#pragma interface#endifextern tic_t leveltime;// Called by C_Ticker,// can call G_PlayerExited.// Carries out all thinking of monsters and players.void P_Ticker (void);#endif
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